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No one wants to be a bad person.

Always Sometimes Monsters, a unique modern adventure title focusing on real world problems and traps of social life rather than fantasy and lighthearted escapism, is available 10% off on GOG.com. That's only $8.99 for the first week.

Most games aim to take us as far from everyday problems as possible and set us on fantastic quests to perform in the realm of imagination. Yet the real life and interaction with other people tends to be much more challenging, and the obstacles we find on our way every day are much more difficult. In most games, there's always a good way out of most situations. It's the reality that often drops impossible choices on us. This is a game about such choices. Here, out of money and out of luck, you find yourself heart broken and on the verge of collapse. You set out on the open road on a mission to win back the love of your life. The story from there is up to you. Can your life be salvaged, or are we always sometimes monsters?

Always Sometimes Monsters is a title designed for a mature gamer who isn't afraid to face his fears and problems that reflect what we're dealing with each day in the real world. You'll be faced with racism, sexism, homophobia, transphobia, mental health, sexual assault, child abuse, animal abuse, drug abuse, and suicide. Every choice you make affects the virtual (yet lifelike) world and affects the protagonist and the people you'll meet on your path. You may find yourself struggling with every decision, but the outcome--whatever it might turn out to be--has the potential to feel like katharsis.

If you think you're up for the challenge that seems far from everything you've faced so far in the gaming realm, make sure to sign up for the original experience that is Always Sometimes Monsters, a Devolver Digital release, for only $8.99 on GOG.com. The 10% off release discount offer lasts until Wednesday, May 28, at 4:00PM GMT.
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Xiko91: Playing this game right now... Without spoiling too much...

FUCKING BOXING MINI GAME -.-
Got it on Humble/Steam and wow, its not what I thought it be and not sure if its better or worse

Get to pick the main character couple in an odd way and if you are honest on your first day in the game you end up on the streets........weird
Sorry to be blunt, but to the heck with "social justice", games are supposed to be digital entertainment. Nowadays many games are trying too hard to be "socially conscious" that they forget to be a game (I am looking at you, BioWare). It reminds me of that 80's cartoons that had characters giving moral lessons at the end. At least those lessons were agreeable, but today's moralistic games are just annoying and even disgusting. Developers should stick with what they know how to do well: making games.
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tpaolini: Sorry to be blunt, but to the heck with "social justice", games are supposed to be digital entertainment. Nowadays many games are trying too hard to be "socially conscious" that they forget to be a game (I am looking at you, BioWare). It reminds me of that 80's cartoons that had characters giving moral lessons at the end. At least those lessons were agreeable, but today's moralistic games are just annoying and even disgusting. Developers should stick with what they know how to do well: making games.
So you didn't like Always Sometimes Monsters? ;)
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tpaolini: Sorry to be blunt, but to the heck with "social justice", games are supposed to be digital entertainment. Nowadays many games are trying too hard to be "socially conscious" that they forget to be a game (I am looking at you, BioWare). It reminds me of that 80's cartoons that had characters giving moral lessons at the end. At least those lessons were agreeable, but today's moralistic games are just annoying and even disgusting. Developers should stick with what they know how to do well: making games.
Did you actually play it? I feel the same way as you about games, but I don't get that impression of this one from everything I've seen.
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tpaolini: Sorry to be blunt, but to the heck with "social justice", games are supposed to be digital entertainment. Nowadays many games are trying too hard to be "socially conscious" that they forget to be a game (I am looking at you, BioWare).
I agree with you here. I feel like, especially with indie games, sometimes the devs focus too much on creating some heart-wrenching story or try to inject some sort of message into their game, and personally I'd rather just have fun.

But ultimately it comes down to what people want and what will sell.
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tpaolini: Sorry to be blunt, but to the heck with "social justice", games are supposed to be digital entertainment. Nowadays many games are trying too hard to be "socially conscious" that they forget to be a game (I am looking at you, BioWare). It reminds me of that 80's cartoons that had characters giving moral lessons at the end. At least those lessons were agreeable, but today's moralistic games are just annoying and even disgusting. Developers should stick with what they know how to do well: making games.
Well, you make valid points, but I have to say I kind of disagree with you. I, too, like to play games just to have fun and to take my mind off things, there's nothing wrong with that.

But I also think there's nothing wrong whatsoever with wanting to play video games that are meaningful, thought-provoking experiences with some social and philosophical food for thought thrown in for good measure. I don't think Always Sometimes Monsters is moralistic in the way you described. To be honest, I don't think it's moralistic at all. I have to say I was a bit disappointed by all the managerial aspects of the game (I'm not a big fan of realistic sims, and having to keep an eye on my character's stamina is a bit boring, to me, I don't like having to buy food all the time, it kind of takes some of the focus of my interest on the basic premise of what makes you a good or a bad person), but, overall, it's still a pretty amazing title, and I think it manages to do very well what it sets out to do.

I hear a lot of people complaining that this game is about pursuing your love, which is just "lame". I didn't choose to go after my character's initial love interest, you can play the game any way you want, I think they just want to show you that there are no heroes, no "good guys" versus villains and "bad guys". We all make choices that are far from being easily categorized as "good" or "bad", and we are all extremely egotistical when it comes to what we do to achieve our idea of happiness. In that regard, I think Always Sometimes Monsters excels. I've made my choices, some of them were hard to make, but all I did was because of the idea of happiness I have for this character I created.

If you don't like games that make you think, that's fine, but, please, don't just senselessly bash them like you did. I enjoy these types of games, and a lot of other people do, too, and it may be only our opinion, but we're as entitled to it as you are to yours, when you stand by games that are merely entertainment tools. There's a market and an audience for both kinds of games and experiences, and that's a good thing. Let there be games like Always Sometimes Monsters, I'd certainly welcome more of them.
You're looking at Bioware? Why? Is having gay characters in games that disturbing?