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Hmm only english voices.. and no GOG release ouch..

Okay, I’m not going to lie, nostalgia aside, I’m pretty excited, this is beautiful ! but I was expecting more in terms of combat/physics.
That being said, they’ve refreshed the leveling system and added quite a few other things like additional dialogues and sprinting etc... some less impressive when you're a PC player and already modding your games but many Console players will be able to enjoy this gem that is Oblivion.

I can't wait to see everything they've been able to add, i’ll definitely check more on youtube but... i'll wait for a GOG release with all the bonuses included.
By the way... shout out to Virtuos Paris, mes félicitations !

Recommended :

Processor : AMD Ryzen 5 3600X, Intel Core i5 10600K
Memory: 32 GB RAM
Graphics: AMD Radeon RX 6800 XT or Nvidia RTX 2080
DirectX: Version 12
Storage: 125 GB available space

Next step... Skyblivion Baby !
Post edited Yesterday by Odessam
Sorry...still laughing...120 GB....
In case you missed it in my previous post, free game pass through Microsoft rewards is a possibility.
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Odessam: Hmm only english voices.. and no GOG release [On Day 1] ouch..
Nothing new.

Dev's and pub's will release on Steam, Epic, etc for DRM-walled gardens - get gamers wanting to buy it ASAP and expeiencing FOMO no matter what, just to "buy" the game.

Dev's will do any DLC's, expansions, patches, etc there first on above stores where they can just release whatever they feel like whenever (Steam has no curation process for updates) - as this avoids any sort of GOG curation process.

What do I mean on the "curation process"? Steam-version, Epic-version, and other stores often don't have any. So, a game could get a release for patches and DLC's before GOG - b/c the dev's and pub can just release it; no overheard or curation from Epic, Steam, etc. GOG actually takes time to curate this stuff...and their version often lags behind the others on patches - b/c they have to check the DRM aspects, no extra store elements, makes sure all content works offline, etc etc. So, why release it and annoy GOG-users there, if GOG curation process can lag behind?

When dev's and pub's done w/ all of the above releasing, patching, updating, and expansion/DLC runs - they're just release the final version and complete version on GOG later in fell swoop and be done with it....and they can get double-dipper. They can watch people like me double-dip; done it numerous times for stuff like Doom 2016, Deus Ex HR DC and MD Deluxe, Dying Light, etc.
Post edited Yesterday by MysterD
I'm curious how crap (or not?) the performance is, considering the mess that UE5 has been so far. Whenever someone mentions the UE engine now I just cringe inwardly. Especially since the bones of this new iteration are still composed of the Creation Engine. Even more chances for instability.
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Breja: Is it me, or does it look way more generic? I feel like the pursuit of "better = more realistic graphics" in fantasy games results in homogenisation of imaginary worlds.
Looks like someone went heavy with the brown filter where the original is nice and colorful. Also, the NPCs went from potato faces to really creepy looking.
Post edited Yesterday by P-E-S
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P-E-S: I'm curious how crap (or not?) the performance is, considering the mess that UE5 has been so far. Whenever someone mentions the UE engine now I just cringe inwardly. Especially since the bones of this new iteration are still composed of the Creation Engine. Even more chances for instability.
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Breja: Is it me, or does it look way more generic? I feel like the pursuit of "better = more realistic graphics" in fantasy games results in homogenisation of imaginary worlds.
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P-E-S: Looks like someone went heavy with the brown filter where the original is nice and colorful. Also, the NPCs went from potato faces to really creepy looking.
The way games on UE5 and other games are going, we all should aim for probably:
- RT-supported GPU's with 12-16gb VRAM or more.
- System RAM of 32gb RAM or more.
I took out the original again... and Morrowind since it was right next to it. Nostalgia whiff coming right up!
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MysterD: The way games on UE5 and other games are going, we all should aim for probably:
- RT-supported GPU's with 12-16gb VRAM or more.
- System RAM of 32gb RAM or more.
In that case, I'll just forego all the big 'new hotness' type of games. Too many of these "AAA" games coming out these days are evermore chasing form over substance and increasingly losing my interest. I'm still not sold on any of the ray-tracing malarky. I don't care about how improved visuals may be if they come with massive performance overhead.

As far as I'm concerned we've already reached the "good enough" graphics tipping point 5 to 10 years ago. Too much fancy detail just becomes unnecessary noise to me.
Post edited Yesterday by P-E-S
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sanscript: Um no, absolutely no! Haven't played the original but I'm not paying that for another shiny U5 game. What's worse there is NO mod support: https://help.bethesda.net/#en/answer/69672

If anything, I'm even more excited for Skyblivion.
No OFFICIAL mod support. Does not mean there will be no mods. The game has been out for a couple of hours, and there is already 6 mods for it on Nexus

https://www.nexusmods.com/games/oblivionremastered
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MysterD: The way games on UE5 and other games are going, we all should aim for probably:
- RT-supported GPU's with 12-16gb VRAM or more.
- System RAM of 32gb RAM or more.
Or, I could not engage with UE5's games at all :D like really, I'd rather not support it and instead go for games that use in-house engines or Unity, Cryengine etc
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MysterD: The way games on UE5 and other games are going, we all should aim for probably:
- RT-supported GPU's with 12-16gb VRAM or more.
- System RAM of 32gb RAM or more.
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P-E-S: In that case, I'll just forego all the big 'new hotness' type of games. Too many of these "AAA" games coming out these days are evermore chasing form over substance, and increasingly losing my interest. I'm still not sold on any of the ray-tracing malarky. I don't care about how improved visuals may be if they come with massive performance overhead.
My thoughts exactly. I'll just ignore newer games/remakes, if they are so poorly optimized and bloated like that. I mean, there are more than enough older games I haven't played to keep me occupied (and they're often better quality anyway).
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Odessam: they’ve refreshed the leveling system
Would you explain what does that mean exactly? Have they added perk similar to Skyrim or something?
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MysterD: The way games on UE5 and other games are going, we all should aim for probably:
- RT-supported GPU's with 12-16gb VRAM or more.
- System RAM of 32gb RAM or more.
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Memecchi: Or, I could not engage with UE5's games at all :D like really, I'd rather not support it and instead go for games that use in-house engines or Unity, Cryengine etc
I'm talking in general, for those trying to keep up w/ Joneses here or planning to. This seems to be what a lot of Lumen, Nanite, and/or RT-based games are aiming for on PC now.

UE5 based-stuff and Indiana Jones (2024 game from MachineGames on newest version of Id Tech Engine) are both showing is where it's all headed, whether we like it or not.

And with a lot of the industry moving in that direction so they don't have to spend a month to light a room when they actually could make real content - well, that's just the way it's going.

I'm going keep waiting for sales and whatnot - b/c my RTX 3070 desktop-GPU (which ain't getting any younger) in most of what I'm playing is keeping up. But, if I do buy or play even newer stuff like recent UE5/future UE5 stuff, AC Shadows, and any other game eating VRAM galore and wanting the Moon and Rocket-ship of a PC - this looks to be the direction stuff's going.

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Odessam: they’ve refreshed the leveling system
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Mafwek: Would you explain what does that mean exactly? Have they added perk similar to Skyrim or something?
Oblivion in the original version has a level-scaling system, which often scales hard to and around the player's level constantly. A lot of players did NOT care for that. While it does make almost any or all quests able to be done for the player - eh, it doesn't feel like entirely you're progressing much. It makes leveling feel very flat for many players.

I'm also curious what the Oblivion Remaster from BGS/Virtous is doing w/ this b/c the video wasn't entirely explicit on what's being done here.
Post edited Yesterday by MysterD
Steam forums are such a humongous shitshow these days that just a glance makes you appreciate half-dead communities like this one here more.
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amok: No OFFICIAL mod support. [/url]
That's what I was hoping for, and yes, seems Bethesda just slapped UE5 on top of the old folder structure that was in the original.

Which means most mods that don't require script extender and such will most likely work.
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honglath: I took out the original again... and Morrowind since it was right next to it. Nostalgia whiff coming right up!
Awesome. I really need to run Morrowind again, but with OpenMW.