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Thank god I never bought anything after TWD 1 and 400 and TWD2.

I just dodged a bullet if any of these games were anything like indigo prophesies BULLSHIT reaction time QTE's then everyone that worked (more like dicked around) there deserves to be lowered extremely slowly into a mixture of boiling hot oil and hydrochloric acid.

Aren't you glad I'm not a King, God or World Leader. >XD
Post edited September 22, 2018 by fr33kSh0w2012
low rated
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paladin181: It might seems harsh, but when people do a bad job, they should be fired. A job isn't a right or an entitlement, You have to earn it. At least you should have to earn it. If I did a shitty job at my current employment, I would be looking for another one because my services would not be retained.
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LootHunter: But imagine if it wasn't you, but your superior who did a shitty job. And you was fired for it. That's essentially the situation for most Telltale employees.
Wait you were a telltale employee?
I'm very sorry for the employees, not sure if I'm sorry for the company itself.

I found their games enjoyable enough, but they weren't very customer friendly, IMO, and not that innovative any more after their one big innovation in the adventure genre (whether you like it or not). And all of their games were based on 3rd party franchises and most probably with limited licenses, which makes it more than likely that they will be lost to future generations. I guess it's time to play the few interesting DRM-infested games I naively bought from their website once, as the authentification is bound to stop working soon ... :/
Post edited September 22, 2018 by Leroux
Lol, good riddance. Absolutely garbage company with zero creativity only capable of adpating other people's works into medicore story "games".
I was looking forward to some sequels they planned to release (GoT and Twau in particular) so it is not good news to me. However I never - never (!!!!) experienced worse support than with Telltale so at least this part of the company or the ones responsible for them being so bad deserved to be closed - if the rumour even is true. I was a big supporter of TTG in their earlier days when they made real point and click adventures. Then they arso were nice and posting in their forums talking to potential customers. After TWD everything changed. They were just too successful to stay nice as well I guess. They even closed the complete support part of the forum so it was more or less impossible to get answers from support at all.

As Linko said: I will never be happy about people losing their jobs but those who simply did not do what they were paid for and ignored customers just got what they deserved.

Edit: I wonder what happens with those games that need access to the TTG servers when they close....
Post edited September 22, 2018 by MarkoH01
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LootHunter: But imagine if it wasn't you, but your superior who did a shitty job. And you was fired for it. That's essentially the situation for most Telltale employees.
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fr33kSh0w2012: Wait you were a telltale employee?
No. Why would you think that?
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MarkoH01: Edit: I wonder what happens with those games that need access to the TTG servers when they close....
Maybe they'll remove the bits that require server authentication and those silly online statistics. Was there anything else that their servers were used for?

They did eventually make their old adventures DRM free from their store (they weren't initially).
I’ve had a grudge against Telltale ever since they stopped making actual adventure games in favour of glorified Choose-Your-Own-Adventure novels (and worse, sparked off a trend for other devs to do the same). It’s always sad to see people lose their jobs through no fault of their own, and I hope their genuinely talented employees find new positions as soon as possible. But the company itself is a clapped-out one-trick pony, and I will not mourn it.
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MarkoH01: Edit: I wonder what happens with those games that need access to the TTG servers when they close....
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PraetorianWolfie: Maybe they'll remove the bits that require server authentication and those silly online statistics. Was there anything else that their servers were used for?
Newer games needed online authentification on first run (which was then written into registry to be able to play offline as well).
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paladin181: About damn time. Finally they'll stop pushing out their virtually identical games with slightly different mechanics. Good riddance.
WTF. Now they will never be able to patch their game engine to a level that would honour their masterpieces TalesFromTheBorderlands and TheWolfAmongUs. Have you ever played those two?
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PraetorianWolfie: Maybe they'll remove the bits that require server authentication and those silly online statistics. Was there anything else that their servers were used for?
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MarkoH01: Newer games needed online authentification on first run (which was then written into registry to be able to play offline as well).
Yeah, that's what their older games did too, if you got them from their own store. Definitely, the Sam and Max Season 3 which was my first hand experience that made me stop buying anything from their store ever again.
As I said, they've patched that DRM out from the "classic titles" of their catalogue since a few years ago.
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paladin181: About damn time. Finally they'll stop pushing out their virtually identical games with slightly different mechanics. Good riddance.
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RadonGOG: WTF. Now they will never be able to patch their game engine to a level that would honour their masterpieces TalesFromTheBorderlands and TheWolfAmongUs. Have you ever played those two?
I was really disappointed when I got to play The Walking Dead Season One probably a year or more since the release of the last episode, only to find out that it was still buggy with regard to dialogue and character behavior consistency with the player's choices. Like you would choose something, but a character would "remember" a different choice. And the save system was still bugged also. These were issues reported and known for months and they just didn't bother.

Remember, this was their flagship title at the time. It got stellar reviews, must have sold really well. It was and probably still stands as one of the biggest ads for the company. And for some reason they thought that ironing out those bugs was not a priority.

Nobody thought that if I play a game that was highly recommended and run face into story consistency and save system bugs across episodes, I'd be turned off purchasing any future titles of the same construct / same company?
Post edited September 22, 2018 by PraetorianWolfie
Extremely sorry for the employees (especially since I've heard they got lay-off with 30 minutes notice, what a fucking shitshow and the Telltale itself is well known for being extremely toxic workplace), not for the company.

Also, if you brought last season of Walking Dead you might want to look into getting a refund; if the company responsible for the platform you brought it on won't agree to refund you, and you paid for the game with a debit card or credit card you can issue a chargeback by calling your bank.
TWD Final Season seems to be cancelled as well.
https://bloody-disgusting.com/news/3523067/telltale-games-cancelled-walking-dead-final-season/
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Maighstir: Hopefully Sam & Max and Monkey Island get loving homes.
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Awesomov: Knowing our luck, probably gonna be Disney.
Actually that might be the only way to keep those games alive.

As for the rest of the catalog, I think it's going to be all warez from now on. Telltale was based so much on third party IPs that there is not going to anyone who will go through all that and renegotiate everything.

I think the fact that Bone and Wallace&Gromit haven't been available in years, even though Telltale was still alive, is a great example of how the rest of the catalog is going end up like.
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PraetorianWolfie: (...)
I was really disappointed when I got to play The Walking Dead Season One probably a year or more since the release of the last episode, only to find out that it was still buggy with regard to dialogue and character behavior consistency with the player's choices. Like you would choose something, but a character would "remember" a different choice. And the save system was still bugged also. These were issues reported and known for months and they just didn't bother.

Remember, this was their flagship title at the time. It got stellar reviews, must have sold really well. It was and probably still stands as one of the biggest ads for the company. And for some reason they thought that ironing out those bugs was not a priority.

Nobody thought that if I play a game that was highly recommended and run face into story consistency and save system bugs across episodes, I'd be turned off purchasing any future titles of the same construct / same company?
Well, that it is the typical problems of conventional review systems: What do you do with a title with obvious weaknesses on the one hand, but a lot of strenghts on the other? Can result in near to every common rating, 60 to 95.

Of course, this dillemma could be completely solved by developers alone. (just spam quality) Well, in parts, remember that some magazines manged to deduct points from games that are just perfect in every way anyways due to their own imagination.


Practial speaking: It is quite common knowledge and agreed on that TWD isn´t the pinnacle of TellTale. Therefor you boycott conclusion doesn´t seem that reasonable...