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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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gamefood: What's up with Daikatana? Is it that bad? I read something like this yet again. Please enlight me ^^
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1322: TBH it isn't really fair for me to judge since I have not played it, but the game has horrible a rep. I think some of which as a direct result of the hype that surounded it and the ad campaign for it. There are people who do like the game, though. I think this LP is pretty entertaining: http://lparchive.org/Daikatana/
Actually IMO Daikatana is a really decent, fun game. It has 4 completely different worlds, impressive choice of weapons, nice gameplay and ...a story. Would be that title released 2 years earlier, it wouldn't be a synonymous of crap but a praised title in a same line with Doom, Quake and Unreal. The problem is that Romero promised 8th Wonder and after that even more each time he made any public announcement. Unfortunately for him, he didn't noticed that in the meantime there were released such titles like SiN, Blood 2 or Shogo (he started working on Daikatana almost right after Quake). And suddenly his game became imitative and didn't offered anything new, innovative or simply original.
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Ekaros: Just for interest at what point will you stop the blatant false advertising on your own site?
What false advertising would that be?
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TheEnigmaticT: What false advertising would that be?
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Ekaros: The price of AoW 3 on your own front page...
There's no price on it for me?
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TheEnigmaticT: What false advertising would that be?
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PixelBoy: Well, this for one:

"exclusively on GOG, an original version of Broken Sword: Shadow of the Templars a.k.a. Broken Sword: Circle of Blood"

The original BS has been available on DotEmu for over a year now, in many languages.

From DotEmu game description, read the last arrow:

"Key Features:

> Cartoon graphisms still beautiful now : this game didn't take a wrinkle !

> A very good point&clic and the first opus of 6 video games !

> Have a new point of view on this story throught the look of Nicole !

> Includes the original version of Broken Swod: Shadow of the templars"

The typos there are not mine, but DotEmu's.
They have some sucky features, such as no proof-reading, apparently...
Fixed :)
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TheEnigmaticT: There's no price on it for me?
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Ekaros: I mean this little box. It should read 54,99$.
Oh, heck. Somehow I've completely overlooked that every time I hit the front page.

I've submitted that to our Dev team. Sorry about the bug. :(
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AstralWanderer: Speaking of which, my vote would be trying to install and activate a Steam version of GTA4 (with 4 levels of activation - Steam, Games for Windows Live, Securom Online and Rockstar Social Club) - over a dialup Internet connection.
That's just cruel. :P
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PixelBoy: It's not about Russia or Russian gamers.
If Russians keep gifting each other games, no one cares.

What creates the problem is when somebody in Russia (or using Russian proxies) starts buying games cheaper and then selling/trading/gifting those to European gamers.

With one price model there's no motive for anyone in Russia or anywhere else to do this, because the games cost the same everywhere. You won't be earning a single cent.

But when regional pricing comes, the price difference means that there is a business opportunity in dealing game codes. If you sell game codes, let's say for 2 dollars more than you bought them for, after dealing 100 codes you have earned 200 dollars sitting by your PC and clicking mouse. Each of those 100 people who bought those codes from you have saved something between 5-30 dollars, depending on the price.

Is anyone so naive that believes that this system won't become massively abused?
And when it does, there will be measures to prevent it, which will be a form of DRM.
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Redfern: And thats that EXACTY i telling about. Relax, NOBODY interested in GOG in Russia.
Serious question:

If nobody is interested in GOG in Russia, as you say, then what brought you here? :) Simply curious, that's all :)
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JudasIscariot: Serious question:

If nobody is interested in GOG in Russia, as you say, then what brought you here? :) Simply curious, that's all :)
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Selderij: In Soviet Russia, regional prices adapt to you.
Touché :)
Post edited March 04, 2014 by JudasIscariot
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Redfern: I would not be here if i would not hate Steam actually. But i'm rather unusual case for russian society.
Thank you for your answer and satisfying my curiosity :)
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Redfern: No problem. Still, i recommend GOG administration to not worry about crossborder key resell THAT much. I watched key trading forums some time and almost never seen GOG keys to be sold\traded. Steam - loads of them, Desura - rarely, mostly as discounted offer, Humble gift keys on rise lately, GOG - as much exotics as IndieGameStand keys.
Well, there's always a first time for everything, good or bad :/
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JudasIscariot: Well, there's always a first time for everything, good or bad :/
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Screamshield: So we are to expect DRM DRM on GoG.

Cus there's always a first time for everything.

I gues that will be one more for the bad.What happened with the good i wonder.
I was referring to potential GOG key trading, not DRM ;)
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JudasIscariot: I was referring to potential GOG key trading, not DRM ;)
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Screamshield: We have a saying here.
It roughly translates to "Whoever whatever cares of holds his thoughts".
You will referr to what bothers you and i will refer to what bothers me.
We've already stated quite clearly that we're not bringing in DRM but if that's the conclusion that gets drawn from my conversation with Redfern, then I do apologize on my own behalf for somehow misleading you.
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JudasIscariot: We've already stated quite clearly that we're not bringing in DRM but if that's the conclusion that gets drawn from my conversation with Redfern, then I do apologize on my own behalf for somehow misleading you.
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Screamshield: I draw my conclusions only from the actions GoG has taken over the years.
So stating(saying) something is of small importance in a world of everchanging core principles.

"Judge a man not by his words but by his actions."

I am in a mood for sayings tonight i guess.

I hope that for this one step back you take two steps forward.Hell i even bought a game from here and i am from Bulgaria.How about GoG does something and expand its core values instead of loosing them one by one.

Go suggest this to your GoG coworkers.

One step back two steps forward.
Draw whatever conclusion you wish but all we can ask with the utmost respect is that you wait and see how this whole thing works out. If it turns out to be something horrible for you, feel free to yell at us all you want or give some modicum of feedback as we aren't some monolithic entity. I don't know what else I can say on this matter.
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JudasIscariot: Touche :)
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Zoidberg: Touché!

Please, let's use the correct spelling for foreign words/expression or not use them at all. :P
Edited my post. Sorry about that :)

Also: Voilà! :P
Post edited March 04, 2014 by JudasIscariot
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Matruchus: Hey guys there is another game on GOG to be added on rip-off pricing list. Tales of the Monkey island now cost 34.99$.
It seems the effect of regional pricing is already here.
Wat?

It was always that price here.