cjrgreen: That is merely your preference; the game is working as intended, and playable as intended, so there is no defect that needs to be patched.
There is no game-breaking defect related to the potion system as implemented currently. Geralt does not need to be clairvoyant. Only an ignoramus who charged into the forest without talking to the people he was
told knew about the forest, and didn't even glance at the warning posters in Flotsam, would
not know he would immediately be entering dangerous territory and take appropriate precautions. If Geralt were that stupid, he would not have survived his training at Kaer Morhen.
3DMaster: The people may tell you what's in the forest, they can't tell you exactly where and when beasts and monsters pop up, especially considering a lot of them appear and come after you dynamically. Since the potions effect is extremely short, you will either be wasting potion after potion until you finally face something, or only use potion just before you're attacked - which requires clairvoyance.
Bowmangr: Alchemy works fine. Potions work fine. It's way more believable for Geralt to actually LOSE some potions, drinking them and never using their effects. It's the min/max'ing way of thought that most other games promote that doesn't feel right with some gamers when they use a potion and never get to use its effects until it expires.
YOU ARE SUPPOSED TO DO THAT sometimes. Prepare even if you never actually get to use the potion effects. It's way more believable, way more realistic if you will and way more immersive than drinking potions while in deadly combat.
3DMaster: That'd be great... if there weren't this Alchemy tree.
If you cannot use potions mid-battle, the Alchemy tree becomes completely ffing pointless. To improve you ability to fight, and survive battles, you need stuff that can actually be used in battles, and if Alchemy can't be used to change the outcome of a battle you're in, the tree is useless.
I've played through Witcher 2 twice, and neither time have I upgraded even one circle in the Alchemy tree, and I can tell you: I never will. There simply is no gain in improving the Alchemy tree. Either you can drink potions in battle, and you can have a (useful) alchemy tree, you don't allow them to be drank in battles, don't have an alchemy tree. Have a different third tree, or expand the other two, three if you count training.
PS: Potions and bombs aren't in a backpack, they're in special rings and slots on a witcher's armor.
I'd have to disagree here. I'm playing my first playthrough on Hard and putting points on the Alchemy tree with a single point on the Swordsman skill that lowers the damage Geralt receives from backstabs.
I'm creating a large number of bombs and traps with crafting. If I know what I'm facing I try to take advantage of it weakness. If I don't know what I'll be facing I use a Swallow potion with Rook.
If a monster appears that I believe that I cannot kill with Swallow+Rook only, I throw them a Zerrikanian Sun bomb or a Samum bomb, they get stunned and I hide behind a tree if I 'm in Flotsam for example. They lose my tracks, I meditate, drink the appropriate potions and then go in and DEVASTATE them all. As you can see I'm enjoying the game immensely, I play like a true witcher and not like Rambo and I'm using only Alchemy tree skills on Hard difficulty.
I feel that your assumptions are based on theory only and that you have never bothered to try and play the game differently than Batman: Arkham Asylum which is just a "press the right mouse button at the right time" style of game. The Witcher 2 can be played in many different ways, it's just Alchemy is more about preparing and overcoming obstacles easier afterwards than going in blindly and trying to survive with Swordsman skills.
That's what an RPG should do. Allow players to play different styles. A prepared Witcher with Alchemy skills, traps and bombs fares WAY better than a witcher based on Swordsman skills. It's just the preparation part that is required.
For me the whole learn your enemy and exploit its weaknesses process is greatly enhancing the enjoyment that I get out of the game. And for my second playthrough I'm going to play with the Magic tree. I won't be bothering with Swordsman. I never play Warrior in any RPG as I think that the gameplay is too simple and mindless.
They seriousl need to allow UPGRADING mutagens if not 100% freely, then at least those of the same type with better ones.