Posted June 04, 2011
Before you ask, I think I have the problem in mind. But I'll just ask for the sake of confirmation. This isn't micro stuttering since I'm only using a single GPU. I see upwards of 34-50fps in normal (medium-high) settings @ 1680x1050 and 60+ with everything dropped to the barebone-minimum (still at 1680x1050).
First off, my spec:
Windows 7 x64 Ultimate SP1
E8400 (OC'd to 3.6Ghz, I'm not upping the voltage until I clean the dust out of my heatsink. And my case is f*ing heavy to have to carry out to my air compressor. And no it's not overheating as it doesn't break 55c under full load anywhere xD)
2Gb DDR800 (5-5-5-15) <-- Culprit... possibly. Other stick died not too long ago.
1Tb Seagate Barracuda (with 200+ Gb left)
GTX 275 (896Mb)
Asus P5Q
Corsair VX550W (stable volt readings across the board)
I've already installed the 275.33 WHQL certified drivers, uninstalled the 3D nVidia vision drivers (controller and driver itself), patched to 1.2, killed all Win7 services that don't need to run (Idle Win7 usage just hovering around 500Mb, leaving me with 1.5Gb RAM), set my RAM timings accordingly, OC'd my CPU, defragged my HDD, set all my ini variables minimally (lows mat tex sizes, max downscaling, disabling all shader options) and yet... I'm left with this odd f*in stuttering from time to time.
I'm only left to believe it's my ram. That somehow even with Witcher 2 set at its possibly lowest setting (lower than you could ever set with the Configurator (DAMN YOU *shakes fist*)) yet still meeting MINIMAL requirements (mostly the ram since that's the least of everything else I have).
Now, I've done a lot of reading into modifying the ini files stored in My Documents. Plus I've done a lot of homebrew testing. Involving the User, Rendering, and Community.ini. Only reason I've resorted to this, is because the Configurator DOES NOT store all the required variables for any given spec in to all the required ini files. It almost seems at random. So in my opinion, tweaking them myself has yeilded the best result. Yet not good enough... yet. I think. <.<
BUT, alas, I still experience stuttering. I'll assume it's the vast amounts of texture data that need to be read off the HDD, stored in ram(a very small crevasse, in my case), then processed through the GPU at blinding speeds. Just not blinding enough as there's still a choke on the data transfer somewhere. And I've no reliable way to judge this other than my GPU and CPU utilization (which never quite reach 100%, mostly hovering in the 80ish zone while not loading something) whilst the game is running (alt tab causes it to drop texture data and what have you to allow room for other tasks while minimized... I'm assuming).
But to re-state this. I do meet the minimum RAM requirement of 2Gb. It's clocked properly and that should be that. :(
Anyone with some tips? Think I've exhausted pretty much all my options.
Now, I AM jumping for 8Gb G. Skill... blah blah whatever.
i7-2600k, and a decent SLi motherboard (just going to mash another GTX 275 in there).
But that's for the future. I'm really hoping to tack this problem on the forehead so I don't go spending money too quickly and causing problems. xD
First off, my spec:
Windows 7 x64 Ultimate SP1
E8400 (OC'd to 3.6Ghz, I'm not upping the voltage until I clean the dust out of my heatsink. And my case is f*ing heavy to have to carry out to my air compressor. And no it's not overheating as it doesn't break 55c under full load anywhere xD)
2Gb DDR800 (5-5-5-15) <-- Culprit... possibly. Other stick died not too long ago.
1Tb Seagate Barracuda (with 200+ Gb left)
GTX 275 (896Mb)
Asus P5Q
Corsair VX550W (stable volt readings across the board)
I've already installed the 275.33 WHQL certified drivers, uninstalled the 3D nVidia vision drivers (controller and driver itself), patched to 1.2, killed all Win7 services that don't need to run (Idle Win7 usage just hovering around 500Mb, leaving me with 1.5Gb RAM), set my RAM timings accordingly, OC'd my CPU, defragged my HDD, set all my ini variables minimally (lows mat tex sizes, max downscaling, disabling all shader options) and yet... I'm left with this odd f*in stuttering from time to time.
I'm only left to believe it's my ram. That somehow even with Witcher 2 set at its possibly lowest setting (lower than you could ever set with the Configurator (DAMN YOU *shakes fist*)) yet still meeting MINIMAL requirements (mostly the ram since that's the least of everything else I have).
Now, I've done a lot of reading into modifying the ini files stored in My Documents. Plus I've done a lot of homebrew testing. Involving the User, Rendering, and Community.ini. Only reason I've resorted to this, is because the Configurator DOES NOT store all the required variables for any given spec in to all the required ini files. It almost seems at random. So in my opinion, tweaking them myself has yeilded the best result. Yet not good enough... yet. I think. <.<
BUT, alas, I still experience stuttering. I'll assume it's the vast amounts of texture data that need to be read off the HDD, stored in ram(a very small crevasse, in my case), then processed through the GPU at blinding speeds. Just not blinding enough as there's still a choke on the data transfer somewhere. And I've no reliable way to judge this other than my GPU and CPU utilization (which never quite reach 100%, mostly hovering in the 80ish zone while not loading something) whilst the game is running (alt tab causes it to drop texture data and what have you to allow room for other tasks while minimized... I'm assuming).
But to re-state this. I do meet the minimum RAM requirement of 2Gb. It's clocked properly and that should be that. :(
Anyone with some tips? Think I've exhausted pretty much all my options.
Now, I AM jumping for 8Gb G. Skill... blah blah whatever.
i7-2600k, and a decent SLi motherboard (just going to mash another GTX 275 in there).
But that's for the future. I'm really hoping to tack this problem on the forehead so I don't go spending money too quickly and causing problems. xD
Post edited June 04, 2011 by JDHusky