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SirPrimalform: If you intend to release on multiple platforms, I don't see the logic in releasing on the one that will sell most first. I'd probably release it on the others and then "clean up" with Steam. Or just do the sensible thing and release all at the same time.
Well, like it has been stated here by the others, Deadelic propably makes the most of its money from the first rush of buyers, who get the game from Stem, no matter what. And the regional pricing helps in that, so that they get the bigger profits from it. After that they throw it in the services like GOG, that is used buy those who don't want to have anything to do with Steam, and those no Steam people are frankly a minority, so there's no real rush to do that either.

It really is just business. If GOG would be their most profitable platform all their games would come here first. There's no conspiracy behind it, just business logic. If that logic is good or bad is debatable, but there's a lot of companies that operate the same fashion. Not all products come in sale in every place at the same time. Every company pushes their product the hardest on those places that they know will most likely sell the most and whit the biggest profit.
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tomimt: Well, like it has been stated here by the others, Deadelic propably makes the most of its money from the first rush of buyers, who get the game from Stem, no matter what. And the regional pricing helps in that, so that they get the bigger profits from it. After that they throw it in the services like GOG, that is used buy those who don't want to have anything to do with Steam, and those no Steam people are frankly a minority, so there's no real rush to do that either.

It really is just business. If GOG would be their most profitable platform all their games would come here first. There's no conspiracy behind it, just business logic. If that logic is good or bad is debatable, but there's a lot of companies that operate the same fashion. Not all products come in sale in every place at the same time. Every company pushes their product the hardest on those places that they know will most likely sell the most and whit the biggest profit.
The regional pricing thing makes sense, but the post I was originally replying to didn't make much sense. There's no reason to release on the most popular platform first, there is a reason to delay release on a site that doesn't allow regional pricing.
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SirPrimalform: There's no reason to release on the most popular platform first,
How so? It makes the perfect sense to release on the most popular platform first. That's where the first marketing push makes the most sense, as it can also help to advertise the game for those who will get it from other platforms.
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tomimt: How so? It makes the perfect sense to release on the most popular platform first. That's where the first marketing push makes the most sense, as it can also help to advertise the game for those who will get it from other platforms.
It makes even more sense to release on all platforms at the same time.
Hate? No. What has GOG done to make them hate GOG?

It's probably because of patches, and GOG takes longer when it comes to patches. Not long ago a Postal dev complained that GOG's method just isn't convenient to the developer when he tried to send GOG a patch for Postal 1 fixing game bugs. Postal 1 remains unpatched still.
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SirPrimalform: It makes even more sense to release on all platforms at the same time.
Depends really from the platform requirements. Some platforms require more additional work than some others and you need to take account if that additional effort really is financially sensible on the release. There's also the question of how much each platform takes from the sales and so on.
As F4LL0UT, tomimt et alii already said, I think this merely a way to profit from Steam's regional pricing scheme.
Daedalic are a Germany company, most likely they have a larger fan base in Germany maybe even Europe. And considering that 1€ is roughly 30% more than a dollar the game would be effectively a lot cheaper if offered at GOG.
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Khadgar42: As F4LL0UT, tomimt et alii already said, I think this merely a way to profit from Steam's regional pricing scheme.
Daedalic are a Germany company, most likely they have a larger fan base in Germany maybe even Europe. And considering that 1€ is roughly 30% more than a dollar the game would be effectively a lot cheaper if offered at GOG.
Steam's regional pricing scheme?

Steam just do as the publishers want, in this case the same happens in physical retail and all other DD stores also.... but blame Steam....
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Khadgar42: As F4LL0UT, tomimt et alii already said, I think this merely a way to profit from Steam's regional pricing scheme.
Daedalic are a Germany company, most likely they have a larger fan base in Germany maybe even Europe. And considering that 1€ is roughly 30% more than a dollar the game would be effectively a lot cheaper if offered at GOG.
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amok: Steam's regional pricing scheme?

Steam just do as the publishers want, in this case the same happens in physical retail and all other DD stores also.... but blame Steam....
Who else is to blame, the customer? ;-) It takes at least two parties to get away with regional pricing. On the one hand, the developer/publisher and on the other hand the distributor, for example Steam ... or do you see regional pricing on GOG? Valve could as well say no to regional pricing on their platform if they wanted to!
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amok: Steam just do as the publishers want, in this case the same happens in physical retail and all other DD stores also.... but blame Steam....
Oh yeah, because you have to do everything the publishers want. GOG has the same relationship to the publishers and still does not allow for regional pricing. And you can be sure that Steam profits from the regional pricing as much as the publishers do, there's no reason to pretend that Steam is not responsible for regional pricing. It's similar in case of region locking, censorship and language versions, btw.

Edit: Ninja'd.
Post edited November 17, 2013 by F4LL0UT
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Quasebarth: snip
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F4LL0UT: snip
Blame Daedalic who wants to sell it region restricted.

It has nothing to with the distributor.

edit - but I guess it is steam's fault that it is sold region resticted on other DD sites and physical retail also
Post edited November 17, 2013 by amok
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F4LL0UT: snip
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amok: Blame Daedalic who wants to sell it region restricted.

It has nothing to with the distributor.

edit - but I guess it is steam's fault that it is sold region resticted on other DD sites and physical retail also
Sorry, amok, but I think you're overly defensive of Steam here. The comment you took offense from, "a way to profit from Steam's regional pricing scheme", does refer to both Steam and the publisher, it includes a criticism of the publishers (who "profit" from) - if you want to read the sentence as a criticism, that is (it's probably meant that way here, but part of it is also what you read into those words; unless you want to deny there is regional pricing on Steam, IMO the sentence does not warrant such a defensive reaction).

Out of curiosity: Does Steam also support equal pricing for all regions, if the publishers want it? Is there a case of a game that has more or less the same price in dollar and euro (that is, a different figure for each and not 1=1)? Or a game where the price in euro is not much more than you'd have to pay for the game in dollar on e.g. GOG or Humble Store? (Btw, how do GOG and Humble manage to bypass VAT for European customers? That seems to be another problem with international pricing; because at least in Germany VAT is terribly high - not quite 30% but almost 20% on top of the actual price.)
Post edited November 17, 2013 by Leroux
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amok: Blame Daedalic who wants to sell it region restricted.

It has nothing to with the distributor.

edit - but I guess it is steam's fault that it is sold region resticted on other DD sites and physical retail also
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Leroux: Sorry, amok, but I think you're overly defensive of Steam here. The comment you took offense from, "a way to profit from Steam's regional pricing scheme", does refer to both Steam and the publisher, it includes a criticism of the publishers (who "profit" from) - if you want to read the sentence as a criticism, that is (it's probably meant that way here, but part of it is also what you read into those words; unless you want to deny there is regional pricing on Steam, IMO the sentence does not warrant such a defensive reaction).

Out of curiosity: Does Steam also support equal pricing for all regions, if the publishers want it? Is there a case of a game that has more or less the same price in dollar and euro (that is, a different figure for each and not 1=1)? Or a game where the price in euro is not much more than you'd have to pay for the game in dollar on e.g. GOG or Humble Store? (Btw, how do GOG and Humble manage to bypass VAT for European customers? That seems to be another problem with international pricing; because at least in Germany VAT is terribly high - not quite 30% but almost 20% on top of the actual price.)
Off course I do not deny that there are regional pricing on Steam, that would be silly. But the difference is that I do not blame steam for games having regional pricing, same as I do not blame steam for DRM, though they offer it. I do not blame steam for Multiplayer, though they offer a framework for it. I do not blame steam for micropatching, though they offer a framework for it. etc.

This issue is completely up to Daedalic. If you want to blame steam for it, that is fine, but that will have no effect, steam is not the root of this problem. Steam offer regional locks and pricing, however it is up to the developers if they want to make use of it. If Deadalic did not want to have the game regional priced, they do not need to do so.
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amok: steam is not the root of this problem
My point is: Did anyone here say it is? The way I understood the other posts is that Daedalic or their publishers are using Steam because that allows them to get away with charging the European customers more (and "profit" from it). I read that sentence more as putting blame on the publisher for using Steam as an excuse, while they wouldn't be able to do the same on GOG. Not necessarily my own opinion, just saying that I don't see this as an anti-Steam thread.
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Leroux: Sorry, amok, but I think you're overly defensive of Steam here. The comment you took offense from, "a way to profit from Steam's regional pricing scheme", does refer to both Steam and the publisher, it includes a criticism of the publishers (who "profit" from) - if you want to read the sentence as a criticism, that is (it's probably meant that way here, but part of it is also what you read into those words; unless you want to deny there is regional pricing on Steam, IMO the sentence does not warrant such a defensive reaction).

Out of curiosity: Does Steam also support equal pricing for all regions, if the publishers want it? Is there a case of a game that has more or less the same price in dollar and euro (that is, a different figure for each and not 1=1)? Or a game where the price in euro is not much more than you'd have to pay for the game in dollar on e.g. GOG or Humble Store? (Btw, how do GOG and Humble manage to bypass VAT for European customers? That seems to be another problem with international pricing; because at least in Germany VAT is terribly high - not quite 30% but almost 20% on top of the actual price.)
There is no way to bypass VAT for European customers.
IIRC (and if I don't, please correct me), GOG has said that the cost of VAT is taken out of their share, i.e. they make less from sales from European customers.
Perhaps HB does something similar? Or maybe their contracts with devs/ pubs define who bares that burden?

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amok: snip
edit - but I guess it is steam's fault that it is sold region resticted on other DD sites and physical retail also
No, each seller is responsible for choosing and applying the terms and rules on their own medium - same goes for Valve and Steam.