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Regenerating health? You mean you get to play a game by iD for longer? God that DOES sound awful!
Am I missing something? That article makes it sound alright to me. I have not played Doom 3 so it is possible id has taken a turn for the worse during my extended sabbatical. The port of Wolfenstein 3D for iPhone/Touch is very good. Clearly a lot of care went into reviving that title. Like many others, I hope ZeniMax doesn't interfere with id's formula for success, but if it is just a matter of the industry growing and changing; things will never be the same but the spirit should remain intact. (That almost sounds corny when I re-read it. Nice run on sentence to boot.)
Id doesn't make games any more... they make tech demos for their engines.
Just skip the game, wait two years, and play the real games that come out on the engine that they made.
I guess I'm the only one that sees no issue with a regenerating health system, if done right.
Why should I be stuck at one specific fight just because I happened to miss the health pack that was hidden between the last encounter, and this new one?
Honestly, it's the same thing, regenerating vs. not, You still have the same amount of health, you can take the same amount of damage. You just don't have to dick around looking for magic potions to make you feel all better.
Regenerating Health doesn't always work, sometimes yes, but I'm not convinced here.
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chautemoc: Oh I see. Well I guess it's because I prefer my mouse that way in general..my friend came over recently and used my mouse and found it very sensitive..but it feels best that way to me. :)
I never had lag though.
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Mentalepsy: It's not that it was too sensitive - I generally turn my mouse speed up from the default in games, as well - it's that when I moved the mouse, the reticle was slow to respond, and when I stopped moving the mouse, the reticle kept going. :/
I tried raising and lowering the mouse speed, in fact, but both directions only made things worse.
Sorry if I sound aggressive, I'm just remembering how obnoxious it all was :p

I heard there was a bug where the mouse would lag if vsync was turned on.
The 360 version was great for the most part
Heh. If I had a dollar for every game that I've ever played that was originally intended for a console, but which I actually enjoyed on my PC, I'd have... exactly six dollars.
PC-ports aren't always great games, but I prefer to play before I judge. Some of them can be quite interesting. As for regenerating health... that can make a game easy, or it can make a game slighty-less-than-impossible (as opposed to REALLY impossible), as is the case in games when most damage you take is lethal and even a few bullets mean death.
EDIT: Wait, check that. 7 dollars. I forgot Arx Fatalis.
Post edited July 22, 2009 by Prator
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Prator: EDIT: Wait, check that. 7 dollars. I forgot Arx Fatalis.

I think you still only have $6. Arx was on the PC first.
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Prator: EDIT: Wait, check that. 7 dollars. I forgot Arx Fatalis.
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ZamFear: I think you still only have $6. Arx was on the PC first.

It's not a matter of release dates, it's a matter of which platform the game was developed for/ported to. Take Unreal Tournament 3, for instance. The PC version was released on November 19, 2007, and the PS3 version on December 11, 2007. Yet the game was developed for PS3 and ported to PC (as was painfully obvious from the PC pre-release demo).
Still, you may be right about Arx. I haven't checked.
Call it $6.50 to be safe then
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Mentalepsy: It's not that it was too sensitive - I generally turn my mouse speed up from the default in games, as well - it's that when I moved the mouse, the reticle was slow to respond, and when I stopped moving the mouse, the reticle kept going. :/
I tried raising and lowering the mouse speed, in fact, but both directions only made things worse.
Sorry if I sound aggressive, I'm just remembering how obnoxious it all was :p
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honorbuddy: I heard there was a bug where the mouse would lag if vsync was turned on.

I heard something about that (and I also read EA's adamant refusal to patch it), but since I was just trying the game on another computer, it's too late to test it out - and of course, there's no demo.
Which is a shame, because it seemed like a decent game, but the controls ruined it for me. I'm not going to buy a game that controls like that.
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lowyhong: No they aren't going to make Rage console-only. It's not that bleak yet, but from the looks of it, it's just a matter of time...
http://www.shacknews.com/onearticle.x/59630
Read: regenerating health, controller in mind

I've always loved ID. It makes me sad to see them scurrying to consoles in search of profits.
WOLFENSTEIN, DOOM, QUAKE hell even commander keen we're predominantly PC games.
i think ID is going to see short term benefits from switching to consoles, but long term pain, losing long time, fanatical pc gamers.
They'll become one of those flavor of the week things that you hear about, never play, and if you do play through to the end and never replay the game, which is good for profits... not so much for returning customers..
when they drop a bomb, or a game that isn't quite up to its full potential when it first comes out they'll go under.
And thats what they deserve for deserting their core audience... PC GAMERS.