Posted May 25, 2015
Even though GOG don't offer any C&C games, I assume that most GOG-users know or play these games.
So I would like to start a discussion on C&C balancing issues, and what other have of opinions.
IMO, Red Alert 2 was the first C&C game which was balanced. The fractions have different units, but it was still balancing, so one of the fractions wasn't overpowered, like in for example Red Alert 1. In RA1, Soviet have superior, infantry, tanks (the weakest tank in Soviet arsenal was stronger than the strongest Allied tank), aircraft and defence buildings. The Allies was only superior on navy and explore (GPS satellite offer entire map to be viewable). And the expansion packs, Counterstrike and Aftermath, makes the Soviets even more overpowered, by giving them a siege submarine, and the M.A.D. tank, that in group of three, could eradicate an entire base!
Tiberium Sun was unbalanced in vanilla (NOD artillery, with homing shells, that was overpowered in both offense and defence), but becomes more balanced with Firestom and several patches.
In RA2, infantry actually becomes usable. In games prior to RA2, especially RA1 and very first C&C, infantry was useless. But from RA2, and especially beyond, infantry becomes a useful factor.
So, what are your thoughts?
So I would like to start a discussion on C&C balancing issues, and what other have of opinions.
IMO, Red Alert 2 was the first C&C game which was balanced. The fractions have different units, but it was still balancing, so one of the fractions wasn't overpowered, like in for example Red Alert 1. In RA1, Soviet have superior, infantry, tanks (the weakest tank in Soviet arsenal was stronger than the strongest Allied tank), aircraft and defence buildings. The Allies was only superior on navy and explore (GPS satellite offer entire map to be viewable). And the expansion packs, Counterstrike and Aftermath, makes the Soviets even more overpowered, by giving them a siege submarine, and the M.A.D. tank, that in group of three, could eradicate an entire base!
Tiberium Sun was unbalanced in vanilla (NOD artillery, with homing shells, that was overpowered in both offense and defence), but becomes more balanced with Firestom and several patches.
In RA2, infantry actually becomes usable. In games prior to RA2, especially RA1 and very first C&C, infantry was useless. But from RA2, and especially beyond, infantry becomes a useful factor.
So, what are your thoughts?