Breja: Is it me, or does it look way more generic? I feel like the pursuit of "better = more realistic graphics" in fantasy games results in homogenisation of imaginary worlds.
It's generally an issue with remasters or even some remakes, if the underlying game is pretty much the same. If it feels like 2006 to play, but looks like 2025, both naturally clash. The Grand Theft Auto """Definitive""" trilogy is another great example of this phenomenon.
Expectations definitely play a role here. If a character from a janky mid 2000 RPG with relatively low poly count and simple animations in general does a goofy moon jump with only few frames of animation, it doesn't look too out of place - that's just how it was back then. Now if that same character in a much more detailed and rich envornment with way more realistic features, who also has extravagant RDR2-levels of walk animations does one of those jumps, it looks like someone just plonked down a store bought asset into the game with no cohesion.
Or in other words, making an old game look better can make it look worse. Sometimes it can feel worse, too.
Spyro Reignited looks so neat, i always get the feeling that there should be "more to it" in terms of gameplay. But it's still just the same very simple 5th gen console game mascot platformer. It's somehow not the same with the Crash Bandicoot trilogy remaster/makes...i guess it's because there are more arcade-feeling and straightforward. Some games just fare better, if you renew their paint job, if the old one has been grinded off by the sands of time.
Game companies should start to actually remaster an older game's aesthetics to maintain artistic cohesion and a retro feel (which in turn creates different expectations). Imagine if the Oblivion Remaster would have tried to retain as much of the original graphics, while aiming to go for a more chunkier but less flat and smooth aesthetic AND still using more modern effects, like lighting, to enhance what's already there. The Half-Life RT mod is a pretty good positive example of this. There's also a reason, why games with pixel art or chunky "old+new" aesthethics (e.g. DUSK) are so popular.
I guess Square-Enix or KONAMI haven't understood that yet, or they wouldn't give their old jRPG's 2D cartoon browsergame-looking backgrounds for their remasters. Just another example on how being more detailed can look worse. Compare the Suikoden Remasters with the originals, and you know what i'm rambling on about.