KiNgBrAdLeY7: Overpowered units had always been a ton of fun, like for example, the apocalypse tank in red alert 2.
How was the Apocalypse Tank overpowered in RA2? The thing was slow as dirt and every faction had something that hard countered it. It was pretty good when combo'd with the Iron Curtain, but otherwise massing the faster and cheaper Rhinos was usually a better idea.
KiNgBrAdLeY7: It's no problem, there are different factions and different units. One or two (or even all) being overpowered and imbalanced is no big deal; actually, it is pretty enjoyable, to say the least. I never understood nor liked people barking all the time for nerfing, balancing and removal of things.
A lot of the time balance complaints are just whining. Other times, there are legitimate concerns. The Yuri vs Soviet matchup in RA2 was just plain bad because neither side had any real answers to the other's core units. There's also the big issue of useless units; the V3 rocket and Crazy Ivan were utter shit and didn't even do what they're supposed to do.
KiNgBrAdLeY7: Just learn to play the damn game, deal with it and find countermeasures.
Strategy is a two-way street. Your opponent will be seeking to neutralize any counter-measures you might use.
Being powerful and being overpowered are two different things. Something can be obscenely powerful but still have counter-measures, but at the same time something that's actually not all that powerful might just happen to have no good counter-measures available.
KiNgBrAdLeY7: Having many overpowered units in the same game makes it easier finding a countermeasure strategy, instead of having many nerfed and balanced units in it, instead
If every unit has a counter-measure, then that's a strong indication that they are
not, in fact, overpowered and are actually balanced.