Posted December 16, 2013
I generally like TBS better, because I like to mull over my moves by looking over the map to get the big picture, move sliders around to test options, and just make sure all my Ts are crossed and all my Is dotted (so to speak). The big exception, is that I really like real-time tactical combat. Overland planning should be turn-based for me, battles and such should be in real time. The Total War series and even the much maligned Master of Orion 3 are both decent examples of how this would work. A pausing option in the real-time tactical combat is a possibility; I can see valid arguments for and against.
All this goes out the window when multiplayer enters the picture, however. From my experience, strictly turn-based games falter a bit when two or more players are participating simultaneously. Often, in such cases, artificial constraints, such as time limits for turns, must be used to make the game flow a little better for all concerned. Sure, some TBS games fare better than others in this regard, but I still much prefer a RTS, such as Sins of a Solar Empire, when playing with friends.
All this goes out the window when multiplayer enters the picture, however. From my experience, strictly turn-based games falter a bit when two or more players are participating simultaneously. Often, in such cases, artificial constraints, such as time limits for turns, must be used to make the game flow a little better for all concerned. Sure, some TBS games fare better than others in this regard, but I still much prefer a RTS, such as Sins of a Solar Empire, when playing with friends.