Pauliwag: Maybe if your game was worth paying for, it wouldn't be worth refunding. Just a thought, I know it's crazy, but just think about it.
LesterKnight99: Hey. Stop.
Think about this: if you were a developer, and independent, and somebody refunded your work which you put many weeks, months, or even years into, would you be so quick to be sarcastic? would you laugh it off?
Listen, I'm just going to say this and I in no way mean this as a critique or a jab at jefe at all. Sometimes, it doesn't matter how hard you work, if your game is not good. I repeat, this does not mean anything at all in regards to jefe, but there's always this huge bit of entitlement with a LOT of independent developers these days, that because they're indie, they're somehow above critique or actual feedback. That's not how this works in a free market, and I honestly believe that once the kinks are out, a lot of the less quality work that clogs Steam up and causes problems for the devs that ARE making quality content, and aren't making clones of clones of clones and charging twenty bucks for them.
Consumers need to have the ability to protect themselves. I'm extremely sympathetic to the plight of people who put effort into what they do, but let's be honest. Not everyone is going to win and not everyone is going to create content worth paying for, and it's ultimately up to the consumers to decide what IS worth paying for. That's how a market operates. There WILL be dickheads, just the same as any other industry, but there will also eventually be ways to deal with them too.
Honestly, I'm NOT a fan of anything that Qwiboo or Puppygames make or do, or any of the mobile devs that make terrible ports, then clog Steam with them. I understand they're trying to make a living, but again, if you're being hit that hard with refunds, then maybe what you're offering just isn't good.