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SpaceMadness: Besides issues with level scaling, I've always hated the way leveling system works, forcing the player to perform unintuitive tasks in order to maximize their attribute gains. From what is shown in the official overview review, you assign points right from from the start, which is an improvement in my book.
Is the effect of Endurance on HP gains still non-retroactive? In other words, if you want the best HP, do you still need to raise Endurance first? (Honestly, I find it embarrassing that a game released as late as 2006 still has this flaw.)
So that answers the question.\
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Now that it's been done in an official remaster, I'd like to see mods that implement this approach in classic Oblivion as well as in Morrowind.
Post edited 3 days ago by dtgreene
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dtgreene: Or way too easy to break the game's balance. It's the sort of game where, if you want there to be any semblance of challenge, you have to hold back. Like, intelligence potions seem like a great idea, except that there's no cap on how powerful they can get, allowing for exponential stat growth that can break the game in multiple ways. (Getting too much Speed, for example, will crash the game; even before then, high Speed will break collision.)

There's plenty of exploits in Morrowind. Oblivion went to lengths to prevent them (though 100% Chameleon is still possible), while Skyrim seems to take a middle ground.
Oblivion is just as easy to break as Morrowind or Skyrim, all three games are very exploitable if you know what you are doing. But I would ask which of the three games is the most fun to play without using exploits? Oblivion seems to have the most fun gameplay loop over Morrowind or Skyrim, even though it is worse than them in pretty much everything else, IMO.
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Mafwek: It really is, I know since I have degree in philosophy. Truth is subjective, what isn't subjective are facts. And good or bad quality of videogame probably won't ever be a matter fact, but a matter of opinion, thank Ahura Mazda.
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amok: Then you know it's not so straightforward. Generally, I would say that truth can be seen as a statement that accurately reflects reality or corresponds with a fact (i.e. the correspondence theory of truth). A fact is a fact regardless of what anyone believes, and a statement is true only if it aligns with that fact. So, in this view, truth is not subjective; it's objective and independent of personal opinion.

But there are other philosophical perspectives on truth. For example, you might say a statement is true if it fits logically within a consistent web of beliefs (i.e. the coherence theory, where truth is about internal consistency). Or you might take a pragmatic view, where truth is defined by what works, what is true is what proves useful or effective in practice. Or you can see truth as something constructed and shaped by social agreements or cultural frameworks. And so on. Personally, I prefer the correspondence model of truth, though for many many perspectives I must admit to be a bit of a constructvist as well.

However, take a statement like "I like this game." That’s only a true statement in relation to the individual, because another person might say "I do not like this game," and that would be true for them as well. These are both facts, but they’re facts about the person. So whether someone likes or dislikes a game is subjective, it's based on personal preferences, but the statements they make about their preferences can still be evaluated as objectively true or false relative to the individual’s perspective. In that sense, subjective experience can give rise to objective truth statements
Of course I know it's not that straightforward, even though I got only D from epistemology. But you have shown that: 1) there are multiple definitions/views of truth. 2) Truth doesn't have to be objective. To which I would add 3) that emotions don't care about facts if they go against them, and because of that facts have a tendency to get ignored when truth is in question.
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JomVanFliet: Unfortunate to see yet another classic's remaster/remake (ab)used as a trojan horse for trying to normalise body type 1/A & 2/B instead of Male & Female.

And of course the mod rectifying that got removed in an instant on good old totally-not-biased bootlicking Nexus.
Based Mods got you, at least in this regard.

No replacement models for the deliberately de-feminised Spriggans in the remake yet, as far as I can see.
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JomVanFliet: Unfortunate to see yet another classic's remaster/remake (ab)used as a trojan horse for trying to normalise body type 1/A & 2/B instead of Male & Female.

And of course the mod rectifying that got removed in an instant on good old totally-not-biased bootlicking Nexus.
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Yigdboz: Based Mods got you, at least in this regard.

No replacement models for the deliberately de-feminised Spriggans in the remake yet, as far as I can see.
Sorry , i was at work and missed the news . What happened ? Why is this mod need more attention ?
Looks like it got pulled fast, probably for violating Nexus rules. Not surprised given how strict they are lately.
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dtgreene: Or way too easy to break the game's balance. It's the sort of game where, if you want there to be any semblance of challenge, you have to hold back. Like, intelligence potions seem like a great idea, except that there's no cap on how powerful they can get, allowing for exponential stat growth that can break the game in multiple ways. (Getting too much Speed, for example, will crash the game; even before then, high Speed will break collision.)

There's plenty of exploits in Morrowind. Oblivion went to lengths to prevent them (though 100% Chameleon is still possible), while Skyrim seems to take a middle ground.
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Mafwek: Oblivion is just as easy to break as Morrowind or Skyrim, all three games are very exploitable if you know what you are doing. But I would ask which of the three games is the most fun to play without using exploits? Oblivion seems to have the most fun gameplay loop over Morrowind or Skyrim, even though it is worse than them in pretty much everything else, IMO.
One thing, however, is that Morrowind is the easiest of the three games to unintentionally break, while Oblivion contains some counter-intuitive mechanics (behavior of damage + weakness in same spell, Fortify Alchemy) to try to prevent exploits, arguably going too far in that direction.

You mention what happens if you know what you're doing, but if you don't, Morrowind is the easiest to break and Oblivion the hardest.

(By the way, in Oblivion my favorite armor enchantment ends up being Fortify Luck; that stat has significant benefits before maxing out all your important skills and (even in the remaster, apparently) is the hardest stat to permanently increase.)
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Eanthol: Looks like it got pulled fast, probably for violating Nexus rules. Not surprised given how strict they are lately.
And they are enforcing those rules in a completely objective and neutral manner of course :)

But no matter their blatantly obvious political bias, only a lunatic would still use Nexus voluntarily these days. Because they now claim ownership of whatever you upload to their site. From their ToS:

"
In particular, we may retain your content indefinitely and are not obliged to delete your content if you so request. The rights you grant us continue after this agreement is terminated or your access to the site is withdrawn by us.
"

If a site having explicitly written legalese about being able to tell mod creators to go fuck themselves isn't raising any red flags, I don't know what does.

But Nexus is basically the Steam of mods, so whatever they do, people will still come crawling back to it.
Post edited 3 days ago by idbeholdME
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dtgreene: Or way too easy to break the game's balance. It's the sort of game where, if you want there to be any semblance of challenge, you have to hold back. Like, intelligence potions seem like a great idea, except that there's no cap on how powerful they can get, allowing for exponential stat growth that can break the game in multiple ways. (Getting too much Speed, for example, will crash the game; even before then, high Speed will break collision.)

There's plenty of exploits in Morrowind. Oblivion went to lengths to prevent them (though 100% Chameleon is still possible), while Skyrim seems to take a middle ground.
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Mafwek: Oblivion is just as easy to break as Morrowind or Skyrim, all three games are very exploitable if you know what you are doing. But I would ask which of the three games is the most fun to play without using exploits? Oblivion seems to have the most fun gameplay loop over Morrowind or Skyrim, even though it is worse than them in pretty much everything else, IMO.
Curious:

Are there any mods for Oblivion, Skyrim, and Morrowind that can block the player from breaking the game?

You can easily break the game in Morrowind if you kill a main quest important NPC like Lord Vivec, if you can reach a high enough level and take him down. Good luck w/ that - but, it can be done.
Post edited 3 days ago by MysterD
So, does anyone know if the level scaling is just as borked as the original? I quit the original for making the grave error of making a character who had primary skills that were the focus of my playstyle. Gained levels way to fast and ended up taking on enemies with top level gear that completely outclassed me. Please tell me that's been fixed.
Whinging over "Body Type A/B"? And going as far as to mod it out? Seriously?

Well, I could whinge about the $50 price tag for a game commonly sold for $5, the fact it's only on Steam the anti-consumer DRM, the fact it's a remake to a game that didn't need one. The fact it requires 120GBs, a sharp increase from the original's mere 6GB. The fact its existence threatens Skyblivion (and Beth is not above lawyering mods to oblivion lol). Or that it would fragment Oblivion communities, whoops gotta make sure if the video I'm watching or the mod I'm about to download is for the remake or the original. Or how about our butts waiting a decade or two just to get it DRM-free after whatever hype surrounding it has died, probably with second class treatment too.

But, sure. It's only the fact its called "bOdY tYpE" that's worth whinging about I guess, and we all happily buy remakes from steam day 1 complete with its DRM. (BTW precedent says GOG moderation doesn't tolerate this kind of whinging)
Post edited 3 days ago by PookaMustard
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Eanthol: Looks like it got pulled fast, probably for violating Nexus rules. Not surprised given how strict they are lately.
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idbeholdME: And they are enforcing those rules in a completely objective and neutral manner of course :)

But no matter their blatantly obvious political bias, only a lunatic would still use Nexus voluntarily these days. Because they now claim ownership of whatever you upload to their site. From their ToS:

"
In particular, we may retain your content indefinitely and are not obliged to delete your content if you so request. The rights you grant us continue after this agreement is terminated or your access to the site is withdrawn by us.
"

If a site having explicitly written legalese about being able to tell mod creators to go fuck themselves isn't raising any red flags, I don't know what does.

But Nexus is basically the Steam of mods, so whatever they do, people will still come crawling back to it.
From the neutral unbiased alternative mod hosting sites I'm aware of DEG Mods seems to be getting the most traction. Still in alpha stage but already has a decently comprehensive and continuously growing selection - including the male/female mod for the TESIV Remake - available.
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Mafwek: Oblivion is just as easy to break as Morrowind or Skyrim, all three games are very exploitable if you know what you are doing. But I would ask which of the three games is the most fun to play without using exploits? Oblivion seems to have the most fun gameplay loop over Morrowind or Skyrim, even though it is worse than them in pretty much everything else, IMO.
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dtgreene: One thing, however, is that Morrowind is the easiest of the three games to unintentionally break, while Oblivion contains some counter-intuitive mechanics (behavior of damage + weakness in same spell, Fortify Alchemy) to try to prevent exploits, arguably going too far in that direction.

You mention what happens if you know what you're doing, but if you don't, Morrowind is the easiest to break and Oblivion the hardest.

(By the way, in Oblivion my favorite armor enchantment ends up being Fortify Luck; that stat has significant benefits before maxing out all your important skills and (even in the remaster, apparently) is the hardest stat to permanently increase.)
Well, I unintentionally made myself completely immune to magic in Oblivion by playing with Fren... Breton master race and equipping Mundane Ring, so I don't know about that one.
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Mafwek: Oblivion is just as easy to break as Morrowind or Skyrim, all three games are very exploitable if you know what you are doing. But I would ask which of the three games is the most fun to play without using exploits? Oblivion seems to have the most fun gameplay loop over Morrowind or Skyrim, even though it is worse than them in pretty much everything else, IMO.
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MysterD: Curious:

Are there any mods for Oblivion, Skyrim, and Morrowind that can block the player from breaking the game?

You can easily break the game in Morrowind if you kill a main quest important NPC like Lord Vivec, if you can reach a high enough level and take him down. Good luck w/ that - but, it can be done.
Killing Vivec does get you an item that allows for an alternate solution.

Of course, getting that ending involves a permanent loss of max health (which, based on dialog, was really intended to just be a loss of current health, as it suggests you use Fortify Health if you can't survive it at max health), but it's still possible.

Or you brute force the end by using super potion and similar exploits to get your health high enough to survive the massive damage that that artifact is supposed to prevent.

The Skyrim Unofficial Patch removes that game's super potion exploit, but there's another mod to re-enable it.
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PookaMustard: Whinging over "Body Type A/B"? And going as far as to mod it out? Seriously?
Actually, I'd like to know if there's a way to mod this *in* to the classic version.
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dtgreene: One thing, however, is that Morrowind is the easiest of the three games to unintentionally break, while Oblivion contains some counter-intuitive mechanics (behavior of damage + weakness in same spell, Fortify Alchemy) to try to prevent exploits, arguably going too far in that direction.

You mention what happens if you know what you're doing, but if you don't, Morrowind is the easiest to break and Oblivion the hardest.

(By the way, in Oblivion my favorite armor enchantment ends up being Fortify Luck; that stat has significant benefits before maxing out all your important skills and (even in the remaster, apparently) is the hardest stat to permanently increase.)
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Mafwek: Well, I unintentionally made myself completely immune to magic in Oblivion by playing with Fren... Breton master race and equipping Mundane Ring, so I don't know about that one.
That does require that you make a particular racial choice, and that you get an item that won't spawn before level 20. (Although it dies have a reliable source, but only if you don't fight what I consider the final main quest boss before level 22.)
Post edited 3 days ago by dtgreene
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Mafwek: Oblivion is just as easy to break as Morrowind or Skyrim, all three games are very exploitable if you know what you are doing. But I would ask which of the three games is the most fun to play without using exploits? Oblivion seems to have the most fun gameplay loop over Morrowind or Skyrim, even though it is worse than them in pretty much everything else, IMO.
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MysterD: Curious:

Are there any mods for Oblivion, Skyrim, and Morrowind that can block the player from breaking the game?

You can easily break the game in Morrowind if you kill a main quest important NPC like Lord Vivec, if you can reach a high enough level and take him down. Good luck w/ that - but, it can be done.
If you mean breaking in sense to be unable to complete the game, then you are out of luck, because even with Oblivion and Skyrim trying to make the thing idiot proof by making quest NPC essential/immortal there still might be some rare gamebreaking bug which not even unofficial patches will fix.

If you are searching for more balanced experience, Simonrim series of mods tries to make Skyrim more balanced and removes most exploits still remaining even with unofficial patch. Alternatively you could try Requiem total overhaul for Skyrim which completely overhauls everything in the game.

Don't know about Morrowind and Oblivion, I am only in Skyrim modding scene mostly because I really like Ordinator and Wintersun.
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tremere110: So, does anyone know if the level scaling is just as borked as the original? I quit the original for making the grave error of making a character who had primary skills that were the focus of my playstyle. Gained levels way to fast and ended up taking on enemies with top level gear that completely outclassed me. Please tell me that's been fixed.
From what I've seen, it does do that.
Post edited 3 days ago by Mafwek