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Not a joke:

http://www.eurogamer.net/articles/2014-01-13-simcity-offline-mode-confirmed

Judging by this, SimCity has followed a similar pattern as Diablo 3, with poor sales following the initial 2 million surge in the first month (at least that was the figure reported by EA itself, how truthful this was is another thing altogether, as nobody seems to know anyone who bought it, except for pre-orderers).

Given that the game will still have Origin's DRM after the addition of the offline mode, I'll still be waiting for a sub-€10 retail price, but it's an encouraging sign.
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jamyskis: Not a joke:

http://www.eurogamer.net/articles/2014-01-13-simcity-offline-mode-confirmed

Judging by this, SimCity has followed a similar pattern as Diablo 3, with poor sales following the initial 2 million surge in the first month (at least that was the figure reported by EA itself, how truthful this was is another thing altogether, as nobody seems to know anyone who bought it, except for pre-orderers).

Given that the game will still have Origin's DRM after the addition of the offline mode, I'll still be waiting for a sub-€10 retail price, but it's an encouraging sign.
Diablo 3 has an offline mode?
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Elmofongo: Diablo 3 has an offline mode?
No, I'm referring to the fact that Diablo 3's success dwindled to nothing after the initial success, as did the user base (not played it myself, but the whole one person I know who bought it said that after 2-3 months, there were very few people online).

Although I get the feeling that Blizzard will be adding an offline mode at some point soon in conjunction with the removal of the RMAH. Goodness knows they have some work to do to restore their reputation among the Blizzard faithful.
Post edited January 13, 2014 by jamyskis
Technically StarCraft 2 has an offline mode but there is no record keeping and you can only play as a "guest". While that is better than nothing I think I'll stick to SimCity 2k, Diablo 2, and StarCraft 1 for the time being.
Offline mode AND mod support. Well, limited mod support, and you're not allowed to make copyrighted material, adult material and EA gets to steal your work and profit off it.
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jamyskis: Not a joke:

http://www.eurogamer.net/articles/2014-01-13-simcity-offline-mode-confirmed

Judging by this, SimCity has followed a similar pattern as Diablo 3, with poor sales following the initial 2 million surge in the first month (at least that was the figure reported by EA itself, how truthful this was is another thing altogether, as nobody seems to know anyone who bought it, except for pre-orderers).

Given that the game will still have Origin's DRM after the addition of the offline mode, I'll still be waiting for a sub-€10 retail price, but it's an encouraging sign.
so, they preparing for server shutdown to lower cost of this disaster :P

for me this is fascinating, how they were able to fail so much (another word starting with f coms to mind...) with this game - they knew exacly what people want and than someone said "lets be original and do something oposite" - online without enough servers, small maps and no testing...
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jamyskis: Not a joke:

http://www.eurogamer.net/articles/2014-01-13-simcity-offline-mode-confirmed

Judging by this, SimCity has followed a similar pattern as Diablo 3, with poor sales following the initial 2 million surge in the first month (at least that was the figure reported by EA itself, how truthful this was is another thing altogether, as nobody seems to know anyone who bought it, except for pre-orderers).

Given that the game will still have Origin's DRM after the addition of the offline mode, I'll still be waiting for a sub-€10 retail price, but it's an encouraging sign.
Too little too late.
While I wholeheartedly appreciate the addition of an offline mode to any game it does seem like this may be a precursor to at least some server shutdowns. Same kind of issue occurred with Sims Online, adding online and social functions was clearly an attempt to tap into untouched segments of the gaming market, but, in the process lost a lot of their core gamers.
Doubt it's possible, I mean how is the "simulation" going to be able to run without the ze power of the cloud?
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No reason this couldn't have been in from day 1.
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tinyE: Technically StarCraft 2 has an offline mode but there is no record keeping and you can only play as a "guest". While that is better than nothing I think I'll stick to SimCity 2k, Diablo 2, and StarCraft 1 for the time being.
This
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tinyE: Technically StarCraft 2 has an offline mode but there is no record keeping and you can only play as a "guest". While that is better than nothing I think I'll stick to SimCity 2k, Diablo 2, and StarCraft 1 for the time being.
Indeed, but it's still progress.

Then again, so's teaching a cannibal to use a knife and fork.
After all this time I saw that, even with offline mode from the start, building little square cities just wasn't for me. Now, building giant square ones, that I could live with.
I'm not personally interested in this game but I'm glad to see an offline mode is going to available, that's some small progress at least.
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Titanium: After all this time I saw that, even with offline mode from the start, building little square cities just wasn't for me. Now, building giant square ones, that I could live with.
This, I'll buy it when they allow proper city sizes.