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Sad they don't want to fix the DPI problem for the Configurator:
The Configurator's buttons are flashing and overlap each other

If the size of text (DPI) has been increased in the system settings then problems with the Configurator might occur such as flashing buttons, buttons overlapping each other etc.

If these problems occur, please return to the standard text size (96 DPI or Smaller - 100% default )
So I had to somewhat adapt an ini file.
Here my French one for version1.35, 144DPI:
[Configurator]
Disabled=Désactivé
Enabled=Activé
AllowAntialias=Anticrénelage
AllowBloom=Flou lumineux
AllowBlur=Flou cinétique
AllowCutsceneDOF=PDC des cinématiques
AllowDOF=Profondeur de champ
AllowMotionBlur=Flou de mouvement
AllowRain=Pluie
AllowSSAO=SSAO
AllowScatterDOF=PDC de dispersion
AllowShafts=Puits de lumière
AllowVignette=Vignette
BASEDON=Configuration
Custom=Afficher les options avancées
DanglesLimiter=Limitation ossatures dyn.
HIGH=Haute spec
LOW=Basse spec
MEDIUM=Spec moyenne
MeshDistanceScale=Clipping
Text=Langue des textes
TextureDownscale=Fact. textures
TextureMemoryBudget=Mém. de texture (Mo)
TextureTimeBudget=Temps de texture (ms)
ULTRA=Ultra Spec
Voice=Langue des doublages
NoDownscale=Pas d'échelle réduite
LowDownscale=Éch.réduite:faible
HighDownscale=Éch.réduite:importante
VerySmallBudget=Très peu
SmallBudget=Peu
MediumBudget=Moyen
HighBudget=Important
VeryHighBudget=Très important
MinimalTimeBudget=Minimum
MediumTimeBudget=Moyen
HighTimeBudget=Important
ShadowQuality=Qualité des ombres
LowQuality=Basse
MediumQuality=Moyenne
HighQuality=Haute
UltraQuality=Très haute
ShadowedLights=Q. ombres lumineuses
MinimalDistance=Minimum
VeryNearDistance=Très proche
NearDistance=Proche
NormalDistance=Normale
FarDisance=Loin
UberSampling=Uber sampling
Fullscreen=Plein écran
VSync=Synchro.verticale
Resolution=Résolution de l'écran
Configurator=Outil de configuration de The Witcher 2
OK=OK
Cancel=Annuler
CUSTOM=Personnaliser
KeyboardSettings=Paramètres du clavier
AutoDetect=Détect.auto.meilleurs param.
AllowDecals=Décalcomanie
InputSettings=Config. touches
UberSamplingToolTip=Fréquence de rafraîchissement élevée. Pour les meilleurs systèmes uniquement.

[InputEditor]
InputEditor=Config. touches
OK=OK
Cancel=Annuler
Keyboard=Clavier
Gamepad=Gamepad
Movement=Mouvement
Combat=Combat
Gameplay=Jouabilité
AttackFast=Coup rapide
AttackStrong=Coup puissant
Holster=Rengainer l’épée
Steel=Épée en acier
Silver=Épée en argent
NextSign=Signe suivant
NextItem=Objet suivant
LockTarget=Verrouiller cible
Block=Parer
WalkFlag=Marcher
WalkSwitch=Marcher/Courir
MoveForward=Avancer
MoveBackward=Reculer
MoveLeft=Aller à gauche
MoveRight=Aller à droite
FastMenu=Menu rapide
UseAbility=Utiliser signe
UseItem=Arme supp.
AcceptEvade=Esquiver
Adrenaline=Adrénaline
Medallion=Médaillon
CastAard=Signe d’Aard
CastYrden=Signe d’Yrden
CastIgnii=Signe d’Ignii
CastQuen=Signe de Quen
CastAxii=Signe d’Axii
QuickSave=Sauvegarde rapide
ResetDefault=Rétablir par défaut
CircleOfPower=Action spéciale
InvertX=Inverser l’axe horizontal
InvertY= Inverser l’axe vertical
Split=Séparer touches interact. et attaq.
Use=Touche d'interaction
Scenes=Scènes/Sélections
Accept=Confirmer sélection
Skip=Passer la scène
QuickLoad=Chargement rapide

Error=Erreur
KeyboardError=DirectInput : Création du périphérique d’entrée (clavier) impossible !
MouseError=DirectInput : Création du périphérique d’entrée (souris) impossible !
DIError=Échec d’initialisation de DirectInput !
Warning=Attention
AlreadyBound=Cette touche est déjà assignée. Seconde assignation non prise en compte. Continuer ?
InvalidKey=Touche invalide. Un problème est survenu et ne permet pas l’assignation de cette touche.

IK_A=A
IK_B=B
IK_C=C
IK_D=D
IK_E=E
IK_F=F
IK_G=G
IK_H=H
IK_I=I
IK_J=J
IK_K=K
IK_L=L
IK_M=M
IK_N=N
IK_O=O
IK_P=P
IK_Q=Q
IK_R=R
IK_S=S
IK_T=T
IK_U=U
IK_V=V
IK_W=W
IK_X=X
IK_Y=Y
IK_Z=Z
IK_0=0
IK_1=1
IK_2=2
IK_3=3
IK_4=4
IK_5=5
IK_6=6
IK_7=7
IK_8=8
IK_9=9
IK_Enter=Entrée
IK_Backspace=Ret. Arr.
IK_Tab=Tab
IK_CapsLock=Verr. Maj.
IK_LShift=Maj. gauche
IK_RShift=Maj. droite
IK_LControl=Ctrl gauche
IK_RControl=Ctrl droit
IK_Alt=Alt
IK_Space=Espace
IK_Home=Origine
IK_End=Fin
IK_PageUp=Page Haut
IK_PageDown=Page Bas
IK_Up=Haut
IK_Down=Bas
IK_Left=Gauche
IK_Right=Droite
IK_F1=F1
IK_F2=F2
IK_F3=F3
IK_F4=F4
IK_F5=F5
IK_F6=F6
IK_F7=F7
IK_F8=F8
IK_F9=F9
IK_F10=F10
IK_F11=F11
IK_F12=F12
IK_LeftMouse=Bouton gauche
IK_RightMouse=Bouton droit
IK_MiddleMouse=Bouton central
IK_Mouse4=Souris 4
IK_Mouse5=Souris 5
IK_Mouse6=Souris 6
IK_Mouse7=Souris 7
IK_Mouse8=Souris 8
IK_Pad_A_CROSS=A/Croix
IK_Pad_B_CIRCLE=B/Cercle
IK_Pad_X_SQUARE=X/Carré
IK_Pad_Y_TRIANGLE=Y/Triangle
IK_Pad_DigitDown=BMD bas
IK_Pad_DigitUp=BMD haut
IK_Pad_DigitLeft=BMD gauche
IK_Pad_DigitRight=BMD droit
IK_Pad_LeftShoulder=LB
IK_Pad_LeftThumb=Stick ana. gauche
IK_Pad_RightShoulder=RB
IK_Pad_RightThumb=Stick ana. droit
IK_Pad_LeftTrigger=LT
IK_Pad_RightTrigger=RT
IK_Pad_LeftAxisX=Joyst. gauche H
IK_Pad_LeftAxisY= Joyst. gauche V

IK_NumPad0= Num 0
IK_NumPad1=Num 1
IK_NumPad2=Num 2
IK_NumPad3=Num 3
IK_NumPad4=Num 4
IK_NumPad5=Num 5
IK_NumPad6=Num 6
IK_NumPad7=Num 7
IK_NumPad8=Num 8
IK_NumPad9=Num 9
IK_NumLock=Verr num
IK_NumSlash=Num /
IK_NumStar=Num *
IK_NumMinus=Num -
IK_NumPlus=Num +
IK_NumPeriod=Num .

IK_Minus=- (Moins)
IK_Equals== (Égal)
IK_LeftBracket=[ (Crochet gauche)
IK_RightBracket=] (Crochet droit)
IK_Backslash=\ (Antislash)
IK_Semicolon=; (Point virgule)
IK_SingleQuote=' (Apostrophe)
IK_Comma=, (Virgule)
IK_Period=. (Point)
IK_Slash=/ (Slash)
IK_Tilde=~ (Tilde)
IK_Unknown04=ß (Eszett)
IK_Unknown05=´ (Accent aigu)
IK_Unknown06=Ü (U tréma)
IK_Unknown07=+ (Plus)
IK_Unknown0A=Ö (O tréma)
IK_Unknown0B=Ä (A tréma)
IK_Unknown0C=# (Dièse)
IK_Unknown0F=! (Point d'exclamation)
IK_Unknown15=: (Deux points)
IK_Unknown16=* (Astérisque)
IK_Unknown17=ù (U accent grave)
IK_Unknown18=$ (Dollar)
IK_Unknown19=^ (Accent circonflexe)
IK_Unknown1A=) (Parenthèse droite)
IK_Unknown1C=² (Deux exposant)
IK_Unknown5B=< (Crochet pointu gauche)
Hud=Afficher/Masquer ATH
Character=Attributs du personnage
Inventory=Inventaire
Journal=Journal
Map=Carte
QuickSave=Sauvegarde rapide
Exit=Quitter
IK_Escape=Echap
IK_Pad_Back_Select=Retour
With, you have to edit the FR.ini file in folder \bin\config\lang
I'm simply bumping my former post, from page one. I know we only received a hotfix patch last, but I'm hoping that at least a few of these points will be addressed for 1.4, or at the very least in 2.0.


PRIORITY NUMBER ONE - FOR THE GOOD OF ALL!
The inconsistent and often buggy input commands - It's been talked about to death ever since release, and while it doesn't always bother me much, it's the most often reported issue of the game, and therefore long overdue a fix or re-design of some sort. Input commands sometimes stop responding, or the animations of Geralt have inconsistent 'cooldowns,' that make no sense. There are too many examples of the many ways this might manifest itself for me to list them here. Forum Link; Forum Link 2

PRIORITY NUMBER TWO - FOR THE GOOD OF MANY!
The constantly repeated lines spoken by NPC's - There seems to be no cooldown or filters of some kind active for the lines spoken by NPC's in the game, often leading to people wandering around saying the same things over and over and over again. Worst example is Chorab in Lobinden, who constantly starts telling his stories; it doesn't matter if he's all alone, or even sleeping. Other examples include the soldiers around the campfire during the quest 'An Indecent Proposal,' and the banter during fistfights. Forum Link; Youtube Link
Hardware mouse support - You'd think it would be standard in all PC games, but for some reason, we don't have it in TW2. Adding support for hardware mouse would go a long way to help mouse control, especially in menus. There are seemingly hundreds of topics about complaints, that are in some way related to the lack of hardware mouse support, but I'll limit myself to just one. Forum Link

LOW PRIORITY - FOR THE GOOD OF SOME!
Easier navigation in menus and conversations - Mainly by adding more key shortcuts. I should be able to open up the Journal, even if I'm currently viewing my Inventory, by using the same shortcut command as I do while not currently viewing a menu. I would also love to be able to choose dialogue options with the classic keyboard number keys - 1, 2, 3, etc. The ability to right-click to exit sub-menus is another example of something simple that would make navigation in menus much more convenient.
Fine-tune the journal entry triggers - There are several journal entries in the game that are added prematurely, at an awkward moment of the story, or for no apparent reason whatsoever. While most of these are merely an inconvenience, some of them are outright spoilers - the worst example being that the journal informs you of a certain creature's identity at the end of the game, even if you went with Roche for Chapter 2, and thus never actually found out this little tidbit of information during the story.
Option to disable finisher cutscenes - Buggy and inconsistent, they are also outright dangerous, as you on higher difficulties might even be killed as a result of the cutscenes. Altogether, it's an ugly feature that I wish was optional. Forum Link
The 'box' of high detail textures - I only count myself and a handful of other people as suffering from this, but after contacting tech support, they have at least acknowledged that something is wrong, even if we don't know whether it's on the user's end, or something within the game's code. Forum Link; Forum Link 2; Youtube Link; Youtube Link 2; Youtube Link 3

VERY LOW PRIORITY - FOR THE GOOD OF ME!
Illogical prevention of certain conversations, pertaining to the Wild Hunt - Some conversations related to the Wild Hunt, whether they add unique journal entries or just some flavour text, seem to be illogically locked out, depending on what you do. The most obvious one is that you are never able to show the book Song of the Hunt to Dandelion, when he mentions it, if you're in Vergen for Chapter 2, but if you're in the Kaedweni Camp, you can. Another is the entry Dandelion (or Roche) can add about Yennefer, in Chapter 1, after you've interrogated Ciaran on the prison barge. You can obtain the relevant dialogue option if you don't talk to Dandelion about Geralt remembering his own death, prior to this interrogation. Details in the topic I'm linking to. Forum Link