BreOl72: And all they need to work their "entertainment magic", is a simple Joystick with a single fire-button.
That's it.
Interestingly enough, the game I'm currently developing should be playable with just a couple arrow keys and one shot key, which could easily be mapped to a simple joystick with a single fire button.
Robbeasy: Currently trying to work my way through Jetset Willy - much easier with the saving feature of an emulator, but man its a hard game - pretty sure it wouldn't fly in todays world at all..
andysheets1975: Haha, people think stuff like Super Meat Boy are masochistic platformers. They know nothing of the sort until they play something like Willy or Manic Miner.
Thing is, with Super Meat Boy:
* Each level is short.
* When you die, you get to *immediately* restart the level, and you have unlimited lives.
In other words, the game in question is hard, but it doesn't punish you harshly for failure the way many other games, particularly many retro games (or certain modern games, like those with permadeath or soulslike save/death mechanics) do.
(VVVVVV and Celeste are a lot like SMB; hard, but not punishing if you fail.)