Posted July 27, 2011
I'm just hoping that someone from CDPR is reading this post.
Here are my things to fix list for patch 1.4:
1} I don't find any responsiveness problems with the game except when Geralt comes out of a dodge move. He needs a little bit more time than he should need to recover and cast a sign.
Many times I manage to roll out of an enemy's sword range and after Geralt completes his roll I press the Q key to cast Quen for my protection but Geralt does nothing until he fully stops his movement. This and only this is the part where I believe that there is an actual problem with responsiveness in the game.
I do not find other possible delays in Geralt's moves problematic. Not allowing Geralt to insta-react when the player presses a button is a feature not a problem in my opinion. The only exception is the one that I described just now.
2} I really like the whole "prepare your potions before fighting" idea but it needs a couple of minor fixes.
The animation of drinking potions cannot be skipped and after seeing it for the 456th time it starts to be really annoying. Please allow players to skip this animation with a left mouse click.
3} Pause the potion timers during cut-scenes. Having to prepare before a difficult battle loses its value if most potions have expired when the fighting starts.
4} Add a tutorial to explain the whole toxicity levels mechanics. The manual mentions nothing about it. I see two markers in the Toxicity scale when I drink potions but I do not know what they mean. Moreover, there should be a clear explanation of what "being poisoned" means. There are some skills that mentions this and I do not really understand what they mean. When exactly is Geralt poisoned? Do you mean intoxicated? And when he is considered intoxicated? At full toxicity levels or lower? Can anyone explain please.
5} There should be an item counter in every single screen everywhere to let players know exactly how many of each item they have.
6} IMPORTANT: Mutagens are implemented badly in my opinion. There are 3 different qualities of mutagens but they are permanent additions to the characters skills. That means that most if not all gamers will just ignore the lower and medium quality mutagens and wait until they get their hands on a higher quality mutagen in order to use it.
Allowing mutagens to be alchemy ingredients with patch 1.3 is a step in the right direction but an even better solution is simply to allow players "overwrite" their mutagens with others.
If you still want the mutation to have some kind of limitation then only allow players to "overwrite" a mutagen of lower quality with one of better quality OF THE SAME TYPE instead of any type.
This will make mutagens more important. Right now they are unimpressive and worthless, especially the lower quality ones.
7} Explain what Lures do. I still do not know what they do and how I could use them.
8} Fix Flotsam innkeeper stash option.
9} Oils can be applied instantly. I don't believe that this is normal. Either allow oils to be applied only when meditating or even better add an animation of Geralt applying the oil on his sword so that essentially he would be vulnerable to attack at that time so that not only it will look more beautiful but it will prevent players from doing it while in combat.
10} Dice poker camera is at a very low height and blocks visibility.
11} Allow sword enhancements to be removed by blacksmiths.
12} Allow Geralt to change armor enhancements or allow blacksmiths to remove them. It's the same thing as with mutagens. Players do not really bother with those enhancements because they are not allowed to "overwrite" their choice. It's a one-off shot and then you need a new armor to add a new enhancement. Somehow this does not feel right.
Writing about these problems and suggested fixes does not mean that I do not like the game. It's because I really enjoy the game so much that I took the time to write about all this stuff because I want CDPR to complete their masterpiece. I just hope that they will read this thread.
Here are my things to fix list for patch 1.4:
1} I don't find any responsiveness problems with the game except when Geralt comes out of a dodge move. He needs a little bit more time than he should need to recover and cast a sign.
Many times I manage to roll out of an enemy's sword range and after Geralt completes his roll I press the Q key to cast Quen for my protection but Geralt does nothing until he fully stops his movement. This and only this is the part where I believe that there is an actual problem with responsiveness in the game.
I do not find other possible delays in Geralt's moves problematic. Not allowing Geralt to insta-react when the player presses a button is a feature not a problem in my opinion. The only exception is the one that I described just now.
2} I really like the whole "prepare your potions before fighting" idea but it needs a couple of minor fixes.
The animation of drinking potions cannot be skipped and after seeing it for the 456th time it starts to be really annoying. Please allow players to skip this animation with a left mouse click.
3} Pause the potion timers during cut-scenes. Having to prepare before a difficult battle loses its value if most potions have expired when the fighting starts.
4} Add a tutorial to explain the whole toxicity levels mechanics. The manual mentions nothing about it. I see two markers in the Toxicity scale when I drink potions but I do not know what they mean. Moreover, there should be a clear explanation of what "being poisoned" means. There are some skills that mentions this and I do not really understand what they mean. When exactly is Geralt poisoned? Do you mean intoxicated? And when he is considered intoxicated? At full toxicity levels or lower? Can anyone explain please.
5} There should be an item counter in every single screen everywhere to let players know exactly how many of each item they have.
6} IMPORTANT: Mutagens are implemented badly in my opinion. There are 3 different qualities of mutagens but they are permanent additions to the characters skills. That means that most if not all gamers will just ignore the lower and medium quality mutagens and wait until they get their hands on a higher quality mutagen in order to use it.
Allowing mutagens to be alchemy ingredients with patch 1.3 is a step in the right direction but an even better solution is simply to allow players "overwrite" their mutagens with others.
If you still want the mutation to have some kind of limitation then only allow players to "overwrite" a mutagen of lower quality with one of better quality OF THE SAME TYPE instead of any type.
This will make mutagens more important. Right now they are unimpressive and worthless, especially the lower quality ones.
7} Explain what Lures do. I still do not know what they do and how I could use them.
8} Fix Flotsam innkeeper stash option.
9} Oils can be applied instantly. I don't believe that this is normal. Either allow oils to be applied only when meditating or even better add an animation of Geralt applying the oil on his sword so that essentially he would be vulnerable to attack at that time so that not only it will look more beautiful but it will prevent players from doing it while in combat.
10} Dice poker camera is at a very low height and blocks visibility.
11} Allow sword enhancements to be removed by blacksmiths.
12} Allow Geralt to change armor enhancements or allow blacksmiths to remove them. It's the same thing as with mutagens. Players do not really bother with those enhancements because they are not allowed to "overwrite" their choice. It's a one-off shot and then you need a new armor to add a new enhancement. Somehow this does not feel right.
Writing about these problems and suggested fixes does not mean that I do not like the game. It's because I really enjoy the game so much that I took the time to write about all this stuff because I want CDPR to complete their masterpiece. I just hope that they will read this thread.