Posted June 18, 2014
high rated
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http://www.rockpapershotgun.com/2012/04/06/gog-talks-preserving-value-of-games-slow-death-of-drm/
That said, I'm not entirely convinced one way or another that deep sales are terrible for the game industry. I think many people, myself including, take these types of sales to try games that kind of look interesting to us or are very well liked by others, but in a low-risk manner. There may be some game that I've been wanting to try that I wouldn't have risked 10 or 20 dollars on, but I'll pick it up for a few dollars and now that developer has a chance to convert me to a lifelong fan.
As for sales eroding the non-sale value of games because everyone is waiting for a deal and not willing to pay full price, I'd be interested to see some data on that when the digital sales model has been around a while, but I think it may be too soon to tell yet. It seems that there are still plenty of people willing to pay full-price or pre-order a new game to experience it when it's new and the GOG community also seems pretty willing to pay full-price for games that they love. And obviously many of the sales are going to be from people who wouldn't have tried the game at full price.