madarchon: I know there are games based on systems that use the older OGL. I am not sure we are in risk of loosing them also or potentially be delisted?? Or if it affects them all together?
I am not sure if or what this may affect. But this could be huge loss of games. Which goes retroactively backwards.
clarry: Looks like a valid worry. I hope there aren't too many works that relied on such a sketchy license. The license itself seems vague and somewhat self-contradictory if the authorization term is to be taken such that a previously authorized (which, by the way, isn't given a definition for in the license) license may retroactively become unauthorized. That would very much contradict the
perpetual license grant.
What a mess. A mess that only lawyers can settle, and I can see why anyone who used the original OGL would rather not go there.. and play it safe and take their stuff offline.
Now, can you name any games here that actually use OGL content?
Pathfinder? Cyberpunk?
On a very quick search,
the Gamesradar article has a quick explanation of impact:
"Basically, it means that the games you might love like Pathfinder - or upcoming ones you're excited about, e.g. Warcraft co-creator's Auroboros(opens in new tab) or Free League's Lord of the Rings D&D book(opens in new tab) - could be hit with significant changes going forward. To start with, it's important to note that the original OGL these products were, or are, made with would no longer be valid. From what
I understand, that means the publishers would have to agree to the new system by the proposed deadline (which the leak says is January 13) if they wanted to continue selling their products. If they didn't sign on the dotted line and adhere to the new restrictions, I can only assume that both new and old content would have to be pulled off virtual shelves because it'd be in breach of the revised agreement. (But I've reached out to Wizards to clarify.)
So, why wouldn't they just agree and get back to normal? Well, having to suddenly hand over 25% of your earnings past $750,000 each year would take a massive toll on the publisher's bottom line. Profit aside, this is money used to pay writers, artists, designers, and more. Reducing the take would therefore squeeze companies in question, so it stands to reason that cuts of some description (be it content or jobs) would follow. This potentially leads to a drop in scale, quality, or frequency for products. It could also result in delays as developers pump the brakes to reassess the situation. I wouldn't be surprised if it leads to the development of alternative game systems instead, or increased hesitancy to go with OGL because of the added, sometimes literal, cost.
It'll hit smaller creators too, albeit less dramatically. It's all good and well not having to pay royalties if you don't earn more than $750K on your product, but having to register it with Wizards and report annual revenue is still an added faff that makes the process less appealing. Especially because, as io9 points out, "there is no mention of perpetual, worldwide rights given to creators (which was present in section 4 of the original OGL), and one of the caveats is that the company "can modify or terminate this agreement for any reason whatsoever, provided We give thirty (30) days' notice"... Regardless of whether or not it is owned by the creator, Wizards will [also] have a "nonexclusive, perpetual, irrevocable, worldwide, sub-licensable, royalty-free license to use that content for any purpose."" This isn't an uncommon slice of legal jargon, but it's unsettling nonetheless.
Fortunately, free products - like community builds or adventures you don't charge for - remain unaffected. Actual plays like Critical Role should be alright too, seeing as you're not being charged to watch the show."
Other articles on a quick search:
https://screenrant.com/one-dnd-ogl-changes-open-game-license-dungeons-dragons/
https://www.ign.com/articles/wizards-of-the-coasts-new-dungeons-dragons-license-ogl-controversy https://www.polygon.com/23540640/dnd-ogl-1-1-leak-dungeons-dragons-pathfinder-2e-wotc-hasbro