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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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TheEnigmaticT: Mechwarrior is actually weirder than that. Microsoft made MW 3 & 4, I think, but not one of the expansions. Activison makes MW, MW2, MW2: Ghost Bear's Legacy, and MW2: Mercenaries. I believe the IP for "BattleTech" itself now lies in the hands of WizKids. I think MW2 uses the Bink video codec, which was under license and is no longer actually legally allowed in the game and also doesn't work in any modern Windows OS...and so on.

I looked into Mechwarrior because it's my personal favorite series, and I wanted to see how hard to get it would be for GOG. This gives you an idea what I mean when I say the rights are completely hosed. Imagine this for every single game on my list above.
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blotunga: So basically we won't see any games using blink? But wait even HOMM2 used it, I clearly remember it.
I've been answering forum questions for a few hours. I'm probably mis-remembering something, but I seem to recall the game has some some incorrectly-licensed video codec in it.

I could also be crazy? I could be crazy.
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TheEnigmaticT: For the moment, yes. If we see something crazy like 40% of the revenue from a game comes from gift codes sold from Russia and redeemed elsewhere, we'll have to investigate other options. Basically, if people are complete tools, things will remain as they are.
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hedwards: Emphasis mine.

Do you still not understand that a huge part of what's pissing people off here isn't the change, but the arrogant attitude that you guys are displaying? It was going to be messy anyways, but insulting us isn't going to improve things.
That's a hell of a typo. I'm sorry about that. Hours of answering questions have turned my fingers to putty. :(
Post edited February 28, 2014 by TheEnigmaticT
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TheEnigmaticT: Mechwarrior is actually weirder than that. Microsoft made MW 3 & 4, I think, but not one of the expansions. Activison makes MW, MW2, MW2: Ghost Bear's Legacy, and MW2: Mercenaries. I believe the IP for "BattleTech" itself now lies in the hands of WizKids. I think MW2 uses the Bink video codec, which was under license and is no longer actually legally allowed in the game and also doesn't work in any modern Windows OS...and so on.

I looked into Mechwarrior because it's my personal favorite series, and I wanted to see how hard to get it would be for GOG. This gives you an idea what I mean when I say the rights are completely hosed. Imagine this for every single game on my list above.
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Cavalary: Random idea (that I'm sure will may lawyers tie their underwear in knots through sheer mental strain, but anyway):
1. Ask around for the rights of an older game that isn't sold anywhere else. (Because if it is, somebody'll know who has the rights, right?)
2. Nobody seems to have them, or not enough to be able to negotiate them with you.
3. Put out a message that whoever can prove they have the rights will get their part of the revenue, release it for $9.99 and put aside 70% (I believe that was the usual dev's share?) from any revenue from it.
4. Whoever sues you over it and wins, proving they're the rights holder, gets the money, and you know who to negotiate with from then on. Whoever loses, well, loses.
You're missing step 3.5:

3.5 Spend about $4 million in legal fees for each game we do this with. Go bankrupt. ;__;
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TheEnigmaticT: I'm...not sure what you're asking. A gifted game is free for the user. Why would the currency matter?

Many lemmings died to bring us this information.
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StormHammer: Thanks for the response, TeT. :)

Regarding the currency for gifts, it was something other people had asked, so I included it. I think they were worried that they would be charged the regional price of the recipient, as a measure to prevent people from asking, say, someone in the US gifting a game to someone in a region that pays a higher price, in an attempt to circumvent the regional pricing model.

It saddens me that so many lemmings had to die, but it was a noble sacrifice. :(
Since you could, in theory, buy gifts for, I dunno, Gabe.Newell@gog.com and then just pass the gift code off to whoever you want to manually (since you get a confirmation email with code number included) we could not possibly know, at code creation, the physical location of who is going to redeem it.

Well, and in general we can't know. Many people have a @gmail.com address, but they could be from just about anywhere in the world.

Gift codes are purchased by the person who buys them, and are charged at the purchaser's price.
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G-Doc: I'd just like to offer that at this point TET facepalmed so hard that I swear I saw little bits of brain shooting out of his good ear and splattering all over the wall.

"aren't"

And that's probably the most unfortunate slip of the keyboard (or mind) I saw him make since the infamous "Pharoah" typo that got sent to millions of people receiving our weekly newsletter.
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Wishbone: You completely missed the point. Hedwards wasn't referring to the typo, he was referring to the fact that your PR Manager (or whatever his official title is) just officially referred to your customers as "complete tools". Which, from a PR point of view, could be said to maybe not be the best way of winning back your alienated customers' affections.
If we're seeing some crazy 40% of revenue from a game coming from RUS buyers, it's because people in Russia are reselling our game codes on some forum somewhere. And, yeah. The guys who are breaking their ToU to make some money? Tools.
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TheEnigmaticT: No, it is actually higher value from us. We include a free game for those who are being charged more, which you do not get from Steam. You're free to express your displeasure and buy from them because you are angry with us; doing so does mean you are receiving less for your money than you do here.
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hedwards: Right now you are, but didn't you on this same page just say that you can't afford to do that perpetually, or did I misunderstand?

Either way, people are still paying more money than they would otherwise have paid, and regardless of whether they want or play the game, they're still having to buy it as well. It doesn't matter how many free games you throw in if I only want a specific game, that's what I'd want to be paying for, not things that get thrown in to justify paying more than I would have paid.
They're not paying more money than they would have paid to buy it from us: this game is priced at this amount everywhere in the world. We're giving them more value (aforementioned free game) than any other store out there because we're trying to be decent about this.
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blotunga: In theory all transactions in my country should be conducted in lei, in practice prices are many times shown in other currencies.. I was referring to this sentence though: "Then we're not reporting true pricing in our adverts, which is patently against a number of advertising laws throughout the EU and beyond."
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Wishbone: I just went looking for that myself in response to the same sentence. Here it is:
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TheEnigmaticT: Then we're not reporting true pricing in our adverts, which is patently against a number of advertising laws throughout the EU and beyond.
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Wishbone: EDIT: Not that I think it is particularly relevant, now that I think of it. In the quote, TET isn't talking about the website, but local adverts. Not that I've ever seen an advert for GOG.com in Denmark. My guess is we're too small a country to bother with, advertising-wise.
I don't believe we've advertised in Denmark ever, no. But many places in the EU and UK, yes.
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TheEnigmaticT: You're missing step 3.5:

3.5 Spend about $4 million in legal fees for each game we do this with. Go bankrupt. ;__;
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Cavalary: The bankrupt part would probably depend on the win/lose ratio for those cases, and somehow I imagine that plenty will rush to sue at first and lose... at which point you may ask for damages for dragging you through it. And after a few such cases others will think hard about rushing into it.
It really doesn't. Many of the rights-holders would be in the US, where the loser doesn't pay the winners legal bills. It's a (very, very) well known trick in the US for big companies to simply out-spend small guys in legal bills when they can't win a case on merits, bankrupt them, and win a default judgement.
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TheEnigmaticT: Mechwarrior is actually weirder than that. Microsoft made MW 3 & 4, I think, but not one of the expansions. Activison makes MW, MW2, MW2: Ghost Bear's Legacy, and MW2: Mercenaries. I believe the IP for "BattleTech" itself now lies in the hands of WizKids. I think MW2 uses the Bink video codec, which was under license and is no longer actually legally allowed in the game and also doesn't work in any modern Windows OS...and so on.

I looked into Mechwarrior because it's my personal favorite series, and I wanted to see how hard to get it would be for GOG. This gives you an idea what I mean when I say the rights are completely hosed. Imagine this for every single game on my list above.
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tfishell: Shhhheeeeeeeettt. I appreciate the information, though; it really does give some context as to what GOG has to really do to bring games. I guess it's really not as simple as just looking at the publisher on Wikipedia, lol.

-------------------

Since I have your attention, if there is anything you can say one this subject, could you provide some clarification on something that's been bothering me for some time: I've noticed that we haven't seen any recent releases, new or old, from established publishers here on GOG - Activision, Ubisoft, Square Enix, Hasbro, etc. I'm kind of worried about that, since there are still plenty of fantastic games they can release here.

Even if they're technically a publisher here, does GOG have to sometimes get publishers' "attention" so that they're will to release games here, or do they have to wait for an opportunity several months down the line so they can sign more than just one or two games? (Does GOG have to get publishers' attention by being ready so sign "batches" of games?) It appears the last 6-ish Activision games were brought mid-2012, but we haven't seen anything from Activision since.

Or is it more having to do with other disagreements - price, DRM-free-fear, regional restrictions, etc. Maybe we don't have Vampire the Masquerade Bloodlines or Worms Armageddon, Final Fantasy anything because of DRM-free-ness?

Again, not sure what you can say on this, but this has been bothering me for many months now.

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skeletonbow: Bwahahahahahahhahaa! That was awesome! LOL
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tfishell: You know, for the longest time I honestly believed that was a scene from Inglorious Basterds. Finally did some research, and NOPE.
There are a variety of reasons why you don't see some games from already-agreed upon partners in our catalog. Rights is often one of them (maybe the soundtrack was only licensed for 10 years, maybe the in-game cinematics were contracted out and no one knows if the rights got transferred to the new IP holder, etc. etc. etc.). Sometimes it's because you, an external person, may think that it's clear who holds the rights, but in truth it is not actually that clear at all. Other times who knows why? Because ponies, or any other reason. Sometimes we have permission to sell the game, but it is a completely broken mess. We had a hell of a lot of trouble with Carmageddon 2 and Theme Hospital, and it took over a year to release each of them due to how long fixes took. Some games have been in our "graveyard" for 4+ years because of technical problems.

Once we have a partner signed on GOG, *generally speaking*, the problems that need to be addressed with them are no longer DRM or pricing. Well, sometimes pricing. But rarely. Usually it's rights or the game is an omnishambles.
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TheEnigmaticT: snip

Given the contractual obligations that many devs work under, flat pricing was more worrying to many of them than DRM.
[...]
It's not like they were choosing to miss out on the revenue from us: they knew that if they put the game on GOG, the trouble they would get in would cost more than the money they would make from us. It's happened before with our sister company CDP RED, and we certainly wouldn't want to get any of our partners in the same trouble again
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HypersomniacLive:
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TheEnigmaticT: snip
If they haven't put much thought into the matter either way, we'll try to sway them with sweet reason to adjust their prices a bit.
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HypersomniacLive: Since the contractual obligations are brought up, I'd like to say that according to the devs of AoW3 , they'll have a limited Europe focused retail release - don't know if and how it'll change in the future, but I doubt that some markets will see a retail edition at all.
We have discussed the regional prices with all of our publishers and tried to find the prices that are fairest for everyone. What you see for any game we release with regional pricing is the result of that negotiation.

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HypersomniacLive: Which brings me to my actual point and question - have you seen the list compiled in this thread here?

I can only assume that you did not try to sway them with "sweet reason" or did you?
The reason I'm asking is because, no matter how I try to analyse it, the price for the African and South American countries make absolutely no freaking sense.
What exactly is the business POV behind charging the folks in some of these countries such high prices for digital content?
I couldn't speculate on why a developer set prices as they did; that's (in a very literal sense) not my department.

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TheEnigmaticT: snip
[...] we all know that games will go on steep sale, and at that point the difference between prices will be a few pennies at most.
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HypersomniacLive: Since math was also mentioned and praised, I'd just like to point out that no matter the sale, a difference of 37%+ will always be a difference of 37%+.

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TheEnigmaticT: I do indeed know that the purchasing power for EU countries varies about as widely as the purchasing power of the dollar varies throughout the US.
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HypersomniacLive: The difference being that the US is one single country while the EU is not.

And one more question - is the announcement with a list of answers you mentioned yesterday still coming?
I've been sitting here in the office for 5 hours answering questions. I'd say the answers you are looking for have arrived.
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tfishell: I'm telling you, you have GOT to make a behind-the-scenes video that shows all the blood, sweat, and tears that goes into making these classics run again! (This was mentioned on an old Silver thread, a year+ ago.) I believe that's still a huge reason people come to GOG, getting old games that run on new machines, and while maybe you don't want to "give away" technical secrets of some kind (or something like that), transparency on this issue would be a HUGE boost for customer appreciation, I believe.
We're in pre-production of just such a thing, although if the footage coming out of it ends up being a complete mess, we probably won't run it. :">
Post edited February 28, 2014 by TheEnigmaticT
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TheEnigmaticT: If we're seeing some crazy 40% of revenue from a game coming from RUS buyers, it's because people in Russia are reselling our game codes on some forum somewhere. And, yeah. The guys who are breaking their ToU to make some money? Tools.
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Wishbone: Ah, thanks for clearing that up. So I take it that's an official statement that Russian users are henceforth banned from making giveaways?
No, not really. Russian users are, what, 15% of the market? The regional price they have is also much less than the rest of the worldf. The kind of market-distorting effects required to have Russia spontaneously outsell the rest of the world by a factor of some 3 to 1 aren't going to happen organically by some people going giveaways in the forums.

If some website sells 50,000 codes for Age of Wonders 3 on GOG.com, yeah, then we have problems. Even if in a spirit of generosity brought on by love of their fellow man in the wake of the Olympics we see dozens of Russian codes being distributed, it would pretty much sink into the statistical noise. You seem to be underestimating the kind of tomfoolery that is required for this to be an issue.
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Okay, y'all. It's 7.30 here, and I've been at this for a touch under 6 hours. I'm pretty much done for the night, because the monthly company party is going on and I promised Judas that I'd teach him how to juggle flaming chainsaws.

Thanks for talking, I hope I answered the most pressing of your questions, and I'll check back in on Monday--or possibly earlier, although I make no promises--to see if there is anything I've left unanswered that I actually know the answers to.

EDIT: I don't know how to juggle, but Judas doesn't know that. I think I'll let him go first. >.>
Post edited February 28, 2014 by TheEnigmaticT
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GabiMoro: First off all don't talk about my country, ok?
Second, you said you'll not buy from GOG again. I respect you' decision, it's your money after all. But then what are you still doing here?
What is your purpose on this forum?
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Matruchus: Well im still waiting for Gog to make an official response to this thread. Since they did not do that I still really dont know where I am. And I just said the truth about your country. And besides mine is not far away from yours when comes to status.
We've made several responses, actually :)

http://www.gog.com/forum/general/letter_from_the_md_about_regional_pricing?staff=yes
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JudasIscariot: We've made several responses, actually :)

http://www.gog.com/forum/general/letter_from_the_md_about_regional_pricing?staff=yes
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jazmyselfandi: Judas! your alive? however did you remain unmaimed through TeT's chainsaw juggling lessons?
Ducking helps :P
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JudasIscariot: Ducking helps :P
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Matruchus: One question - when are you going to remove the false advertisement advert for AOW3 on the main site of gog since for eu countrys its giving the price 39.99$ and when you click on it its 39.99€.
I'll have to pass that question to the proper department at GOG because I am no expert on laws in the EU or anywhere for that matter. It's the best I can do at this time, sorry :/
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JudasIscariot: I'll have to pass that question to the proper department at GOG because I am no expert on laws in the EU or anywhere for that matter. It's the best I can do at this time, sorry :/
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Matruchus: Ok thanks for that just wanted to warn you since changing your policy changes everything. Sorry for all the rants but a im really affected by all of this.
Sorry i didn't answer sooner, btw :) I was checking on some of our other forums along with General Discussion :)