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Sion1968: A fix for the early ballista aiming part of the game ? In the past you could aim using the keyboard and actually get the 1.5 degrees, that was ruined in 1.3 on the PC.
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Kleetus: What's wrong with using the mouse, it's pretty easy to get the target?
When I use the mouse it is always three degrees, Regardless of where I aim. It seems this is an older bug, but using the keyboard allowed you to actually hit 1.5 degrees, untill patch 1.3 that is.
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Sion1968: When I use the mouse it is always three degrees, Regardless of where I aim. It seems this is an older bug, but using the keyboard allowed you to actually hit 1.5 degrees, untill patch 1.3 that is.
The trick to it is to aim at the guy on the right, not on the left.

Center him in the spyglass and it won't miss.
An anouncement like "Patch 1.4 will be out when it's ready" would be good. The "soon" word is just meaningless and builds expectations.
pff just download a potion/oil mod or do it your self 5 mins for a potion that takes equally as long to activate is not fun in the slightest i now have 30min potions and oil lengths with lower times on the strong ones etc the easiest way to solve all problems is to find mods and thats what i did solved all but the controls freezing within 15 mins time and am now enjoying the Witcher 2 uninhibited 30 min potions really help but they dont make the game that much easier just less tedious IMHO
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Kibou: You should keep in mind that the game is supposed to adapt to the player, not the other way around.
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gregski: Oh, now that's something new. Any arguments on this one? Or is it just because you claim it to be the right way?
I kind of assumed that it's obvious that a system that is flexible and adapts to the user is superior to one that only works in a very specific way.

No one ever said "Deus Ex sucks because I just can't figure out how the devs want me to do things". No one ever praised low-quality classical adventures where puzzles only have one specific solution for forcing the player to do things "the right way". No one ever complained about the choices both Witcher games allow you to make, and the different ways to approach several situations. No one ever complained about having different paths for character development instead of just the one the devs think is right.

Actually, I'm afraid I can't provide a proper argument. Being forced to do things in a very specific way is, for me, a reason why something sucks - explaining why it isn't a good thing is like explaining why being in pain is not as desirable as feeling well and being happy.
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gregski: Oh, now that's something new. Any arguments on this one? Or is it just because you claim it to be the right way?
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Kibou: I kind of assumed that it's obvious that a system that is flexible and adapts to the user is superior to one that only works in a very specific way.

No one ever said "Deus Ex sucks because I just can't figure out how the devs want me to do things". No one ever praised low-quality classical adventures where puzzles only have one specific solution for forcing the player to do things "the right way". No one ever complained about the choices both Witcher games allow you to make, and the different ways to approach several situations. No one ever complained about having different paths for character development instead of just the one the devs think is right.

Actually, I'm afraid I can't provide a proper argument. Being forced to do things in a very specific way is, for me, a reason why something sucks - explaining why it isn't a good thing is like explaining why being in pain is not as desirable as feeling well and being happy.
Well, your statement was very general. And replying to this general point of view I don't think it's possible for any dev team to create a game that will adapt to the player. Even real life doesn't - you have to adapt to it. And just like real life games also bring in a set of rules, mechanics and features that they are built upon. These things determine the experience always in one, specific way - and it is for the player to adapt to them and use them in his gaming experience.

But I agree with your detailed opinion about choices & different paths - this one is obvious.
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Kibou: 2. As I explained before, this whole "it's so realistic and suits the world/character" argument makes little sense. Try drinking potion with some enemies right next to you in The Witcher 1, and after watching Geralt get killed, tell me how that isn't realistic. Drink a potion in the middle of combat while protecting yourself with Quen and tell me how that doesn't suit the world/character/background.
There is only one thing that's totally wrong and un-realistic, and that is instantly applying oils or whetstones to your swords in The Witcher 2 - a feature I don't see any realism-fans complain about.
Hehehe good one. Might I add that you can change your pants instantaneously in combat? And spend an infinitely long time poring over which equipment to use, or putting different bombs in your pocket?
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Kibou: I kind of assumed that it's obvious that a system that is flexible and adapts to the user is superior to one that only works in a very specific way.
I am for the user adapting to the system. I'm not exactly sure what you mean by the system adapting to the user. I mean, the devs can make sure that the game is fairly balanced regardless of your build, but asking for the system to be adaptive? Do you mean something like the game "detects" your build and changes some variables because of that - an example of which is enemy levelling seen in certain games. Choice and consequences is a different thing - the user still gets to choose. Lemme give a generic example, let's say you're good at stealth, you can still *choose* whether to pick the stealth approach, forceful approach, or diplomatic approach. It's just that you would have a higher chance to succeed at stealth approach. So this is not the system adapting to the user (i.e. the system automatically assigns stealth approach since your stealth is high) but the user adapting to the set rules of the system (the system has 3 options, the user chooses to invest in stealth and to tackle a quest via stealth).

Back to the topic of mutagens. I have never really relied on mutagens. I think it's one of those "perks" (much like abilities) which makes life slightly easier (or your build more overpowered) but not necessary for smooth progression in the game. Like someone said before me, this game does not encourage character optimization, at least in the conventional sense. Just look around: you don't have to grind to level up (main quest is the main source of experience), you don't have to farm for equipment (you can buy/craft slightly inferior equipment from vendors), low mutagen drops, the lack of item storage prior to 1.3 (to prevent hoarding of super equipment such as the Broom, the Shovel, and the legendary Pick as well as the 80 pieces of iron), the lack of the need to acquire "powerful artifacts" etc.

I mean, the game seems to eschew some of the more tedious part in character progression and inventory micromanagement so that the players can focus on the story, the details on the environment, and just getting used to the combat mechanics. You can be sufficiently well-equipped with vendor wares and if you are decent at the mechanics (have sufficient grasp on timing, dodging, and handling large groups), you don't really have to farm for mutagens or get the best equipment, nor do you have to fit the most powerful runes or most powerful mutagens in all the slots (although you can cut down enemies faster with those). Admittedly, the traditional RPG players in us would be tempted to max out our abilities, max out our equipment, in which case it's fine to hold out until you get the greater mutagens and do away with the "useless" lesser mutagens.

So what do I mean to say in this unnecessarily long essay? That being able to exchange/upgrade mutagens in skill slots is not necessary, If you need the instant boost to carry you over through the arguably more difficult initial part of the game, just plop in a few of those lesser mutagens. If you want to be the most powerfullest badass slayer of man and monsters alike, then hold out for the greater mutagens. If you had used some lesser mutagens earlier on, will you end up for worse in the later stages? No. Will you be less powerful than those who held out? Yes.

That is all.
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vAddicatedGamer: I am for the user adapting to the system. I'm not exactly sure what you mean by the system adapting to the user.
The game should always work well and provide the best possible gaming experience no matter how the user approaches the game. cjrgreen basically says that, since the game focuses on story rather than character development, this is the proper way to play it, the user should be encouraged to play it that way, and no changes should be made that aid other styles of gameplay. My opinion is that everybody should be free to play the game according to his own preferences, and if someone prefers to focus on character development, he should be allowed to.

I have to admit that the whole discussion kind of misses the point since maxing out your stats is already possible with the current handling.
Get rid of the QTE for fistfighting, and return the controls to the mouse like it was in Witcher EE. I'd rather stay with KB/M, but this QTE doesn't work as well as the mouse did. I'll have to try my 360 controller to see if that works better than WASD.

I had a car accident which affected the nerves in my hands, so the mouse is better for me than WASD. Why did CDPR change this, when the mouse worked so well in Witcher 1?
Better Mutagen drops. I just killed 150+ nekkers and endrega's in Act 1 and not a single greater mutagen. They nerfed the drops beyond reasonabililty, this is a single player game so what is the point nerfing drops and ruin the gaming experience.
Turn off the horrible targeting system that forces Geralt to attack enemies even when i have the camera pointed on another enemy... i can't even remember how many times i dies because Geralt would attack someone other than i intended to.

Simply make it so that if the cursor is on a enemy and i left click on that enemy, then that enemy becomes the target, not the the one that the game has almost randomly selected and is at the end of a large pack of baddies.
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Sion1968: Better Mutagen drops. I just killed 150+ nekkers and endrega's in Act 1 and not a single greater mutagen. They nerfed the drops beyond reasonabililty, this is a single player game so what is the point nerfing drops and ruin the gaming experience.
I agree, but improve the quality of loot overall, especially the amount of orens.
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Sion1968: Better Mutagen drops. I just killed 150+ nekkers and endrega's in Act 1 and not a single greater mutagen. They nerfed the drops beyond reasonabililty, this is a single player game so what is the point nerfing drops and ruin the gaming experience.
Maybe some mutagens that are placed loot, rather than random drops. Or higher mutagen drop yields on higher monsters (nekker warriors, greater rotfiends, etc.)

But not so much that farming monsters for mutagens becomes an attractive occupation. That's proper for a mod, but putting it out to everybody as part of a patch is overdoing it.
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Sion1968: Better Mutagen drops. I just killed 150+ nekkers and endrega's in Act 1 and not a single greater mutagen. They nerfed the drops beyond reasonabililty, this is a single player game so what is the point nerfing drops and ruin the gaming experience.
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cjrgreen: Maybe some mutagens that are placed loot, rather than random drops. Or higher mutagen drop yields on higher monsters (nekker warriors, greater rotfiends, etc.)

But not so much that farming monsters for mutagens becomes an attractive occupation. That's proper for a mod, but putting it out to everybody as part of a patch is overdoing it.
In my current game I killed over 300 act 1 monsters (all sorts of endrega, nekkers and nekker warriors), no greater mutagen at all and that is rediculous. I got 2 mutagen spots from the first 6 talents and nothing to spend in it (not that I would until I got impegnation). Drops are horrible in this game and it kills replay value. It seems repeatingly kill the two endrega quens and reload if no greater mutagen drop occured is the only way to get them at this point.

Greater mutagens should be random drops with a good chance possibly except for nekkers, they are too easy to kill.