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Bioshock :P
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lowyhong: I needed a fix for turn-based gaming some time ago, so out of impulse, I bought this game called Star Sentinel Tactics on Gamersgate. No matter how many times I tried to go back to it, I just couldn't bring myself to complete the second level. What a banal shit boring X-COM clone it was.
This reminds me... I wanted some turnbase game a I bought Future wars. And it's really terrible. Awful.
There's been a couple stinkers in the Humble Bundles that I have been reluctant to call my own:

- Hammerfight: Looks and plays terrible, featuring this weird, swoopy mouse-control scheme that feels more like waxing a car than actually controlling a war machine. The story is silly and convoluted, yet the developers bring it to the forefront.

- Crayon Physics Deluxe: This game just frustrates me with the physics. I normally love puzzle games and won't often get pissed whenever I fail at them. This game, however, leaves a terrible taste in my mouth when I fail. It doesn't help that it sports the awful child-art aesthetic, but given the name it isn't really a surprise.

- Superbrothers Sword & Sworcery EP: Pretentious nonsense. I was doubly disappointed because I absolutely ADORE Capybara's Critter Crunch (if you can get that one, do it). Superbrothers, however, can hardly be called a game at all. The art style is subjective but the "puzzles" are absolute garbage and nothing you do ever feels satisfying to complete. The music focus art-house nature of development earns this game a "hipster" label.

- BIT.TRIP games: Runner is okay, but they both give me insufferable headaches after a half-hour of play. Never touching again solely because they make me physically ill.

- Cogs: I will say that at least the presentation is fantastic. But c'mon, seriously, does anyone ever really enjoy those little plastic sliding picture puzzles? Did anyone ask for a video game to be built around them? It's bad enough when it's just a minigame in RE4. To have an entire package of them is senseless.
Fallout 3. Not that the game is all that bad, it just fits perfectly into the "worst games that you own" category.
And I thought I was picky. O_o

Infernal, Dungeons and Dragons: Daggerdale, (will add more if I can remember).

Those two were just bad.
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EC-: - Hammerfight: Looks and plays terrible, featuring this weird, swoopy mouse-control scheme that feels more like waxing a car than actually controlling a war machine. The story is silly and convoluted, yet the developers bring it to the forefront.
Ah, true, I forgot about this one. I always wondered how it managed to be singled out as a game worthy of being in the Humble Bundle, along with the other real great indie games. As for Superbrothers Sword & Sorcery, I agree that it's pretentious nonsense, but I can't help liking it nevertheless, mostly because of the soundtrack and the overall weirdness (even if it's intentional pretentious hipster weirdness ;) ). Not really a good game though, play it without sound and it loses all of its charm. The worst was integrating actual moon phases from real life as a solution to puzzles in the game world, IMO. It really shows that this game was originally developed for casual iOS gaming.
Post edited August 27, 2012 by Leroux
Err Yeah, I've got a copy of Ms. Metaverse in the cupboard for some reason and in case that's just getting blank stares
http://www.mobygames.com/game/ms-metaverse
Oh dear!

In terms of bad ports I'd say True Crime: Streets of LA, the GTA alike that demands you play it with a gamepad except you can't because they forgot to include gamepad support!
(And before anyone mentioned XPadder you're still left with digitally steering a car designed for analog and is almost uncontrollable twitchy)
Shame because it seems one community patch away from being worth a few hours of my time...
"Drug Wars" on Steam... used to be called something else, I forget what, and does have singleplayer. It was pretty terrible though.

I used to own Daikatana in a box, but I recently sold all my boxes.

I got the Star Trek MMO because I am such a Trek fanboy and I played it for literally like 2 hours before turning it off in disgust. Then it went free, but I am still scared to try it. That would probably be my biggest purchase blunder.
Worst game in a "people hate" way- Orion Dino Beatdown (I think its ok though)
Worst in a "I think its shit" way- Breach or Caster
The Bouncer for PS2 is probably my least favorite game for it. Horrible controls ruined what seemed like a decent idea.

I've gotten a few turds over the years like And Yet it Moves. Dragon Age 2 is probably one of the most disappointing games I've ever gotten. I bought that a few days after release thinking it would be as fun as the first. While the game play was alright, that story has completely turned me off of the newer Bioware games.
Alien Shooter, got it on a sale and I still feel ripped off.
Hmmm... Going through my Steam games list:
Oblivion, Fallout 3, Aliens vs Predator (the new-ish one), Gothic 4, DN:F, Kane & Lynch 2, Titan Quest.
Physical, Daikatana. Worst $3 I ever spent, and that includes cheap meals that made me sick.

Digital, I have a key for Revelations 2012 thanks to Bemine 4. Not sure if I want to redeem it or give the key to someone I hate and have them use it to see this pop into their steam list.
the worst games:

Taxi Racer 2 London (the horror...)
The Incredibles (poor performance on every pc, shame because the basic idea and parts of the gameplay were decent, but that lag, man. Don't buy licensed games)
TRAUMA (won't complain, got it for free, but man this is not a game, this is a slideshow with hidden objects! Hipster crap.)
Harry Potter and the Order of the Phoenix (most of the previous games were quite good; gave this a try (on the wii though) and the controls barely friggin work! I think I got quite far but did they test this shit?)
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wormholewizards: ^
Care to share what's so bad about Empire Earth? I'm not a fan of RTS, but based on the clear 'hatred' of the game from your post i think it deserves some explanation and backing points.
See:
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F4LL0UT: The game is so obviously bullshit, it does not deserve any arguments to be used by its critics.
I'm sorry, but in accordance with my previous statement I am not allowed to give any explanation - else I'd be giving this game more credit than it deserves. Okay, now seriously, I'll trying digging up some of my memories:
1. The "historical value" is on par with the Command & Conquer series while the developers were totally like "hey, let's teach people". What the game delivers is monologues that make every historically important character sound like a retard which is emphasized by moronic fake accents used in cutscenes that seem to be solely based on stereotypes. The scenario design in combination with these awful cutscenes and ridiculous "historical background information" make it appear that all historical research and writing was done by five-year olds. This is made even more ridiculous by the fact that some scenario (like the German invasion of Great Britain) gets a special remark for being "not real". Oh yeah, I bet how the Red Baron was shot down behind enemy lines bravely fighting his way back to the frontline, helping some Polish peasants along his way, was more historically accurate. So was how a Priest attacked William the Conqueror by spawning the volcano (and yes, this is a scripted event that happens EVERY time). The ultimate proof of dumbness is the final "Russian" sci-fi campaign which is solely built upon stereotypes of how STUPID Americans (I'm not implying that all are!) imagine the Soviet Union and Russia. I'll skip explaining how moronic it was to make Transformers the units of the future (which results in the inredible view of citizens using pickaxes to gather ressources while hyper advanced battle droids with laser technology roam the battlefields) and go the ultimate example of idiocy: in the end of the Russian campaign the developers actually dared to raise ethical questions when an AI dictator becomes the supreme ruler and ignores the value of human life. In a game where you've gone through all of human history including all kinds of horrible acts including the gathering of ressources by pillaging defenseless peasants and even the blitzkrieg campaign of the Third Reich. Oh yeah, I guess the Nazi campaign wasn't the right moment to raise this kind of question, neither was a scifi version of Stalin's rise to power - the moment things get uncomfortable is when the AI ruler decides to nuke some island. Da fuck? Okay, so content-wise the game is moronic. But surely the gameplay makes up for it? Hahaha...
2. The gamedesign... well... it goes hand in hand with the game's whole presentation. I don't remember all the details but I can tell you that throughout the whole campaign and skirmishes I was waiting for the moment the game gets enjoyable. However, the gamedesign is one horrible mess starting with the fact that the popcap is enemy number one. The popcap is the central element of all strategic dilemmas in this game. Usually you can't raise it and when you can it's by ridiculous numbers. You might assume that building houses increases the popcap but actually houses do only serve as a morale boost. Yup, you only build houses so nearby units get pissed off when enemies are nearby, aside from this they serve no purpose. The ultimate example of this idiocy are fortresses. The manual says something about the historical purpose of fortresses and what's their purpose in the game? They are actually a work-around for the broken popcap system. You can lock away units - this eleminates them from your popcount - but you can instantly pick them up from there. How does that make sense? So what factor does the popcount/popcap represent in this game? None. Really. The developers included this aspect in their game without understanding its function. The climax is a campaign mission where you get so many reinforcements that they surpass your popcap by far, however, in the same mission you will need units which are not delivered automatically. Even the scenario's hint section tells you to hide some units in your fortresses if you need to build those guys and your popcount surpasses your popcap. Dafu? And then there's also some absurd ideas tied to the ressource gathering, to the unit-relationships (which start out as a nice rock-paper-scissors model but end up in an absurd chaotic mess in the last epoch) and many other elements. Additionally the game has some technical issues which for example make the movement of ships a bad joke. The ships of the WWI and WWII eras have such pathfinding problems due to their sizes and shapes that it's almost impossible to use them in a sane manner and it's incredible how this kind of behaviour can be present in a final version of a commercial game. The list goes on but I will stop here.
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keeveek: He just got beaten all the time, that's all ;p
You wish. :P
Post edited August 27, 2012 by F4LL0UT