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SirPrimalform: By "Telltale's typical gameplay" I assume they mean a Walking Deadalike rather than the large number of actual adventure games they made before that.
Probably, Even Monkey Island / Sam and Max were so-so but atleast they were still somewhat enjoyable, but with Back to the Future it started going downhill.

Barely noone is ever mentioning the csi games but once they had a great product in their hands, decent games, but with that also the gameplay got very dumbed down in the last 3 csi games. I am curious as to why they stopped with that and if it was related to bad sales.
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nijuu: thing is, if there is a delay, least they can do is tell customers, i mean in Wolf Among Us case, people have paid up front for an episodic game, 2-3 month delay might as well a year and its unfair for the customers when precendence had already been set for x amount of time for x game episodes based in the past. At least comment if there will be a delay instead of just thinking ' yeah this will take use 6 months to year and lets not tell the paying customers".
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Fenixp: Yeah, because all the problems that can arise during development you can plan in advance :-P I don't know, I can't find any mention of a delay and Telltale promised the second episode early october to about half december, so I assume they're going to stick with that. You're calling them on not telling customers about delays, but... They actually did in case of the first episode. I also have to remind you that a game-crippling problem may arise right before release, without them being able to predict that happening. As far as I'm concerned, I want a functional product later, not a broken product on release date.

You seem to be generally angry about anything that doesn't suit you, coming to premature conclusions more often than not - but devs are people too, you know. They're not perfect. Just as the product they're creating isn't. Delays will come, and nobody will be able to predict them reliably. That's how development works - you can either come to terms with it or you can pointlessly whine about it. You know, your choice.
I havent bought the game. But i have read a lot of comments.Their release schedules are generally every month for their games, but for some reason the 2nd Ep of Wolf Among Us has been delayed a lot longer and people are anxious and have said as much on various threads. Yeah devs are people, but customers are their lifeblood. Least they could do if there is rising discontent is to at least make some form of statement before people start to assume devs are deliberating delaying rather than problems. See it from a customers perspective.
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lugum: Probably, Even Monkey Island / Sam and Max were so-so but atleast they were still somewhat enjoyable, but with Back to the Future it started going downhill.

Barely noone is ever mentioning the csi games but once they had a great product in their hands, decent games, but with that also the gameplay got very dumbed down in the last 3 csi games. I am curious as to why they stopped with that and if it was related to bad sales.
Well yeah, their games were getting easier but they were still actual adventure games at least. Unfortunately AFAIK BttF was the last adventure game they made and I have no idea if they even have more in development. Jurassic Park, Walking Dead and Wolf Among Us are ail interactive stories or whatever you want to call them.
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nijuu: I havent bought the game. But i have read a lot of comments.Their release schedules are generally every month for their games, but for some reason the 2nd Ep of Wolf Among Us has been delayed a lot longer and people are anxious and have said as much on various threads. Yeah devs are people, but customers are their lifeblood. Least they could do if there is rising discontent is to at least make some form of statement before people start to assume devs are deliberating delaying rather than problems. See it from a customers perspective.
Just to prevent confusion: I have fixed the release 'announcement' in my post as I've had english months mixed up. Silly me.

Right, now, I do see it from customers perspective as I, as opposed to you, have actually bought the season pass for full price when it comes to The Wolf Among Us :-P

So, first of all: Their release schedule for The Walking Dead was about 2 months per episode, not 1 - and that is the only game similar to TWAU that they have ever released (not counting Jurassic Park, which was actually released in its entirety at once, despite having episodic structure).

Second, you can't be late with your release when you have never actually officially announced a release date in the first place. Just go ahead and show me where did Telltale give an official date - all I have ever found was an unofficial post from their moderator or something like that who said he's hoping it'll get released between the dates I have told you about. So how are they late without a release date? I suppose they know far too well why they're not giving out any :-p
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SirPrimalform: By "Telltale's typical gameplay" I assume they mean a Walking Deadalike rather than the large number of actual adventure games they made before that.
They seem to be happy with their interactive movies/visual novel style of today and apparently it seem to sell well; so I doubt they will go back to making real click and play adventure games anytime soon.
Post edited December 08, 2013 by Gersen
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Gersen: They seem to be happy know with their interactive movies/visual novel style of today, and apparently it seem to sell well; so I doubt they will go back to making real click and play adventure games anytime soon.
I think you're right. Pity really, but they made such large buckets of cash with tWD. =(
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SirPrimalform: By "Telltale's typical gameplay" I assume they mean a Walking Deadalike rather than the large number of actual adventure games they made before that.
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Gersen: They seem to be happy know with their interactive movies/visual novel style of today, and apparently it seem to sell well; so I doubt they will go back to making real click and play adventure games anytime soon.
Why are so many gamers so snobbish? Adventure games must have arcane puzzles! Not all this story stuff and dialogue choices.

Funny thing is, people will praise RPGs for focussing on story and dialogue while criticising an adventure game that does the same. It's as if arbitrary categories turn people blind.
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P1na: So telltale is working on the walking dead season 2, the wolf among us, borderlands and game of thrones; all at the same time? Sounds like they are either overextending (which would lead to a quality drop) or they can hardly be considered a small developer.
Telltale do seem to be pretty bloody big right now.
I'm all for this, especially if it focuses on side characters. Let me play as Zed and go on an adventure with a scalpel but no medical license.

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nijuu: thing is, if there is a delay, least they can do is tell customers, i mean in Wolf Among Us case, people have paid up front for an episodic game, 2-3 month delay might as well a year and its unfair for the customers when precendence had already been set for x amount of time for x game episodes based in the past. At least comment if there will be a delay instead of just thinking ' yeah this will take use 6 months to year and lets not tell the paying customers".
They've actually been saying for a while now that Wolf Among Us and Walking Dead would be alternating releases.

It happened with TWD, too-there was a much bigger gap between 1 and 2 then there was between any other episode. I believe part of this is that they like seeing reactions to what they've introduced and then work on the rest accordingly. (Sam and Max suffered from this-they kept to schedule, but they couldn't get feedback implemented for the first few episodes, so half the initial season is pretty weak. They're trying to avoid that.) I don't know if that's necessarily the best solution, I'll grant you.
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ChrisSD: Funny thing is, people will praise RPGs for focussing on story and dialogue while criticising an adventure game that does the same. It's as if arbitrary categories turn people blind.
You mean arbitrary categories like "people" that would include each and everyone just to show how contradictory the opinion of "people" is? ;)
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WBGhiro: I dunno, it's like trying to write a book adaption of a Schwarzenegger movie
Best said.

I enjoy the Borderlands games, but for the mindless violence and the camp humour. The plot couldn't be thinner if it were written on a wet napkin from a strip-club.