Posted August 02, 2011
cjrgreen: Why should the game encourage that manner and degree of character optimization?
Was it not made clear enough that these are by design one-time enhancements to your character and equipment?
Maybe this is a fit subject for a mod. It has no business in a patch.
Perhaps because it can help prevent player errors from accidentally putting on the wrong mutagen/enhancement and not realising it until later? And because it doesn't really make sense why you can't change out enhancements for armor/weapons; just rip out the offending portion and replace it, or melt down parts of a sword and re-inscribe new runes onto it. Was it not made clear enough that these are by design one-time enhancements to your character and equipment?
Maybe this is a fit subject for a mod. It has no business in a patch.
A patch doesn't need to be restricted solely to fixing bugs in the game; the changes to mutagen drop ratio and Quen in 1.3 are ample proof of that. CDPR have shown themselves to be receptive to player feedback about what's not working/not fun in a game when making 1.3, so I'm just putting my ideas out there.
Heck, maybe this could be a change that's difficulty-setting specific. On Normal and Easy modes, you can freely change out mutagens/enhancements, but on Hard and Insane, once applied, they're there forever.