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brouer: Bruce Lee
H.E.R.O.
Blue Max
River Raid
Ms Pac Man
Up'n Down

I'm repeatedly surprised to find them transcending simple nostalgia, and still being really fun to play.
With the exception of "Up'n Down" (I never played that one), all these were (are) also faves of mine.

There was (and still is) something about these old games...they work the way they're supposed to.
They simply entertain you.
And all they need to work their "entertainment magic", is a simple Joystick with a single fire-button.
That's it.

That kind of simplicity has its own beauty.
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Robbeasy: Currently trying to work my way through Jetset Willy - much easier with the saving feature of an emulator, but man its a hard game - pretty sure it wouldn't fly in todays world at all..
Haha, people think stuff like Super Meat Boy are masochistic platformers. They know nothing of the sort until they play something like Willy or Manic Miner.
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BreOl72: And all they need to work their "entertainment magic", is a simple Joystick with a single fire-button.
That's it.
Interestingly enough, the game I'm currently developing should be playable with just a couple arrow keys and one shot key, which could easily be mapped to a simple joystick with a single fire button.

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Robbeasy: Currently trying to work my way through Jetset Willy - much easier with the saving feature of an emulator, but man its a hard game - pretty sure it wouldn't fly in todays world at all..
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andysheets1975: Haha, people think stuff like Super Meat Boy are masochistic platformers. They know nothing of the sort until they play something like Willy or Manic Miner.
Thing is, with Super Meat Boy:
* Each level is short.
* When you die, you get to *immediately* restart the level, and you have unlimited lives.

In other words, the game in question is hard, but it doesn't punish you harshly for failure the way many other games, particularly many retro games (or certain modern games, like those with permadeath or soulslike save/death mechanics) do.

(VVVVVV and Celeste are a lot like SMB; hard, but not punishing if you fail.)
Post edited March 10, 2023 by dtgreene
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BreOl72: And all they need to work their "entertainment magic", is a simple Joystick with a single fire-button.
That's it.
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dtgreene: Interestingly enough, the game I'm currently developing should be playable with just a couple arrow keys and one shot key, which could easily be mapped to a simple joystick with a single fire button.
I knew all that strangely specific feedback you've asked for on forums would be well spent. Now the expectations are certainly high and I'll try to play your game once it comes out of the oven (as long as it is not an rpg-maker game). I promise!
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andysheets1975: Haha, people think stuff like Super Meat Boy are masochistic platformers. They know nothing of the sort until they play something like Willy or Manic Miner.
Montezuma's Revenge has entered the chat. :-)
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brouer: Montezuma's Revenge has entered the chat. :-)
Ah, another favourite of mine...
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Cavalary: Found something on a quick search, but don't think it's what you're referring to: https://www.gamedeveloper.com/business/the-relation-between-videogame-preferences-and-career-interests Not particularly recent either.
The article i read worked, probably from a survey took from their readers or some other online medium....... WOW i actually managed to found it I think.......

The research was done by Lenovo ....

though i'm still in doubt about what i read and what i'm reading now. I thought the article i had went more into depth about the numbers. and was from a newspaper and not so much a news site linked to a news show on TV. Still i feel confident enough to present the link ;)

https://www.rtlnieuws.nl/tech/artikel/5359194/onderzoek-lenovo-games-gamers-online-persoonlijkheid-alter-ego

IN english

https://news.lenovo.com/pressroom/press-releases/gamers-dual-lives-personas/
Post edited March 11, 2023 by Zimerius
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dtgreene: Interestingly enough, the game I'm currently developing should be playable with just a couple arrow keys and one shot key, which could easily be mapped to a simple joystick with a single fire button.
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Spectrum_Legacy: I knew all that strangely specific feedback you've asked for on forums would be well spent. Now the expectations are certainly high and I'll try to play your game once it comes out of the oven (as long as it is not an rpg-maker game). I promise!
Worth noting that this game isn't one that the feedback would be applicable for.

(It also isn't the sort of game one would make in RPGMaker. RPGMaker is for games that at least partially resemble some aspect of a conventional JRPG, and this particular game isn't an RPG at all; it's more like an early arcade shoot-em-up.)

(I'm still planning on making that RPG, but am not ready to just yet.)
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dtgreene: Worth noting that this game isn't one that the feedback would be applicable for.

(It also isn't the sort of game one would make in RPGMaker. RPGMaker is for games that at least partially resemble some aspect of a conventional JRPG, and this particular game isn't an RPG at all; it's more like an early arcade shoot-em-up.)

(I'm still planning on making that RPG, but am not ready to just yet.)
An early arcade game? A proto-shmup? Or even a run 'n gun? Count me in greene, I'm your soldier.