Dear Tony,
While playing Half-Life 2 back in 2004, I couldn’t help myself but feel that the game was quite influenced by the Crusader series.
For starters, both take place in a near future dystopian world.
Also, in both games you take the role of a person who:
i. Wears a special protective suit.
ii. Joins the ranks of a resistance force in order to fight against the same people he used to work for.
iii. As time goes by, gains a legendary fame among the circles of the resistance and becomes one of its leaders.
iv. And, most importantly of all, never, ever, says a single word, with the people who talk to him often poking him about being not much of a talker.
During the course of both games, you can replenish your health and your suit’s energy either by using medkits and batteries (common gameplay mechanic almost in every action game), or by using health charging stations and energy charging stations (well, this one isn’t that common, is it?).
The Crusader series introduced the idea of teleportation in a degree no other action game at that time have come close to. Teleportation stations were the most common way in the world of the Crusader series to travel from place A to place B (even if sometimes bad things happened when using them – minor spoiler ;) ). In the Half-Life series now, teleportation was still under research, but it played a major role in the story arc, as it happened to be the science topic Gordon Freeman was obsessed with and therefore became the reason he got involved with Black Mesa in the first place.
In the latest part of Crusader: No Remorse, you are promised a group of resistance members to come and assist you in what seems to be the climax of the final fight. To my disappointment, they never showed up, but I understand that, from a technical point of view, such a feature would have been impossible to be implemented in a game developed during 1994-1995. Now, almost a decade later and as computers became way more powerful, this awesome gameplay idea got materialized in Half-Life 2. I can’t describe how amazing this specific feeling was. Having the game make you feel that you are in fact part of a big resistance force. That you are so important to it, it will let you lead a pack of comrade fighters. That, in other words, you are not just controlling a puppet hero; you are actually an awesome hero leading a resistance force. Half-Life 2 was filled with lots of similar spectacular moments, more than any game has achieved to this very day. However, Crusader: No Remorse was the first game that gave me this feeling, even if it was just a tease and not the real thing... I can't recall any other game between 1995's Crusader: No Remorse and 2004's Half-Life 2 giving me this unique feeling.
So what do you think about all of the above Tony? Is it my idea, or was Crusader: No Remorse actually, to some degree, a source of inspiration for the developers of one of the greatest games of all time (Half-Life 2 that is)? And if so, how damn proud do you feel? :D
P.S.: I was such a sad panda the day it was announced that “Project RedLime” was a Syndicate reboot and not a Crusader reboot... Syndicate was an amazing game back in the day, but Crusader... Oh boy. :(
P.S. 2: English is not my native language, so forgive me about the numerous grammatical and syntactic mistakes in my post… :)