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1) Release the rest of the game.
no bugs for me either. game runs fine since launch. i dont like the interface but is not a bug... i think you must check for some driver or soft issue. i run steam version in windows 7 64, 4 g ram, amd cpu and gpu. another friend with similar pc runs the game fine too.
PRIORITY NUMBER ONE - FOR THE GOOD OF ALL!
The inconsistent and often buggy input commands - It's been talked about to death ever since release, and while it doesn't always bother me much, it's the most often reported issue of the game, and therefore long overdue a fix or re-design of some sort. Input commands sometimes stop responding, or the animations of Geralt have inconsistent 'cooldowns,' that make no sense. There are too many examples of the many ways this might manifest itself for me to list them here. Forum Link; Forum Link 2

PRIORITY NUMBER TWO - FOR THE GOOD OF MANY!
The constantly repeated lines spoken by NPC's - There seems to be no cooldown or filters of some kind active for the lines spoken by NPC's in the game, often leading to people wandering around saying the same things over and over and over again. Worst example is Chorab in Lobinden, who constantly starts telling his stories; it doesn't matter if he's all alone, or even sleeping. Other examples include the soldiers around the campfire during the quest 'An Indecent Proposal,' and the banter during fistfights. Forum Link; Youtube Link
Hardware mouse support - You'd think it would be standard in all PC games, but for some reason, we don't have it in TW2. Adding support for hardware mouse would go a long way to help mouse control, especially in menus. There are seemingly hundreds of topics about complaints, that are in some way related to the lack of hardware mouse support, but I'll limit myself to just one. Forum Link

LOW PRIORITY - FOR THE GOOD OF SOME!
Easier navigation in menus and conversations - Mainly by adding more key shortcuts. I should be able to open up the Journal, even if I'm currently viewing my Inventory, by using the same shortcut command as I do while not currently viewing a menu. I would also love to be able to choose dialogue options with the classic keyboard number keys - 1, 2, 3, etc. The ability to right-click to exit sub-menus is another example of something simple that would make navigation in menus much more convenient.
Fine-tune the journal entry triggers - There are several journal entries in the game that are added prematurely, at an awkward moment of the story, or for no apparent reason whatsoever. While most of these are merely an inconvenience, some of them are outright spoilers - the worst example being that the journal informs you of a certain creature's identity at the end of the game, even if you went with Roche for Chapter 2, and thus never actually found out this little tidbit of information during the story.
Option to disable finisher cutscenes - Buggy and inconsistent, they are also outright dangerous, as you on higher difficulties might even be killed as a result of the cutscenes. Altogether, it's an ugly feature that I wish was optional. Forum Link
The 'box' of high detail textures - I only count myself and a handful of other people as suffering from this, but after contacting tech support, they have at least acknowledged that something is wrong, even if we don't know whether it's on the user's end, or something within the game's code. Forum Link; Forum Link 2; Youtube Link; Youtube Link 2; Youtube Link 3

VERY LOW PRIORITY - FOR THE GOOD OF ME!
Illogical prevention of certain conversations, pertaining to the Wild Hunt - Some conversations related to the Wild Hunt, whether they add unique journal entries or just some flavour text, seem to be illogically locked out, depending on what you do. The most obvious one is that you are never able to show the book Song of the Hunt to Dandelion, when he mentions it, if you're in Vergen for Chapter 2, but if you're in the Kaedweni Camp, you can. Another is the entry Dandelion (or Roche) can add about Yennefer, in Chapter 1, after you've interrogated Ciaran on the prison barge. You can obtain the relevant dialogue option if you don't talk to Dandelion about Geralt remembering his own death, prior to this interrogation. Details in the topic I'm linking to. Forum Link
Post edited July 29, 2011 by Kindo
@Kindo: did you report these on http://en.thewitcher.com/support/ too, right?
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Licaon_Kter: @Kindo: did you report these on http://en.thewitcher.com/support/ too, right?
Yes, at least the bugs.
Good work, Kindo :)

the more you know...
a challeneg arena would be nice Like in arkham asylum
I updated my post with a couple of points I had forgotten.
Perhaps have signs cast faster. When fighting the Kayran, the long cast times leave you vulnerable, and coupled with the infamous input lag, you die, over and over and ...
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darspiron: a challeneg arena would be nice Like in arkham asylum
I suggested this in thread a while back. After they fix things up, I think it would be a cool addition.
Geralt had rude animations and chickens to run after in TW1..so instead of mocking and saying check out Fable, Fable did it...well TW1 did it too. If you want an example of a rude animation, check out what Geralt did after fist fights
Fix gpu usage and framerate when switch to camera in the game (M).
Overall performance
-Most of the bugs mentioned in this thread.

-Make food consumable, maybe giving a small portion of health like in TW1

-Alcohol, and the ability to get drunk at any time like TW1, maybe add them to Alchemy as well.

-Ability to switch between menus without going back to the game in between .

-After having traded or crafted, going back to the conversation instead of exiting. I might bought some stuff to craft with, only to have to go back into the conversation. Very annoying -_-
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cjrgreen: I disagree with the OP on alchemy.

Gulping potions in the middle of combat, as in TW1, was properly removed from the game. Geralt should prepare himself for combat, not charge in, get hammered, and drink a saving potion.
Making drinking potions in the game completely pointless. It requires you to be clairvoyent and see what's coming. Only if you know in advance what you're going to be facing, like going to face the Kayran would be useful.

In the books Geralt also ever only drinks a potion if knows what he's facing and knows potions will help him - that's fine for books/real life; but a game where choosing the development path for potions is what will keep you alive, it's game-breaking.

Resolution/aspect ratio: aspect ratio should be a separate setting. I prefer the 16:9 aspect ratio, in 1600x900 my screen looks blurry since it isn't native, in 1680x1050 I no longer get 16:9 but 16:10 and can't choose differently. I want the proper 16:9 aspect on my 1680x1050 resolution, damn it.
Post edited July 31, 2011 by 3DMaster
Higher resolution font scaling.

Would be nice if the interface elements were adjusted, too, but right now playing at a reasonable (for the times) 1280x1024 on a 17'' (the old type, not this new "wide-screen" crap) I can barely read the text.

Add to it my bad sight and the motion blur from movement, my play time for Witcher 2 has to be limited or I get a pretty horrid headache. And that's just after owning the game for one day.