It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
stormyllama: Test Drive Unlimited 2
Orion: Dino Beat-down
TF2
Trapped Dead
Star Wars: Knights of the old Republic
Krater
avatar
jefequeso: What's the problem with TF2, exactly?
Because it's TF2
Just because everybody and there goat like likes jumping off cliffs...

vive la différence

BTW I can't stand the Counter Strike series as well.
Post edited August 29, 2012 by stormyllama
avatar
jefequeso: What's the problem with TF2, exactly?
avatar
stormyllama: Because it's TF2
Just because everybody and there goat like likes jumping off cliffs...

vive la différence

BTW I can't stand the Counter Strike series as well.
No, seriously. I want to know what your problems are with the game. I'm curious.
avatar
jefequeso: What's the problem with TF2, exactly?
avatar
stormyllama: Because it's TF2
Just because everybody and there goat like likes jumping off cliffs...

vive la différence

BTW I can't stand the Counter Strike series as well.
TF 2 is a great online game! Im wondering whats wrong with it?
avatar
stormyllama: Because it's TF2
Just because everybody and there goat like likes jumping off cliffs...

vive la différence

BTW I can't stand the Counter Strike series as well.
avatar
jefequeso: No, seriously. I want to know what your problems are with the game. I'm curious.
It's a game made by Valve.

Remember that this is the GOG forums.
MoO3 boxed.
Ruins of Myth Drannor: Collector's Edition, boxed.

I think I win the thread:(
avatar
orcishgamer: MoO3 boxed.
Ruins of Myth Drannor: Collector's Edition, boxed.

I think I win the thread:(
I have both as well :P
Bought MOO3 on release, but the collector's edition edition of Ruins of Myth Drannor only cost me 50sek (which I usually would translate to 5€). Sadly, the model that I got with it was incredibly ugly. (The CE of Ruins of Myth Drannor contained a random model from the D&D based wargame Chainmail)
avatar
orcishgamer: MoO3 boxed.
Ruins of Myth Drannor: Collector's Edition, boxed.

I think I win the thread:(
avatar
AFnord: I have both as well :P
Bought MOO3 on release, but the collector's edition edition of Ruins of Myth Drannor only cost me 50sek (which I usually would translate to 5€). Sadly, the model that I got with it was incredibly ugly. (The CE of Ruins of Myth Drannor contained a random model from the D&D based wargame Chainmail)
Okay, as the fruits of winning, I am willing to divide the internet with you, you clearly deserve it. Do you have a preference for which hemisphere of infrastructure you want?
Post edited August 29, 2012 by orcishgamer
avatar
stormyllama: Test Drive Unlimited 2
Orion: Dino Beat-down
TF2
Trapped Dead
Star Wars: Knights of the old Republic
Krater
avatar
mrmarioanonym: What? KOTOR is a masterpiece. So is TF2.

Have you ever played a really awful game. I have! It's called the silver lining. I like Kings Quest, but this is just...
I also call for explanation about why you hate KOTOR. Although I agree there are better RPGs and I prefer KOTOR2 but still it was a good game :)
avatar
stormyllama: Test Drive Unlimited 2
Orion: Dino Beat-down
TF2
Trapped Dead
Star Wars: Knights of the old Republic
Krater
avatar
jefequeso: What's the problem with TF2, exactly?
Needs more hats.
avatar
orcishgamer: Okay, as the fruits of winning, I am willing to divide the internet with you, you clearly deserve it. Do you have a preference for which hemisphere of infrastructure you want?
I did not find either one of those games to be "that" bad though. MOO3 got salvaged by mods, and Ruins of Myth Drannor might have been a bit lackluster, but it was not horrendous. Just not worth playing.
Yoda Stories
Dungeon Lords: Dreamcatcher: Fantasy PC game supposedly helmed by D.W. Bradley of Wizardry fame. He must have gotten a pre-frontal lobotomy before developing this clunker, however, since it's an egregiously bland, buggy, and half-finished product. A 3D hack-n-slash cRPG with graphics straight outta 1997 ala Descent to Undermountain, despite being a 2005 release. Add unforgivably clumsy combat, illogical re-spawning (like literally when you turn your back for a couple of seconds), no music (NONE), quests you don't care about, and a generally arid and pedestrian RPG world with few people inhabiting it. This one didn't last long on my machine.

Heretic Kingdoms: Inquisitor: A thoroughly mediocre isometric action/RPG ala Diablo. Feels decidedly low-frill and low-budget (no CGI sequences, no voice-acting; exposition is revealed through dialogue boxes), which wouldn't have been out of the ordinary in 1995, except again, it's released in 2005. The gameplay gimmick of Heretic Kingdoms is this "Dreamworld" you plane-shift back and forth to from the "Real World." However, that's just an excuse to fight ghosts and apparitions in the former vs. bandits and wild animals in the later, and to mask the rather skimpy enemy bestiary. Combat is simple but made burdensome by awkward control schemes. Theoretically you can customize the character towards a fighter, thief, or mage character, but in reality the bias is heavily towards fighter; the other two build options are quite impractical in combat (Lionheart: Legacy of the Crusader suffered from a similar problem in the later half, but at least that was a much better written and designed game in the first half). An oddly self-deprecating and sarcastic sense of humor also permeates the game, like the writers from Bard's Tale were on loan, which really trivializes any sort of epic adventuring vibe the game was going for. As far as your action/RPG knock-offs go, Nox or Divine Divinity is leagues beyond this dross anyway.

Metalheads: Replicant Rampage: Very poorly translated Russian cRPG. Weak Fallout clone with some slapdash cyberpunk elements thrown in. Boring, plodding, and aggressively linear. Stiff American voiceactors reading abysmally translated Russian is especially painful to listen to.

Ultima IX: Dragon Edition: The extra money I spent as a teenager for the deluxe boxed version was icing on the turd cake of momentous disappointment as a gamer, and betrayal as an Ultima fan.

Singles: Flirt Up Your Life!: It's embarrassing to admit I even have this in my game library, but there you go. I never played The Sims during the initial craze but decided to see what all the life-sim fuss was all about with this German-developed knock-off that was ported to America. Basically it's the exact same sort of game with simulated (and heavily blurred) sex scenes if you pursue the "romance" subplot to conclusion that's written into the code. The "writing" in that subplot makes an episode of Friends read like Jane Austen.

Incidentally, I bought these during the last hurrah of Brick-and-Mortar stores before most of them shuttered their windows or were bought out. Since then in the Digital Distribution age (basically the only PC game in town) I've been a much more discriminating gamer and make very few impulse buys, so the number of outright clunkers is much less.
Post edited August 30, 2012 by MaridAudran
avatar
MaridAudran: Dungeon Lords: Dreamcatcher: Fantasy PC game supposedly helmed by D.W. Bradley of Wizardry fame. He must have gotten a pre-frontal lobotomy before developing this clunker, however, since it's an egregiously bland, buggy, and half-finished product. A 3D hack-n-slash cRPG with graphics straight outta 1997 ala Descent to Undermountain, despite being a 2005 release. Add unforgivably clumsy combat, illogical re-spawning (like literally when you turn your back for a couple of seconds), no music (NONE), quests you don't care about, and a generally arid and pedestrian RPG world with few people inhabiting it. This one didn't last long on my machine.

Heretic Kingdoms: Inquisitor: A thoroughly mediocre isometric action/RPG ala Diablo. Feels decidedly low-frill and low-budget (no CGI sequences, no voice-acting; exposition is revealed through dialogue boxes), which wouldn't have been out of the ordinary in 1995, except again, it's released in 2005. The gameplay gimmick of Heretic Kingdoms is this "Dreamworld" you plane-shift back and forth to from the "Real World." However, that's just an excuse to fight ghosts and apparitions in the former vs. bandits and wild animals in the later, and to mask the rather skimpy enemy bestiary. Combat is simple but made burdensome by awkward control schemes. Theoretically you can customize the character towards a fighter, thief, or mage character, but in reality the bias is heavily towards fighter; the other two build options are quite impractical in combat (Lionheart: Legacy of the Crusader suffered from a similar problem in the later half, but at least that was a much better written and designed game in the first half). An oddly self-deprecating and sarcastic sense of humor also permeates the game, like the writers from Bard's Tale were on loan, which really trivializes any sort of epic adventuring vibe the game was going for. As far as your action/RPG knock-offs go, Nox or Divine Divinity is leagues beyond this dross anyway.

Metalheads: Replicant Rampage: Very poorly translated Russian cRPG. Weak Fallout clone with some slapdash cyberpunk elements thrown in. Boring, plodding, and aggressively linear. Stiff American voiceactors reading abysmally translated Russian is especially painful to listen to.

Ultima IX: Dragon Edition: The extra money I spent as a teenager for the deluxe boxed version was icing on the turd cake of momentous disappointment as a gamer, and betrayal as an Ultima fan.

Singles: Flirt Up Your Life!: It's embarrassing to admit I even have this in my game library, but there you go. I never played The Sims during the initial craze but decided to see what all the life-sim fuss was all about with this German-developed knock-off that was ported to America. Basically it's the exact same sort of game with simulated (and heavily blurred) sex scenes if you pursue the "romance" subplot to conclusion that's written into the code. The "writing" in that subplot makes an episode of Friends read like Jane Austen.

Incidentally, I bought these during the last hurrah of Brick-and-Mortar stores before most of them shuttered their windows or were bought out. Since then in the Digital Distribution age (basically the only PC game in town) I've been a much more discriminating gamer and make very few impulse buys, so the number of outright clunkers is much less.
What's a paladin?
avatar
orcishgamer: Okay, as the fruits of winning, I am willing to divide the internet with you, you clearly deserve it. Do you have a preference for which hemisphere of infrastructure you want?
avatar
AFnord: I did not find either one of those games to be "that" bad though. MOO3 got salvaged by mods, and Ruins of Myth Drannor might have been a bit lackluster, but it was not horrendous. Just not worth playing.
Really? Did you just not open the doors on the first level of that state of Texas sized first dungeon? Because I did and was regularly bent over by parties of monsters several levels above me, sometimes that had nasty abilities to deal with (fucking Demonic Spiders!). Leveling was ass slow, loot to help you along was excruciatingly rare... and to top it all off the game commits the cardinal sin of being boring... arg, they should win a medal.

I never played any MoO3 mods, gave up in the first two weeks, so sad how it turned out...:(
avatar
orcishgamer: Really? Did you just not open the doors on the first level of that state of Texas sized first dungeon? Because I did and was regularly bent over by parties of monsters several levels above me, sometimes that had nasty abilities to deal with (fucking Demonic Spiders!). Leveling was ass slow, loot to help you along was excruciatingly rare... and to top it all off the game commits the cardinal sin of being boring... arg, they should win a medal.

I never played any MoO3 mods, gave up in the first two weeks, so sad how it turned out...:(
I did, and I never actually finished that dungeon. But at least the game was not broken at a fundamental level, unlike say Dungeon Lords, and some enjoyment could be had from the encounters. They just got far too tedious & repetitive far too fast for the game to be worth a playthrough.


avatar
MaridAudran: Dungeon Lords: Dreamcatcher: Fantasy PC game supposedly helmed by D.W. Bradley of Wizardry fame. He must have gotten a pre-frontal lobotomy before developing this clunker, however, since it's an egregiously bland, buggy, and half-finished product. A 3D hack-n-slash cRPG with graphics straight outta 1997 ala Descent to Undermountain, despite being a 2005 release. Add unforgivably clumsy combat, illogical re-spawning (like literally when you turn your back for a couple of seconds), no music (NONE), quests you don't care about, and a generally arid and pedestrian RPG world with few people inhabiting it. This one didn't last long on my machine.
For things like music, furniture in the dungeon and so on, you need to buy the Collector's Edition.
I wish I was kidding.

Note though that the Collector's edition was a later release of the game, where they patched the game and added a lot of missing content. They never released these patches for free, and the game is still broken beyond repair in the CE.
Post edited August 30, 2012 by AFnord