jamyskis: The funny thing was that Indiana Jones and the Last Crusade - the action game, not the adventure one - was not a bad game by any account on the Sega Master System or Sega Mega Drive. The NES version was a joke.
Telika: Yeah, I've played it on the Amiga and I liked it. A bit. The angry videogae nerd's comments didn't apply. Coherent Indy look, available whips, no boss fight, no water rebound, etc.
By the way, I had been disappointed by the overhyped half-life when I played it. It was still a linear corridor shooter, so I don't get the fuss about the magnificent story and whatnot. It's growing on me in retrospect (it had its charm), but it's far from my favorite fpses. Same with half-life 2. I understand what is cool about it, but, I'm not hooked.
However, I really think that deus ex deserves absolutely all its praise.
(And doom3 ? It was very much hyped when it came out, because doom, because graphics and lighting, bit I think that nowadays everyone agrees about how bland, dull, and inept it turned out to be...)
Halflife is perhaps a mite overrated, it's true. It has some areas where it doesn't do so well in. But as with many games, the key to appreciating Halflife is understanding what to be looking for, and what to expect. I think the main reason that people get so put off by the game is that they are expecting it to succeed in the same areas that a normal FPS would succeed in. And this is not the case. Halflife is an adventure game / FPS hybrid, and the focus is put on both the adventure elements and the FPS elements in equal parts. That's why it isn't one of my favorite FPSs either. I find the pacing to be a little too slow, especially when you're playing through the game again. However, I do think that it's a very unique and well put together game. The sandbox nature of the puzzles (most of them have several different solutions) is especially worth noting.
Halflife 2 is basically the same thing, although it strays a little closer to the "easy rollercoaster" style of contemporary FPSs. I think that the gunplay needed some major ball inflation, but the detail and originaliy of the world and the variety (again) of the gameplay are what make the game work. Think of it as a novel in motion, not as a typical game.
Which brings me to the story. Neither Halflife 1 or Halflife 2 had particularly original stories, but the way they were told still ranks as some of the best in videogaming. Why? Well, as I've talked about numerous times before, it's because they understood that videogames are about interaction, and videogame storytelling should use this. Almost everything about the stories has to be discovered and interpreted by the player. Its your initiative to observe the world that allows the story to be told, not cutscenes or lengthy exposition. They're perfect examples of the old rule of "show, don't tell."
Telika: (And doom3 ? It was very much hyped when it came out, because doom, because graphics and lighting, but I think that nowadays everyone agrees about how bland, dull, and inept it turned out to be...)
Doom 3 is actually the opposite of "overrated." It gets so much hyperbolic hate throw its way that it's actually become underrated, despite being somewhat mediocre to begin with.