jlibster: As I've told CDRP directly, My gaming/test XP box stays off the Internet for security reasons.
AstralWanderer: Ditto here - though my reason is to ensure that I can game without online distractions...
jlibster: Also, download servers all go offline eventually. Most of us would like to be able to keep our purchases without worrying about it dying when the company decides to shut its door. I know very well what DRM is. Fact: Any form of dependency on an external resource owned by the company to function when the game is single player has no other purpose but to act as DRM.
AstralWanderer: Agreed - it's surprising (and a little depressing) how many seem to miss this point - whether it is with games, music (several using DRM have
shut down) or ebooks. Gaming in particular sees a high turnover with many top-flight studios (Looking Glass, Troika, Ion Storm) and even publishers (Interplay, Sierra, SSI) either closing down or being taken over.
I have games more than 10 years old which I can still play thanks to having kept copies of downloaded updates.
jlibster: PS: you are in fact incorrect about nearly all game having DRM. Do more research in gaming outside of the mainstream super hyped media and you'll find them. Particularly the indie channels....Top ones that come to mind: Amnesia, Penumbra, Mechanium, World of Goo, Stitch in Time, and many others.
AstralWanderer: Add to that stores like
(Shrapnel Games - mainly offering wargames) and [url=http://www.showmethegames.com/]ShowMeTheGames. Some mainstream publishers have released DRM-free retail content (e.g. Paradox Interactive with Europa Universalis or 1C with King's Bounty Armored Princess) so it is there for those who go looking.
electropretzel: lol lets see something. I have 5 friend bought the game together and now they downloading it one by one. i'm not joking.
On other forum i surf there are over 100 people who are downloading the game right now. 20% of them don't know how to extract the game and 50% don't know how to mount ISO files to drives... they don't even know what the fu** is it. so...hmm... I guess i am wrong.
AstralWanderer: Such GOG account sharing is easily detectable (and stoppable) simply by keeping track of the IP addresses requesting downloads, and it would be naive to think that there wasn't already a system in place to block excessive usage.
One person downloading and then passing stuff around on a memory stick (or uploading it elsewhere) on the other hand, wouldn't be detectable unless GOG fingerprinted the downloads.
Thanks for the info on the DRM-free game publishers/developers/stores. I've added them to my database of indie/DRM-free gaming sources and will tell my friends/colleagues. Its love when people can get together to share info on the ideal way to do make/distribute something cool.