It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Ovary Sandwich but +1 for the giveaway anyway :)

I can't stand crappy console conversions and generally how console games have affected pc games.

*Quick time events
*Crap graphics on max settings
*Annoying branching radial menus etc
*No save anywhere (checkpoints)
*Horrible UI's
*Ridiculous drunk floating cameras (this ones pretty rare nowadays tbh)
*Leaving the xbox pad instructions in the tutorials like in that godawfull bored souls 2
avatar
Wishbone: ...
Uuu, I know a non-medieval one - Company of Heroes! And Men of War too I suppose. And Wargame games. There's actually loads!
avatar
triock: I really don't see a problem with buildings being out of proportion. O.o
How can it not bother you ? It completely breaks any kind of immersion in a game :/
avatar
triock: I really don't see a problem with buildings being out of proportion. O.o
avatar
Licurg: How can it not bother you ? It completely breaks any kind of immersion in a game :/
Nope
avatar
triock: I really don't see a problem with buildings being out of proportion. O.o
I 100% agree the buildings are that size because your high up looking at a birds eye view of them, and your units are bigger because they would be ants otherwise. It's a choice: do you want big units you can see, or do you want sea monkeys
I am in :)!

What I hate the most are certain RPGs where you're supposed to walk around and talk to every f'ing person in the game. When I play an RPG I want to explore areas, kill stuff (turn-based combat by preference), and take their loot. When I want to talk to everyone, I'll play an adventure game.

Thanks for the giveaway Licurg.
Ovary Sandwich, no Linux support. Seriously, even one percent market share is enough to make this effort, right? Millions of customers...
avatar
Oathe: (IOvary Sandwich.) I hate flying and or boat missions in a game that isn't really meant for this kind of thing like gta or something. (I think it was san andreas where you need to go through the rings to progress the main story. wtf is that!? It's gta find a pilot hold him at gun point. A lot easier than flying through hoops with a place that either won't fly, or will try to crash you every chance it gets.
avatar
disi: Ahhh ARMA1/2 and flying a helicopter or planes. I hate these missions, some of them seem impossible to do with keyboard/mouse. Often you could also walk there and blow things up or use a tank, rather than flying :)
I broke my first mouse by playing Tie-Fighter. X-Wing was much nice with good ol' Gravis Analog ;)
- when the game interface displays the amount of hours spent playing, I think it's useless and it makes you feel guilty

- when the game is so dark that you can't play it during the day, even after adjusting gamma settings
My biggest gripe would be one I have with my favorite genre, RPGs.

Becoming too powerful too soon.

To me, my favorite part of RPGs is the slow process of starting as a complete nobody and building up your power, slowly overcoming the obstacles and challenges before you.

This is the best part of RPGs to me, and one of the main reasons I play them.

Some games, however, push the character progression too far. You get way too powerful too soon and the game loses feeling of challenge or meaningful progression.

For example - Gothic 1. Great game. The first few chapters are some of the finest moments ever in an RPG. But the scale tips from "slow, steady build-up" to "completely overpowered slaughtering everyone" in the later chapters.

The result? Still an amazing game and a classic, but one that I found difficult to finish in the last few hours of the game.

I would have much preferred those hours spent slaughtering everything at the end to be exchanged for more expansion in the early parts of the game where you're struggling just to survive and scrape up enough ore to buy some cheap weapon that is vital to staying alive.

That's all, and that's my biggest gripe with RPGs.

Thanks for reading! :)
avatar
fluent2332: My biggest gripe would be one I have with my favorite genre, RPGs.

Becoming too powerful too soon.

To me, my favorite part of RPGs is the slow process of starting as a complete nobody and building up your power, slowly overcoming the obstacles and challenges before you.

This is the best part of RPGs to me, and one of the main reasons I play them.

Some games, however, push the character progression too far. You get way too powerful too soon and the game loses feeling of challenge or meaningful progression.

For example - Gothic 1. Great game. The first few chapters are some of the finest moments ever in an RPG. But the scale tips from "slow, steady build-up" to "completely overpowered slaughtering everyone" in the later chapters.

The result? Still an amazing game and a classic, but one that I found difficult to finish in the last few hours of the game.

I would have much preferred those hours spent slaughtering everything at the end to be exchanged for more expansion in the early parts of the game where you're struggling just to survive and scrape up enough ore to buy some cheap weapon that is vital to staying alive.

That's all, and that's my biggest gripe with RPGs.

Thanks for reading! :)
I hate it when a game doesn't let you become powerful too soon. I like being powerful so the sooner, the better. You should check out the game Eschalon Book... You will probably love this game because in this game, your character is a weak piece of shit until the very end.
Ovary Sammich

I'd have to say a game that was previously playable as a War Mongerer (Civ4), all of sudden given kid gloves in the sequel (Civ5). If you don't like the stack of doom, create your own game and call it something else.

Also, games that reinvent themselves and still want to use the popularity of the old game's name. I'm fine with you saying from the creator's of xyz is abc, but don't call it xyz: abc. I most likely won't be interested in your new game, and it makes me just want to spew hate about your new game and spread my hatred to your forums. Take for instance Sim City (2013), it should have been called Sim Village Online and I wouldn't have had a problem, but Sim City was just begging for my hatred of that monstrosity.
avatar
Dawnreader: A lot issues was mentioned. What bother me in games especially with wide historical period that bunch of spearmans and archers can destroy tank/helicopter and also small unit cap size, you're great ruler of #insert country here# and wend to the major battle with another ruler, and both sides have merely about 100 units each other, isn't it laughable? Cossacs and Total War series are good examples where you can have truly big armies.
Why didn't I read this comment before posting. That is what I find so idiotic about the Civ franchise. It would have been simpler if the forces would automatically update, like 5 knights become one musketeer. However, if they insist on keeping the archer, then a tank should roll right over him and keep on going. Warriors and spearmen should not be able to get close enough to a city if they are in the gunpowder age.
Post edited June 09, 2014 by VABlitz
avatar
cristigale: I agree. I also hate Adventure games that require needless quick actions. In Starship Titanic, there is a parrot who is holding something you need to proceed. You have to distract the parrot and quickly grab what he is holding. Whether I am just plain slow, poor mechanics, or a combination of both, I never got past this point. At the time, I wanted to finish that game. Instead, I quit in frustration.
avatar
ChrisSD: Ahh Starship Titanic! If it makes you feel any better there are so many different kinds of frustrating puzzles that few people completed it anyway.

Have you played the old Hitchhicker's Guide to the Galaxy Game? You will randomly make the game unwinnable and only find out hours later.
Knowing that, thankfully, no. :-) That's another pet peeve.
Ovary Sandwich

Spiky difficulty (either too hard/easy through out the game or just spiky).
avatar
Nirth: Ovary Sandwich

Spiky difficulty (either too hard/easy through out the game or just spiky).
Yeah, I had that too recently in Rayman Origins. Most of the game was pretty easy, but once in a while you'd get a section that was maddening ...