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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Sok4R: If GOG then accepts Euro I think it would be tolerable - I don't want to pay a regional (higher) price AND pay conversion rates. And as long as the old prices stay the same. But can we also expect more languages for the games? Other shops (I'm not mentioning any names, but they are easy to find) have regional pricing and offer more than just English. For non-english speakers this would be a big plus and also it is kinda ridiculous that for The Settlers series, one of the most german games ever, only english is available and not the native languagen (same for SpellForce, Deponia 3 and others).
But you guys have to remember that DRM-free is the last of the initial principles still going. Flat pricing is gone and the goodies have become more and more rare for newer releases. Other stores have also games DRM-Free, so Flat pricing was the last thing that made GOG stood out of the masses of digital shops. I hope you guys keep your promises, but with flat pricing gone I've become sceptical.
Regarding your concern about languages:

We add more languages to our releases as much as we can when we can. Unfortunately, for some games we don't have distribution rights for all languages that the games had when they were originally released.

Here's a few examples of where we added additional languages to past releases:

Blade of Darkness German

Leisure Suit Larry

Just added the German versions of all Guild games on GOG yesterday: The Guild series in German

Then we had a few other games updated, most of them being our classic releases: Language packs update

Regarding the bonus goodies with a game:

We try to get as many interesting extras with a game as we can but it depends on the game and the legal situation with some of the goodies (this is mostly limited to soundtracks as there can be legal problems preventing us from offering them as a free bonus). Sometimes a game when it originally came out didn't have too many goodies to begin with or there aren't all that many assets that we can use to make wallpapers or other things. As I've stated before in another thread, our graphic design department is awesome but sometimes it's impossible to squeeze any goodies out of a game (still if you want to see how awesome our designers are, check out the cover art for Secret Agent or Silent Service 1 + 2 as examples :) )

Feel free to ask me anything regarding languages or bonuses and I'll try to answer to the best of my ability :D
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JudasIscariot: (...)

Feel free to ask me anything regarding languages or bonuses and I'll try to answer to the best of my ability :D
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DoctorPirx: @JudasIscariot: Do you plan to keep the additional languages really additional? I personally prefer my games to be in English and would hate to *only* have access to a German version. I'm asking because of all this GOG-goes-regional stuff going on at the moment... ;)
Yes, that's why we try to have a separate installer for every version of the game instead of lumping all the language versions into one huge installer. For example, with the recently added German version of The Guild Gold there is an English language installer and there's a separate installer with the word "german" in the file name :)

Some games, due to their particular file structure, we can't separate into several installers. We either add a language setup menu item or the game itself has a language selector in the options menu of the game :)
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goglier: From my point of view, GOG went into the race with *three* guiding principles:
- same price anywhere in the world
- DRM-free
- great service, a big part of it is getting games to run as good as they can on the supported operating systems (they cannot work magic and have quite limited resources here)

They have given up on the first one, wanting to strengthen the second principle significantly.
So there are *two* principles left.
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PixelBoy: As far as service goes, it is not what it used to be.

Back in the day, every game was patched to latest official version. It was written on the game cards too. That 's no longer the case. Many of the games are latest versions, yes, but some are not. And some games have an installer, which is not the latest version, and a patch has to be installed separately.

One can argue that this is how things have been for as long as PC games have existed. True. But when GOG started, they tried to always offer the best, latest version, and also made that one of their selling points, like mentioning it on game cards.

Also, historical GOG was always trying to offer the most complete editions of games, with no extra costs. Then they started to sell DLC.

And let's talk about extras. What used to be GOG's another forte was that they offered a bunch of extras with no extra cost. Like soundtracks, and stuff. With AoW3 this has apparently changed too. There's one basic version, and another version with soundtrack.

So I'm not sure which part of that service is remaining so great, at least when compared with what it used to be.

There are some things that GOG does well, for instance their installers are decent when compared with competition, like DotEmu's sucky installers. Also FLAC soundtracks were nice recent add-on, although they were not the first ones to offer those, but rather tried to catch up with Humble Bundle and others.
Age of Wonders 3's extras and their availability is not dictated by us, just so it's clear :)

With the latest version, we add the actual version number on the game card. Just look for the words "Patched to version <version number here>" if a game has a visible version number somewhere in the menu or elsewhere. On top of that, I believe there is a FAQ item that explains that all of our games are patched to their latest versions (I'll have to double check on this as I am writing all this from the top of my head, so to speak).

I've already talked about the general availability of extras and such, feel free to PM me if you'd like me to point out where I've stated this :)
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JudasIscariot: Age of Wonders 3's extras and their availability is not dictated by us, just so it's clear :)

With the latest version, we add the actual version number on the game card. Just look for the words "Patched to version <version number here>" if a game has a visible version number somewhere in the menu or elsewhere. On top of that, I believe there is a FAQ item that explains that all of our games are patched to their latest versions (I'll have to double check on this as I am writing all this from the top of my head, so to speak).

I've already talked about the general availability of extras and such, feel free to PM me if you'd like me to point out where I've stated this :)
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JinseiNGC224: When are you going to add martian? We martians want to play more games in our native tongue ;D
When Mars joins the Federation of Planets :P
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FraggingBard: Regional pricing, regional availability, DRM. That's how it's worked on every other site, and every other store. What makes GOG different? If I'm paying more for being born in a certain place (new game costs 40USD, 100AUD, regardless of AUD to USD ratio), and I accept that, will I also need to accept regional availability in the future? Will you be adding DRM? Exclusives started here but now all the soundtracks are on Steam, will you keep getting something to go along with the higher prices and lack of content?

So is this site worth staying with as someone currently in Australia? And should I move, will the price go down or am I region locked for life like some other sites do?
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Matruchus: You are not regionally locked. And you can use VPN to get better prices on GOG as some people have already proposed to others since gog does not care anymore.
Regarding VPN's here is TET's earlier response.
Post edited March 01, 2014 by JudasIscariot
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HeadClot: Hey GOG Team,

Just curious - Since you are have adopted regional pricing. What are the chances (High? Low?) that you can get some of the older titles on the Games Wishlist backlog on to GOG?

Just curious :)

- HeadClot
It all still boils down to the legal situation with any and all games :)
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jamotide: Or you could use the gog downloader...
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silentbob1138: I am using the downloader. And when it shows an updated title, clicking on it will only bring me to the website where I still need to manually update a game.
What I find much worse is the long time Gog makes us wait for updates, though. It's frustrating to see your friends on Steam get the updates much earlier even though the developer uploads them to Steam and Gog at the same time.
Actually, about those updates:

Sometimes we do not get the updates at the same time.

Other times the update breaks something or doesn't work for us and we let the developers know about it and we end up waiting for a fix.

Also, time differences are something we cannot surmount as we are in Poland and the developers and publishers are in other places all around the globe. If we get an update at 7 in the evening Poland time on a Friday then we do what we can to get it out on Monday.

Just figured I'd give our side of the story on this one :) We give any and all updates the highest priority whenever we get them so that no one is stuck waiting for them. I'll admit our system is not perfect but we are doing what we can with what we got and we are always looking to improve :)
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jtsn: I care about good old games, high quality well-respected classics,
And we haven't stopped working to get all the good classics but on some of them it takes time (legal and technical issues) and some of them, unless a miracle happens and there is a Windows-equivalent of DOSBox that we can legally distribute along with the games, due to being 16-bit will not be here :(
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JudasIscariot: And we haven't stopped working to get all the good classics
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jtsn: Die Botschaft hör' ich wohl, allein mir fehlt der Glaube.
Well, I completely understand where you're coming from so all I can respectfully ask is that you see what comes out next week :) Can't say more for obvious reasons :)
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jtsn: I care about good old games, high quality well-respected classics, which were considered AAA back in their era, served DRM-free. That was the GOG site I know. There was a time, there it was an honor to own the complete well-selected GOG catalog.
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Novotnus: Treat yourself with this one :)
http://www.gog.com/game/phantasmagoria_2
:)
But seriously, I really hope that GOG will keep releasing those classics, both really good ones and those that recived cult following for their... questionable design choices :)
And for GOG sake, stay away from MetaShitstick.
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jtsn: I don't care about the flood of mediocre Indie releases, region-priced or not, and I especially don't care about wannabe "AA+" titles. (You will never have real DRM-free AAA material on GOG and you know that.) BTW: Metacritic is nonsense.
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Novotnus: Just remember about [url=http://www.gog.com/game/blackwell_bundle]indie releases.
And some really good AA games
Novotnus, no mention of Downfall? I am disappoint!
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JudasIscariot: , unless a miracle happens and there is a Windows-equivalent of DOSBox that we can legally distribute along with the games, due to being 16-bit will not be here :(
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ravendruid: Seeing as how this must be just about the holy grail of classic game preservation, I assume the GOG staff has already tried looking into what it would possibly take to either create this in-house or get someone else to create it for you? From your tone, it sounds like a near impossibility, which is a huge shame because there are SO many windows games from the 16 bit eras that I would LOVE to play again, but simply can NOT get to run on the pOS that is WIN 8.1.
I haven't been here as long as some of the other GOG staffers (just getting to the 2 year mark this year :) ) but I suppose that something like what you describe may have been looked into.

I am not a technical person by any means, but I bet if it was a possibility it would've been done already :/
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JudasIscariot: And we haven't stopped working to get all the good classics but on some of them it takes time (legal and technical issues) and some of them, unless a miracle happens and there is a Windows-equivalent of DOSBox that we can legally distribute along with the games, due to being 16-bit will not be here :(
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skeletonbow: Yeah, the closest thing to something like that would be ReactOS running in a VirtualBOX VM or similar, although that doesn't support 16bit Windows apps either AFAIK. Not aware of any 16bit Windows emu tech out there and at this point in time I doubt anyone has any incentive to do it either. I imagine the only way 16bit Windows games which have no pure DOS counterpart will have any chance becoming available again (DRM-free or otherwise as it may be), would be for the original developers to port the source code to modern systems or make the source code available to other parties interested in reviving them, or for someone to obtain the rights to a given game and reimplement it from scratch clean-room and use the original game's data files or similar. I imagine that such efforts will be few and far between however and require a very special game for some individual or company to be that highly motivated to do it. Seems rather unlikely though.
Or if Wine on Windows ever gets off the ground :)
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JudasIscariot: Or if Wine on Windows ever gets off the ground :)
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Lillesort131: What about selling those games for Linux users in the meantime?
1. We'd have to support Linux.

2. We'd have to sign the Linux distribution rights if we had point 1.

3. There's no guarantee that they would work in Linux (although this applies to everything in life :) )

4. I think there are other points in there but I am not sure if this is me going beyond my station, so to speak.
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JudasIscariot: I haven't been here as long as some of the other GOG staffers (just getting to the 2 year mark this year :) ) but I suppose that something like what you describe may have been looked into.

I am not a technical person by any means, but I bet if it was a possibility it would've been done already :/
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JinseiNGC224: HAPPY TWO YEAR ANNIVERSARY!

Let me gift you a game of your choice! ;D
Thanks but I have enough games for now :)
Post edited March 02, 2014 by JudasIscariot
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JudasIscariot: Thanks but I have enough games for now :)
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Novotnus: Yeah, like, I don't know, Deadly Premonition :)
Which you should play some more! Or maybe you already played next week's release and promised yourself to never ever again play games I recommend? :)
I know, I know! Too many games I want to try out :D

I played one of next week's releases, yes, but I am not sure which one due to strangely convenient memory loss :P
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JudasIscariot: I played one of next week's releases, yes, but I am not sure which one due to strangely convenient memory loss :P
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Novotnus: Let me refresh your memory:
click!
That looks lovely but I am not sure if that's what I played all weekend...