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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Ichwillnichtmehr: Look behind you, a three headed monkey!(covered in nutella :)
Look again, it's Jack Keane following it!
No! Jack! NOOO!
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Khalaq: Sure, it would be nice to buy AOW3 for 10 Euros, but you cannot reasonably expect that price in the game's first month.
That's a strawman argument.

Third, we will switch to fair local pricing for classic games, as I mentioned above.
ok. so first gogs principles were flat prices and DRM free. some days ago they came up with the idea of regio prices for a few new big titles and now they're already talking about regio prices for the whole catalog. just a matter of time, before they'll start allowing bigger companies to add copy protection/DRM to their titles, just to expand a little more. you guys are losing all your believability and unique selling points.
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Captflake: Nevertheless in everyday life it is normal that depending on where you live you have to pay another prize for goods. Well why I surely do not have to explain. So concerning games we are at the moment in a pretty nice situation which now seems to change. That's of course bad for our wallets but fine by me. We do not have to buy things we think to be overpriced
Prices in everyday life are not based on where you live but where you buy. You could always travel to a different location and pay a different price. Regional price differences occur because retailers have different expenses and I'm perfectly fine with it. However if I go to a store and have to pay more because I'm from a certain country I'm NOT fine with it. Thats a form of racism i strongly oppose. I might still buy there, as long as they offer the best deal but I'll be gone in a heartbeat if there is an alternative.
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Ichwillnichtmehr: Look behind you, a three headed monkey!(covered in nutella :)
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Novotnus: Look again, it's Jack Keane following it!
No! Jack! NOOO!
And I thought Jack had enough of monkeys and bananas. xD
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Wishbone: No, GOG's officially stated policy in this area has always been "one world, one price". If you do not see any inconsistency between that and $1 = €1, then I'm afraid no amount of evidence will convince you.
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Khalaq: You misunderstand me. I was referring to "fair pricing" and "value for money." Show me where they have deviated from either of those and I will retract my statement.
So, could you be so kind and explain to me how paying 54USD in country A for the same game that someone else paying 39USD in country B is "fair pricing" and adding any "value for money" to my purchase.
Oh, one more thing - the average numbers you see on your pay-check in country A is about 7-8 times LESS than in country B.

Thanks in advance.
A member from Russia came in here a few pages back posting all happy. Now I know why. :P
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Huinehtar: Since it is worse anywhere else, if people claiming to stop supporting GOG are trully willing to stop buying video games at all and won't try piracy, well, I have to admit I am impressed, since it requires a certain force of will.

But if it is just to go on Steam and to buy games there... Sorry but I can't have kind words. Because buying any game at any cost (even at -99.999999%) is rewarding practices which have made some publishers to enforce GOG and other stores to have regional pricing. So people who were buying games are responsible of what happens now, no matter how long they have a GOG account, no matter how many GOG games they have bought. They have rewarded Steam pricing practices and publishers and developers who were fine with that. Those customers are partially responsible of that. So I really hope that people complaining here have never ever bought a game on Steam.
Spot on.
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hmcpretender: ... Prices in everyday life are not based on where you live but where you buy. You could always travel to a different location and pay a different price. Regional price differences occur because retailers have different expenses and I'm perfectly fine with it. However if I go to a store and have to pay more because I'm from a certain country I'm NOT fine with it. Thats a form of racism i strongly oppose. I might still buy there, as long as they offer the best deal but I'll be gone in a heartbeat if there is an alternative.
It also agree with this view and would like to point out that regional pricing for physical things is much more relaxed. But still traveling somewhere personally has also costs attached effectively enabling regional pricing while in the internet there are no travel costs. If changing your location wouldn't be forbidden just everyone would buy at the cheapest region. The whole system would break down. Therefore a compromise would be in order. So allow a little bit of regional pricing with a little bit of price spread but don't make the regions too small and don't make the price spread too large.

With AoW3 we see how it turns out. The prices are only to a small extent correlated with the local purchase power. Switzerland pays less than Romania, Algeria more than Japan. These are the bad sides of regional pricing and we see them here.
Post edited February 26, 2014 by Trilarion
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Ichwillnichtmehr: And I thought Jack had enough of monkeys and bananas. xD
Well, I can say there is a good reason for a certain activity to be called 'to Jack off' :)
I am getting this vibe that people who are reading this, doesn't get why a lot of us complain at regional pricing.
I think that it is not because of mostly small price changes on old games in catalog but because GOG has abandoned another principle they have claimed to have.
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deathwings51: So I am from India. Pretty sure no one except Steam supports my currency (that too through pre-paid cards). In what region/currency will I be lumped as ?
Most likely USD, just like before. If you're lucky India will end up being charged less than before, but it's usually only China/Russia/parts of Eastern Europe that benefit from regional pricing."Third world" countries tend to be treated as though they were part of the USA.
The letter says:

"DRM is shit-- we'll never have any of it."

You need to realise that this is how some of us feel about regional pricing. I'd sooner have DRM than be cheated out of more money than the rest of the world. I'm not interested in your 'fair local pricing' -- I'm interested in ONE price, globally, like you've been offering to date. And if you cease to offer that, well, I don't really see any incentive for me to choose GOG over other retailers.
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Khalaq: ...

1) The main source for unfair pricing is the contractual obligations of publishers to retail sellers. This has nothing to do with GOG, but it does mean that if GOG want to sell newer games, they do have to deal with that problem.

2) GOG's policy has always been "fair pricing" and "value for money" and they continue to strive for both. All of the unusual steps taken by GOG thus far have been in pursuit of these two goals. There is no inconsistency, here.

...
1) Is the contractual obligations of publishers to retail sellers the main source for unfair pricing on GOG? No, because it is the contract between GOG and the Publisher. GOG could just say: No thanks, if you have this sort of contractual obligations to retail sellers we can not put your game in the catalogue.

2) Oh, really? Like 17 USD in Russia versus 55 USD in countries like Bulgaria? Does not seem like the pursuit of fair pricing to me. Does it to you? Also, fair pricing is not one of GOGs goals anymore. Just check out why you will love GOG, there is one reason less.
Post edited February 26, 2014 by vampiro13
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Ichwillnichtmehr: You seem to be getting the USA price in $:

http://www.gog.com/forum/age_of_wonders_series/post_your_regional_price_for_aow3/page1
Thanks for pointing that out. It seems I'll continue paying in $ and will be getting US prices more or less. But look at prices in some other Asian countries. I for the love of me, can't understand regional pricing. To add to the confusion, GreenManGaming gives me prices in GBP, PSN hauls me in EU while keeping the prices in Rupees and hilariously, if I buy physical copies for most AAA PC games (legit copies), I end up paying around US$ 17-20 for stuff which goes on for $60 on Steam or anywhere else. But then again, the physical copies are so limited and most games do not make it here at all. And lord if I have to order from Amazon and or Ebay from outside India. The price more than doubles due to taxes and what not. Maybe I should just give up on gaming trying to make some sense out of this.