It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I'm in.

Having to rummage through crates in RPGs and certain other games to get items, money, power-ups, etc. It's so tedious.
Drawing this tomorrow .
avatar
fluent2332: Becoming too powerful too soon.

To me, my favorite part of RPGs is the slow process of starting as a complete nobody and building up your power, slowly overcoming the obstacles and challenges before you.

This is the best part of RPGs to me, and one of the main reasons I play them.
My sentiments exactly! I love how, at the beginning, each new piece of (junk) equipment represents a major step forward and a cause for a celebration. The early parts are when RPGs mostly resemble survival games. Later on loot is so abundant it becomes trivial and boring.

My favourite parts:

- In Fallout 2 from a spear to a pipe-rifle and later to your first pistol, scrounging in the meantime for enough junk to sell to be able to afford that shiny leather jacket you saw in some vendor's inventory, saving each stimpack only for the most dire situations. Later in the game, the progression from Gatling Lasers to the Gauss Gun is just meh.

- In Risen, finding a rusty sword after a few fights using nothing but a sturdy branch gives me a better loot-associated dopamine rush than finding thousands of coins in a treasure chest later on.

- In Might & Magic, combat is so much more satisfying when you have to make do with a few simple spells and non-enchanted equipment. It makes real tactics count, rather than just spamming high-level spells later on.

etc...

Know of any mainstream RPGs that have such great humble beginnings? For example, I recently discovered State of Decay – it's like the examples mentioned above, only for the duration of the whole game! Always scrounging for supplies.
avatar
Charon121: My sentiments exactly! I love how, at the beginning, each new piece of (junk) equipment represents a major step forward and a cause for a celebration. The early parts are when RPGs mostly resemble survival games. Later on loot is so abundant it becomes trivial and boring.
Something almost every RPG does: In the beginning money is scarce and you have think twice if you will afford that meager healing potion. But somewhere around the middle of the game the equipment you find is better than any stuff you can buy. From that on the merchants' sole purpose is buying your loot. And then you are swimming in money that has almost no use anymore.
Not in.

What realy bugs me in shooters is that the way they ramp up the difficulty is to make enemies into bullet sponges. If you shoot someone who is wearing no protective gear at point blank range with a shotgun they should drop dead.
Ovary Sandwich

What bothers me about some games is the fact that you can't open some doors or areas, even though I should be able to.
Like, if I see a wooden door and I have high explosives, I should just be able to blast my way through, right?

A recent example that I could think of is Shadow Warrior (2013). In this game, I have a rocket launcher and a magical katana that can slice through nearly anything, and yet I can't hack / rocket my way through some wooden planks.
That sort of restriction has always bothered me...
avatar
toxicTom: Something almost every RPG does: In the beginning money is scarce and you have think twice if you will afford that meager healing potion. But somewhere around the middle of the game the equipment you find is better than any stuff you can buy. From that on the merchants' sole purpose is buying your loot. And then you are swimming in money that has almost no use anymore.
Ahh!! I hate that too. And a good working economy (like Port Royale/Patricians' supply and demand system) would tremendously help immersion in a RPG, giving it an effect that it feels alive. Also, throw in Ultima 7's NPC schedule system too and you get a good frame to work towards.
I can't stand games can be bought at 50 times higher frequency than they are completed: that's about the amount of games I buy in the time I finish 1 unique game (due to my habit of starting games I really like - I'm looking at you, Dragon Age, Baldur's Gate I and II, Titan Quest, x times over, thus wasting months of game time on games I already finished).

Aye, first world problems.
Post edited June 10, 2014 by DubConqueror
Licurg's Ovary Sandvich it is.
There are many small annoying things in many games, but what I hate most is when a game is made for consoles and ported badly and with fixed control layout. How lazy do you have to be to not provide re-mappable controls.
avatar
Nirth: Ahh!! I hate that too. And a good working economy (like Port Royale/Patricians' supply and demand system) would tremendously help immersion in a RPG, giving it an effect that it feels alive. Also, throw in Ultima 7's NPC schedule system too and you get a good frame to work towards.
There are mods for the TES games that try to model a more vivid economy. But this doesn't help the problem that in terms of weapons/armor there is simply nothing to buy from some point on (when you get mighty quest rewards or are good in crafting).

In my current Skyrim game I have about 120,000 gold, nearly all houses (still have one to build and one to extend). Those houses are crammed with unique and powerful artifacts that no merchant can't even afford. If I had the skill, I could invest in shops - but what for? Even more money?

On the other hand it took (felt) forever to get that 5,000 gold together in the beginning for the first home. And I needed one for storing the stuff I didn't want to drop or sell.
Ovary Sandwich but +1!
One think I really hate its you can't enter a room without a key or something similar: waaaaay too stupid.
If you have a missile launcher or a Gatling gun, why on earth a single piece of wood could stand on your way? Why you can break the windows? Why you can't smash the roof? Why you can't dig you way in? (or out)
I believe its time to dispose this lame system and let us violent any building, house, room, whenever and by any means if we want to. I hope we can do it in TW3: breaking the doors or entering inside through windows as in any action movie you can :D
Post edited June 10, 2014 by ElPrimordial
avatar
ElPrimordial: Ovary Sandwich but +1!
One think I really hate its you can't enter a room without a key or something similar: waaaaay too stupid.
If you have a missile launcher or a Gatling gun, why on earth a single piece of wood could stand on your way? Why you can break the windows? Why you can't smash the roof? Why you can't dig you way in? (or out)
I believe its time to dispose this lame system and let us violent any building, house, room, whenever and by any means if we want to. I hope we can do it in TW3: breaking the doors or entering inside through windows as in any action movie you can :D
Indeed.
That's kind of why I like the XCOM series so much. Need a new entrance? Use a grenade :D
avatar
ElPrimordial: Ovary Sandwich but +1!
One think I really hate its you can't enter a room without a key or something similar: waaaaay too stupid.
If you have a missile launcher or a Gatling gun, why on earth a single piece of wood could stand on your way? Why you can break the windows? Why you can't smash the roof? Why you can't dig you way in? (or out)
I believe its time to dispose this lame system and let us violent any building, house, room, whenever and by any means if we want to. I hope we can do it in TW3: breaking the doors or entering inside through windows as in any action movie you can :D
avatar
CthuluIsSpy: Indeed.
That's kind of why I like the XCOM series so much. Need a new entrance? Use a grenade :D
Same feelings ^_^
You have the "doomsday weapon" but can't open a crappy and old barn door...
Closing this in a couple of hours, last chance to be in .
In and thanks.

What i hate most is how the RTS genre stagnated. We had Earth 2150 and Warzone 2100, which were quite revolutionary at their time, but you never see anything that was implemented in those two games in the "modern" RTS...