It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
In their newest blog news they revealed that they knew, that DRM hinders performance. Even if it was only low I get more and more the feeling, that GOG buyers were seen as their number one target and the made many sacrifices with the other versions to promote the GOG version more...

Badowski also explained CD Projekt RED’s stance on DRM from another perspective, "It’s important to remember that the PC platform is far more complex than consoles. DRM adds another layer of complication and potential problems. We saw this clearly in our game. Pre-release tests showed only small performance differences compared to the DRM-free (GOG.com) versions. We were unpleasantly surprised when some of our fans reported much larger differences, up to 30% lower framerates. This was another clear signal that we had to remove DRM as soon as possible – the quality of our users’ gameplay experience is absolutely our number one priority!"
Post edited May 26, 2011 by Kradath
avatar
Kradath: In their newest blog news they revealed that they knew, that DRM hinders performance. Even if it was only low I get more and more the feeling, that GOG buyers were seen as their number one target and the made many sacrifices with the other versions to promote the GOG version more...

Badowski also explained CD Projekt RED’s stance on DRM from another perspective, "It’s important to remember that the PC platform is far more complex than consoles. DRM adds another layer of complication and potential problems. We saw this clearly in our game. Pre-release tests showed only small performance differences compared to the DRM-free (GOG.com) versions. We were unpleasantly surprised when some of our fans reported much larger differences, up to 30% lower framerates. This was another clear signal that we had to remove DRM as soon as possible – the quality of our users’ gameplay experience is absolutely our number one priority!"
What should they have done? Atari did most likely demand securom. Quite a few games have had succes with the securom activation drm, in that it prevents pirates from playing before launch.
Maybe at least make sure, that the DRM does not affect the performance?
At least it's fixed now -> no more drm
avatar
Kradath: Maybe at least make sure, that the DRM does not affect the performance?
We don't know if it is that easy. If all they cared of was GOG, they would not have made such a big deal of the premium retail edition. I think many bought the retail instead of digital because of the nice box, and the extra goodies, i know i did.

Anyways, let us just hope that they have learned their lesson for their next game.
avatar
Kradath: In their newest blog news they revealed that they knew, that DRM hinders performance. Even if it was only low I get more and more the feeling, that GOG buyers were seen as their number one target and the made many sacrifices with the other versions to promote the GOG version more...

Badowski also explained CD Projekt RED’s stance on DRM from another perspective, "It’s important to remember that the PC platform is far more complex than consoles. DRM adds another layer of complication and potential problems. We saw this clearly in our game. Pre-release tests showed only small performance differences compared to the DRM-free (GOG.com) versions. We were unpleasantly surprised when some of our fans reported much larger differences, up to 30% lower framerates. This was another clear signal that we had to remove DRM as soon as possible – the quality of our users’ gameplay experience is absolutely our number one priority!"
avatar
Tobech: What should they have done? Atari did most likely demand securom. Quite a few games have had succes with the securom activation drm, in that it prevents pirates from playing before launch.
Unfortunetly, the pirated version was available and playable prior to the game releasing. So in this case, Securom did nothing for Day 0 piracy. The only thing that securom did was decrease our performance.
avatar
Kradath: Maybe at least make sure, that the DRM does not affect the performance?
avatar
Tobech: We don't know if it is that easy. If all they cared of was GOG, they would not have made such a big deal of the premium retail edition. I think many bought the retail instead of digital because of the nice box, and the extra goodies, i know i did.

Anyways, let us just hope that they have learned their lesson for their next game.
No, I don't want to accuse them for anything. It just makes me think a bit. Especially considering how fast they now removed the DRM so shortly after release.

Edit: The DRM made no sense anyway, the gog version alone made the whole DRM useless as pirates don't care if they're publishing the gog or the atari version of the game.
Post edited May 26, 2011 by Kradath
avatar
Kradath: We were unpleasantly surprised when some of our fans reported much larger differences, up to 30% lower framerates. This was another clear signal that we had to remove DRM as soon as possible – the quality of our users’ gameplay experience is absolutely our number one priority!"[/i]
OMG, THEYRE TAKING RAPID STEPS TO CORRECT SOMETHING THAT PROVED TO BE A MUCH BIGGER PROBLEM THAN ANTICIPATED!!

BURN THEM!!! ORF WIF DER ' EADs!!!
avatar
Kradath: We were unpleasantly surprised when some of our fans reported much larger differences, up to 30% lower framerates. This was another clear signal that we had to remove DRM as soon as possible – the quality of our users’ gameplay experience is absolutely our number one priority!"[/i]
avatar
Cyjack: OMG, THEYRE TAKING RAPID STEPS TO CORRECT SOMETHING THAT PROVED TO BE A MUCH BIGGER PROBLEM THAN ANTICIPATED!!

BURN THEM!!! ORF WIF DER ' EADs!!!
Are you not able to discuss this matter in a normal manner? I'd just like to talk with others about this topic.
avatar
Cyjack: OMG, THEYRE TAKING RAPID STEPS TO CORRECT SOMETHING THAT PROVED TO BE A MUCH BIGGER PROBLEM THAN ANTICIPATED!!

BURN THEM!!! ORF WIF DER ' EADs!!!
avatar
Kradath: Are you not able to discuss this matter in a normal manner? I'd just like to talk with others about this topic.
.

I could, but that would be so much less colorful.

Besides, your insinuations are silly. Developers sacrifice bits of performance for all sort so reasons, like compatibility. They could, for instance, choose to optimize for one set of popular hardware over another. They are constantly making choices that involve tradeoffs.

They made a mistake. They took rapid steps to correct it. Do you want to look at a list of games with widely reported problems from DRM, who have done *nothing* to fix it, and it remains impaired to this day?
Post edited May 26, 2011 by Cyjack
avatar
Cyjack: I could, but that would be so much less colorful.

Besides, your insinuations are silly. Developers sacrifice bits of performance for all sort so reasons, like compatibility. They could, for instance, choose to optimize for one set of popular hardware over another. They are constantly making choices that involve tradeoffs.

They made a mistake. They took rapid steps to correct it. Do you want to look at a list of games with widely reported problems from DRM, who have done *nothing* to fix it, and it remains impaired to this day?
First of all, this is no troll thread or burn the CDP-witch thread.

It is just a matter I'd like to discuss with others. Why bring out DRM on other versions when releasing a drm free version, which eliminates the use of the DRM completely?

IF the DRM was so important to the publishers, why were they able to remove it so quickly?
Major Kudos to CDP for removing DRM in the first patch. Most companies, if ever, only remove it months or even a year or two down the road. So I think its awesome of them to do it so early. As to DRM stopping pirates? What a joke, They were playing TW2 before any of us did. Seriously, so the DRM did crap to stop piracy.
You're twisting words. "Pre-release tests showed only small performance differences compared to the DRM-free (GOG.com) versions." This applies to ALL games with DRM. They're saying it was negligible as is normal, but real world results were different, as happens.
Post edited May 26, 2011 by chautemoc
avatar
Kradath: First of all, this is no troll thread or burn the CDP-witch thread.
It'll probably become one. People loooooove burning witches, so it's just a matter of time before the more disillusioned in our rank find this thread and unleash the bitchiness.

avatar
Kradath: IF the DRM was so important to the publishers, why were they able to remove it so quickly?
I imagine that the lawyers who forced CDPR to include DRM in the game were cornered and brutally beaten until they agreed that it was a stupid idea. Obviously not literally, but I imagine that's a good metaphor for what happened.
avatar
eisberg77: Unfortunetly, the pirated version was available and playable prior to the game releasing. So in this case, Securom did nothing for Day 0 piracy. The only thing that securom did was decrease our performance.
It wasn't playable.