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I'm just hoping that someone from CDPR is reading this post.

Here are my things to fix list for patch 1.4:

1} I don't find any responsiveness problems with the game except when Geralt comes out of a dodge move. He needs a little bit more time than he should need to recover and cast a sign.
Many times I manage to roll out of an enemy's sword range and after Geralt completes his roll I press the Q key to cast Quen for my protection but Geralt does nothing until he fully stops his movement. This and only this is the part where I believe that there is an actual problem with responsiveness in the game.
I do not find other possible delays in Geralt's moves problematic. Not allowing Geralt to insta-react when the player presses a button is a feature not a problem in my opinion. The only exception is the one that I described just now.


2} I really like the whole "prepare your potions before fighting" idea but it needs a couple of minor fixes.
The animation of drinking potions cannot be skipped and after seeing it for the 456th time it starts to be really annoying. Please allow players to skip this animation with a left mouse click.

3} Pause the potion timers during cut-scenes. Having to prepare before a difficult battle loses its value if most potions have expired when the fighting starts.

4} Add a tutorial to explain the whole toxicity levels mechanics. The manual mentions nothing about it. I see two markers in the Toxicity scale when I drink potions but I do not know what they mean. Moreover, there should be a clear explanation of what "being poisoned" means. There are some skills that mentions this and I do not really understand what they mean. When exactly is Geralt poisoned? Do you mean intoxicated? And when he is considered intoxicated? At full toxicity levels or lower? Can anyone explain please.

5} There should be an item counter in every single screen everywhere to let players know exactly how many of each item they have.

6} IMPORTANT: Mutagens are implemented badly in my opinion. There are 3 different qualities of mutagens but they are permanent additions to the characters skills. That means that most if not all gamers will just ignore the lower and medium quality mutagens and wait until they get their hands on a higher quality mutagen in order to use it.
Allowing mutagens to be alchemy ingredients with patch 1.3 is a step in the right direction but an even better solution is simply to allow players "overwrite" their mutagens with others.
If you still want the mutation to have some kind of limitation then only allow players to "overwrite" a mutagen of lower quality with one of better quality OF THE SAME TYPE instead of any type.
This will make mutagens more important. Right now they are unimpressive and worthless, especially the lower quality ones.


7} Explain what Lures do. I still do not know what they do and how I could use them.

8} Fix Flotsam innkeeper stash option.

9} Oils can be applied instantly. I don't believe that this is normal. Either allow oils to be applied only when meditating or even better add an animation of Geralt applying the oil on his sword so that essentially he would be vulnerable to attack at that time so that not only it will look more beautiful but it will prevent players from doing it while in combat.

10} Dice poker camera is at a very low height and blocks visibility.

11} Allow sword enhancements to be removed by blacksmiths.

12} Allow Geralt to change armor enhancements or allow blacksmiths to remove them. It's the same thing as with mutagens. Players do not really bother with those enhancements because they are not allowed to "overwrite" their choice. It's a one-off shot and then you need a new armor to add a new enhancement. Somehow this does not feel right.


Writing about these problems and suggested fixes does not mean that I do not like the game. It's because I really enjoy the game so much that I took the time to write about all this stuff because I want CDPR to complete their masterpiece. I just hope that they will read this thread.
1. Fix speech volume.

2. Fix input responsiveness.

3. Allow right-click to exit menus/panels, and if you don't want to pick up loot.

4. Seamlessly change between panels, instead of having to close the previous one.

5. Ability to compare your item's stats to storekeepers.

6. Tell you which books etc have been read.

7. Tell you when a quest is failed (not sure if this is a bug or not).

8. Improve the map by adding more place names, making it more accurate and the ability to add place-markers.

9. Get rid of, or turn down, the heartbeat when using Cat, and make it last a bit longer.

10. Change the weight for some items, they're too heavy for what they are.

11. Ability to sort inventory items by size.

12. Dice poker angle, and in one case the lighting where it was too dark.

13. After you talk to someone, when the speech finishes it sometimes pushes you either into the nearby fire or into the person.

14. Going in and out of doors still doesn't feel right.

15. More free DLC, and for all customers a free trip to Poland, with all expenses paid. :)
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Kicek11: For Christ's sake, no more patches dear CDPR, please! Focus on some epic DLC or expansion.
I have no idea what new "bugs" you have found, but it seems like finding bugs is the only reason you play games. I want to point out that I had absolutely no problems with this game since the very release date, neither a single bug, nor crash.
Then you are def. in the minority. I'd rather they patch up the vanilla version, as it has several issues that interfere with gameplay:

1. the bomb throwing bug will get you killed, through no fault of the player.
2. the UI is still unwieldy and time consuming to navigate, as are shops.
3. Potions draining during cut scenes makes absolutely no sense, and unbalances gameplay.
4. Not knowing how many daggers or bombs I have left to throw without exiting to the menu makes no sense and disrupts battles.
5. going through doors is a pain in the ass.
6. lets not forget the bug that causes your life to drain if a cutscene is triggered after stunning a draugir with Aard in the beginning of chap. two. Again, through no fault of the player, you can die. How is this not considered broken?

These issues make the game less fun to play, so I say fix the game first, then move on to the funbox versio---er I mean then make an expansion. :)
Post edited July 27, 2011 by scampywiak
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scampywiak: 4. Not knowing how many daggers or bombs I have left to throw without exiting to the menu makes no sense and disrupts battles.
This was fixed in v1.3. Both the inventory screen "pockets" section and the in-game HUD now display how many bombs / daggers / traps you have ready. I would still like this feature to be added to the alchemy screen and elsewhere, though, as others have suggested. For alchemy especially it's really annoying not knowing how many ingredients I have left. It's extra-silly given that the crafting screen DOES show how many you have but alchemy doesn't.

I would also add that the option to select aspect ratio separately from screen resolution would be a nice thing to have. Some people with 16:10 screens were playing in 16:9 with black bars on v1.2 but now they're stuck with either a reduced-FOV 16:10 resolution, or a "non-native" 16:9 that looks worse than what they had before the patch. By "non-native" I mean it has a different number of vertical pixels; i.e. a 1680x1050 display would have to use 1600x900 as a 16:9 resolution rather than being able to run at 1680x1050 that's cropped to 16:9 (in this case, effectively displaying 1680x945). This didn't happen to me but if i had I would be rather angry since it permanently made my game look worse than before the patch.

And yes, the bomb bug that takes away my controls after throwing a bomb is extremely annoying and means I basically can't try playing on Insane difficulty. That should definitely be fixed.

All of that said, if CDProjekt decided to just start making more content rather than another patch, I probably wouldn't complain too much. It's a great game even in its current state.
Post edited July 27, 2011 by Waltorious
Item count shows up in the inventory screen, but not the in-game hud for me, or the popup menu either. It just displays the item. Damn, something may be wrong with my version then, and I had uninstaled and reinstalled the game to avoid problems with mods.

Yet another issue is that on certain resolutions the 'bloody screen so real' effect takes place inside the parameters of my screen. It's literally a red box within my screen edge. I guess I'll post this issue in the bug thread.
Post edited July 27, 2011 by scampywiak
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scampywiak: 4. Not knowing how many daggers or bombs I have left to throw without exiting to the menu makes no sense and disrupts battles.
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Waltorious: This was fixed in v1.3. Both the inventory screen "pockets" section and the in-game HUD now display how many bombs / daggers / traps you have ready.
I can confirm, that was fixed and now it's showing the numbers.
These I like. And I think they know we love the game. We've said so many times and we wouldn't bother trying to get it improved near perfection otherwise. It is exactly because we do love it that we try.
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Kibou: What do you think should be top priority for patch 1.4? Here's my personal top 5:

5.) Fix for "Input not recognized" Bug

Of all bugs left in the game, this is the one I'd recommend to fix first. A lot of people are affected and it occurs throughout the entire game, so it's a pretty common bug. I guess for those affected it pretty much ruins combat, and thus hurts the gameplay experience a lot. Also, a bug that, in the long run, causes you to die makes the insane difficulty utterly useless. For more information, There's a bug description in the List of known Bugs, including links to several threads the bug has been discussed in.
Since I'm not affected myself (doesn't seem to occur a lot for gamepads) this one's only on 5th position.

4.) Fixes concerning Navigation

While some of the most pressing issues have been fixed concerning the inventory, navigation hasn't seen any improvements at all so far. Most important fix would be, of course, to enable the player to figure out where he's going without trial-and-error - which could either be done by adding a north-marker to the automap, or by making it non-rotational. Furthermore, the maps themselves need to be revised badly: there are several places where the automap and the big map don't match (e.g. Flotsam forest). Also, on some maps it's difficult to figure out which parts are the accessible ones and which parts are the solid (rock, etc.) ones, for example in the areas around Vergen.

3.) Improvements for Alchemy

While it was a very attractive feature in the first Witcher, alchemy is considerably less useful and attractive in The Witcher 2: potion effects wear of very quickly, while it is way more bothersome to drink potions. The re-drink potion button I suggested in another thread could serve as a partial solution for both problems. Apart from that, potions should last longer, the drinking animation should be shorter, skipable, and meditation should automatically quit after drinking potions.
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tolknaz: Make mutagens switchable or at least upgradeable by combining a number of less potent mutagens. That would actually give lesser versions some purpose.

Aside from that the top priorities should be control issues and ui functionality. Even the original Witcher's ui is more functional than what they have in place right now. Not to mention, that it looks far prettier. The person responsible for the switch from the originals menu to that generic flash crap should be sacked. I love the game, but in some ways it has really taken leaps backwards.
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Bowmangr: I'm just hoping that someone from CDPR is reading this post.

Here are my things to fix list for patch 1.4:


2} I really like the whole "prepare your potions before fighting" idea but it needs a couple of minor fixes. The animation of drinking potions cannot be skipped and after seeing it for the 456th time it starts to be really annoying. Please allow players to skip this animation with a left mouse click.

3} Pause the potion timers during cut-scenes. Having to prepare before a difficult battle loses its value if most potions have expired when the fighting starts.

6} IMPORTANT: Mutagens are implemented badly in my opinion. There are 3 different qualities of mutagens but they are permanent additions to the characters skills. That means that most if not all gamers will just ignore the lower and medium quality mutagens and wait until they get their hands on a higher quality mutagen in order to use it.
Allowing mutagens to be alchemy ingredients with patch 1.3 is a step in the right direction but an even better solution is simply to allow players "overwrite" their mutagens with others.
If you still want the mutation to have some kind of limitation then only allow players to "overwrite" a mutagen of lower quality with one of better quality OF THE SAME TYPE instead of any type.
This will make mutagens more important. Right now they are unimpressive and worthless, especially the lower quality ones.

11} Allow sword enhancements to be removed by blacksmiths.

12} Allow Geralt to change armor enhancements or allow blacksmiths to remove them. It's the same thing as with mutagens. Players do not really bother with those enhancements because they are not allowed to "overwrite" their choice. It's a one-off shot and then you need a new armor to add a new enhancement. Somehow this does not feel right.
This is trivial, but fix 'quest failed' bug for Walls Have Ears and suspect: Thorak quests upon entering Act 3. :/
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cjrgreen: I disagree with the OP on alchemy. Gulping potions in the middle of combat, as in TW1, was properly removed from the game. Geralt should prepare himself for combat, not charge in, get hammered, and drink a saving potion.
"Preparing for combat" is exactly the thing that worked in the first Witcher but doesn't work anymore in the second. In the Witcher 1, when you where going to explore a new area or a dungeon, you could just drink the combination of potions that seemed fit and then go exploring, with "gulpin potions in the middle of combat" being possible, but entirely unnecessary.
In the Witcher 2, if you drink your potions before starting to explore some new area, they might deplete before you even find the first enemy. To use them effectively, you need to keep an eye on the time counters all the time, and replenish them every few minutes - and it doesn't make such a big difference whether "few" is 10 or 14. I, for my part, ended up hardly using potions at all, since it was so bothersome.

Even so I don't support requests for potion drinking in the middle of combat, I'd also like to point out that the handling in the first Witcher made a lot more sense than in the second: In Witcher 1, if you didn't want to get killed quickly, you had to protect yourself using quen while drinking potions, which made perfect sense for me - and, as I said, it wasn't necessary anyway. In Witcher 2, on the other hand, you can use whetstones and oils in the middle of combat, and your forced to do so since their duration often even shorter than for potions.


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Kicek11: For Christ's sake, no more patches dear CDPR, please! Focus on some epic DLC or expansion.
Instead of playing some additional content with the crappy UI, half-baked balancing and all the other problems still left in the game, I'd prefer to replay the properly fixed original game.
Post edited July 28, 2011 by Kibou
EYEFINITY SUPPORT
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AudreyWinter: Edit: Haha, everyone who wants chickens and rude animations, you should check out Fable III. :D
Been there, done that.

But I want to see Geralt make rude animations. Monster hunter/notorious womanizer humping the air > random nobody prince humping the air. The history behind him makes it so much sweeter.
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227: The history behind him makes it so much sweeter.
Or so much more ridiculous? ;)
That was pretty much what I was saying with the hint to Fable III. :P

*
On topic: did anyone find out if oils on silver swords work now (I could not confirm that). If not, it's still on the list for 1.4.

Did they even confirm they will work on a 1.4 patch?
With the delay on the xbox, they have the time and resources, don't they?
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AudreyWinter: Or so much more ridiculous? ;)
That was pretty much what I was saying with the hint to Fable III. :P
I know how ridiculous it is, but a little stupidness goes a long way. You know you want to give first-time players the freedom to wander around the trees, get lost in the scenery, then air-hump a tree. Don't pretend you don't.

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AudreyWinter: Did they even confirm they will work on a 1.4 patch?
Andrzej said in the 3D thread (on page two at the moment) that they're aware of that problem and that they're working on it, which I assume means in the form of some patch. Maybe that's reading too much into it.
The solution for freezing problem should be included. It is very annoying
Post edited July 28, 2011 by Hkcuong
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AudreyWinter: Or so much more ridiculous? ;)
That was pretty much what I was saying with the hint to Fable III. :P
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227: I know how ridiculous it is, but a little stupidness goes a long way. You know you want to give first-time players the freedom to wander around the trees, get lost in the scenery, then air-hump a tree. Don't pretend you don't.
No need to pretend. I guess people without penises don't think like that or get any entertainment value out of it. Plus, I always thought the tree hugging thing was something completely different... :-o

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227: Andrzej said in the 3D thread (on page two at the moment) that they're aware of that problem and that they're working on it, which I assume means in the form of some patch. Maybe that's reading too much into it.
He also said that it was fixed and this is number 27. of the patch log for 1.3:
Issue with oil enhancements not working on silver swords has been resolved.