DennisLaursen89: @Darvin:
Oh yes, I remember. Already RA2 makes it easier with production queue up to 30 units, and different tabs for buildings, defence buildings (actually makes it possible to build two buildings at the time), infantry and tanks/ships/aircraft (however the last tab could be chaotic too, when both having a war factory, naval yard and air command).
The reason why they created unified building list on your left since CnC1 is because, once your base becomes large enough, there is no way to manage it efficiently. With amount of micromanagement required, even easy AI will defeat human player, because AI would be perfectly capable to watch over harversters, build more if required and produce military for excess credits, at same time doing basic attacks on your units.
This isn't easy for human.
But the outcome is that building got dumbed down, so Blizzard with its maximum unit strategy (which was hidden present in Dune 2) possibly did the right thing.
Darvin: Both of these games lack, among other things, unit queues. There were no hotkeys for unit production in C&C so you had to actually mouse over to the unit bar, scroll to the unit you wanted, and click it. You had to do this once every 10 seconds or so on faster game speeds. Easy enough on its own, not so easy while doing everything else the game demands of you. Even a slight drop in your production output would cause your army to fall behind, and strategy doesn't count for a lick if you're outnumbered 3:2 because you weren't clicking the "build tank" button fast enough.
+1