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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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tajemniczybeton: >Third, we will switch to fair local pricing for classic games, as I mentioned above.
kurwa 2

Time to check what classics I'm still missing and buy them.
Did you...read the letter? The pricing for classic games is going to likely be better for most everyone once it's implemented.

I understand that other stores have trained a basal ganglia to fire that "regional pricing = BAD", but we're trying to do something new here.
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TheEnigmaticT: Did you...read the letter? The pricing for classic games is going to likely be better for most everyone once it's implemented.

I understand that other stores have trained a basal ganglia to fire that "regional pricing = BAD", but we're trying to do something new here.
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graspee: Doing something new like one dollar = one euro? Don't make me laugh.
That's exactly the opposite of what the letter says.
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Wolfsherz: So, you take a lot of words to tell European Customers that the prices on GOG actually increase.

$9.99 is not €7,49! ==> Should be €7,26
You mean to tell me that your currency exchange fees are less than 26 eurocents?
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GOG.com: So, what is going to happen with classic games then?

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will.

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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pds41: Guillaume - I appreciate the honesty of your email and agree that I'd like to see new DRM free games here, so can accept regional pricing on those to start with.

However, I struggle to see why you would want to move to regional pricing for the classics unless you're being forced to. At the moment, pricing is inherently fair to the purchaser - everyone pays the same amount of USD. I'm a Brit and I don't mind paying in USD; indeed I would rather continue paying in USD than having a GBP price based an exchange rate at a fixed point in time.

I don't see how this new pricing scheme for classic games benefits me.
Hi pds41,

Regional pricing means that your bank will not charge you extra fees to convert your purchase from USD to GBP i.e. we can guarantee that what you see is what you pay. That's good for you guys in my humble opinion.

On top of that, well, there are lots of European/British/Australian gamers out there who are worried to buy anything in USD on the internet, because their bank account is in a different currency. By having local currencies, we will be able to make them feel safer about GOG and have more retrogaming fans on GOG. Even among my circle of French friends, there are people who constantly tell me "5.99 EUR for a classic game, really?" and I am like "no, it's 5.99 USD, which is 4.something EUR". These are exactly the kind of people we also need to make feel more comfortable about GOG.com.
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paulrainer: i wonder if the lack of comment from the GOG team is due to preparing some damage controls
There are a whole lot of comments. We're posting our reply to the most common answers today, but reading fast enough to keep up with them wasn't very feasible yesterday. Indeed, you can see how far behind I still am this morning.
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hedwards: TET is paid to hit his head against the wall in cases like this.

OTOH, if he ate his hat on youtube, people might accept that as a proper apology. I think hara kiri would be way overboard for the situation.
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boldee: I amended my posts while you were replying there is a bit more too it now :)
I don't want to eat my hat. ;__;
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Wishbone: So... The last blue post in this thread was #99. The last post in the thread as of this writing is #1764. GOG didn't really have much to say to us, did they?
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groze: Can you blame them? You guys look like a bunch of kids kicking and poking a dead cat just to feel happy and elated because it scratched you (even if the now dead cat was a good companion for 5 years).
Dude, if a dead cat scratched me I would freak out.

Mostly, we couldn't keep up with the number of comments and also figure out sensible replies, so rather than post something sort of coherent late yesterday, we're regrouping and working on this now.
Post edited February 27, 2014 by TheEnigmaticT
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wbrk: Anybody remembered this yet?

I said that I would see you because I had heard that you were a serious man, to be treated with respect. But I must say no to you and let me give you my reasons. It's true I have a lot of friends in politics, but they wouldn't be so friendly if they knew my business was drugs instead of gambling which they consider a harmless vice. But drugs, that's a dirty business.

And this:

I also don't believe in drugs. For years I paid my people extra so they wouldn't do that kind of business. Somebody comes to them and says, "I have powders; if you put up three, four thousand dollar investment, we can make fifty thousand distributing." So they can't resist. I want to control it as a business, to keep it respectable.

Sadly, not everyone cares about keeping business respactable.

So, why care for your old customers, when you can lure lots of new ones with new AAA games.
I don't see any point, because those 'new customers' already using steam, and most likely won't suddenly change teams, but maybe I don't know something.

And on DRM: it seems that large part of steam users don't consider steam a DRM, just a client to install games.
So, if a new client will be introduced, that must be used in order to install games from GOG, that should be OK and will not be seed as abandoning DRM free principle, right?
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zels: They already have a client that requires logging in to download your games - the gog downloader. I don't see your point.
Yes, it does require logging in but the Downloader (because that's what it is) is entirely optional i.e. no game actually requires it to run. You can freely download all of your games via your browser from your account shelf :)
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skeletonbow: It's not a matter of whether their existing supply is completely exhausted or not really. I don't want to see GOG limit themselves to the existing supply until every game that they can have - they do have, and then there are no more games ever after that except new titles that come out which fit into the prior paradigm of pricing.
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MoP: But again, is that really on the even remotely visible horizon? Personally I'm mostly interested in adventure games, so just a very random stat - MobyGames has 1721 DOS & Windows titles in the adventure category up to the year 2000. Of course that's an exaggerated, unreliable number, there's bound to be duplicates, errors or other "false positives", many won't be "worthy" of reviving, many won't be attainable. And it's obviously not just a matter of picking it up, lying on the ground (but that's like, gogs job and stuff).
But that's a number to start with, only up to the year 2000 (without other potential platforms). In one genre alone. GOG has 92 if I counted correctly.

And again, I'm not questioning expanding into indies and newer games (anymore). They're a business, everybody wants to be rich and grow, understandable, whatever. Yes, "that's behind us now".

But don't pull out a "we'd have to just fire everyone and keep selling the same limited catalog after LucasArts, Microsoft, Take2 and Bethesda are signed". TET said that "We could, I suppose, settle into our niche as 'that place that sells old games', and let it be." By "settling in", did he also mean firing everybody and stagnating the catalogue?

"You have bigger dreams than that". Grow, live long and prosper, I wish You the best of luck.
But 1629 potential adventure games and I_can't_be_bothered_to_count_other_genres_on_MobyGames potential games from other genres, along with the "aging" line of when a game becomes a "classic" as dirtyharry50 put it, and other potential platforms like Amiga, and indies, and the newer games You wouldn't have to bend over to release, are not enough for You to prosper and continue Your holy crusade? There was no other venue to sustain You, that You had to go for regional pricing, breaking another aspect that got many people here in the first place?
The challenge here is that:

1. Many of those games you're talking about are rubbish. Our back catalog of classics isn't just old games.
2. The ones that aren't rubbish are exceedingly difficult to sign, or else you would see them here already. Trust me, we've been trying.
So we promised an answer for you guys today, and I've been hanging out at the office late in hopes it would develop; sadly, it seems that a few answers are still hung up on confirmations. Sorry about this, but we are going to be having a final go at it first thing tomorrow morning our time and will hopefully get all your questions answered by then.
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lostwolfe: uh oh.

i just went to the main page.

the releases sidebar is no longer showing the "letter from the md." ;)

i have a feeling this didn't turn out quite the way they expected.
It's showing it to the right of the announcement for the Shadowrun DLC :)
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JudasIscariot: It's showing it to the right of the announcement for the Shadowrun DLC :)
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lostwolfe: your site design breaks on 800x600 :P

no wonder i missed it :P
Ummm tell me that's a tablet? :D
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JudasIscariot: Ummm tell me that's a tablet? :D
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lostwolfe: no. it's my computer monitor.
i'll get you a screen shot in case you've never seen this behaviour before. hold on.
Interesting but I'd recommend sending that screenshot to Support :)
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JudasIscariot: Interesting but I'd recommend sending that screenshot to Support :)
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lostwolfe: sure.

here's what i'm seeing, anyhow. [will pass it along to support, just the same.]
Wow that is weird O.o
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lostintime: It would be one thing If they radically repriced all older games in their catalog, then there would be cause for alarm. But I doubt they will do that.
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NetAndy: It will not be radical (initially) but they plan to reprice all older games.
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GOG.com: So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD.
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NetAndy:
AFAIK, the plan to reprice the older games in the aforementioned currencies is to offset, for the most part, the fees incurred by currency exchange.